BC has a limit of 1024 objects that it can display...
FH has over 5000 objects if you count all statics, kits & vehicles + ambient effects for mapping...
You have two choices:
1) Handpick 1024 objects that you want to use, making your maps limited in design
2) Use Editor42 and be able to not only display every object and vehicle, but also how they look in-game. (BC doesnt show you objects it shows you StandardMesh)
If you refuse to use Ed42 you need to make your own .lst file, which is easy, but boring... for example you can make two separate .lst files, one with all the static objects, and one with for example vegetation and kits etc.. problem is, when you load BC with .lst#1 (statics) and you wanna place things from .lst#2, you'll end up having hundreds of statics overlapping or be misplaced as BC doesnt display "unknown" statics, like Editor42 does, so you will have no idea where to place things.....
My suggestion is take the number of hours it takes to learn editor42, which will be roughly the same amount of hours it will take you to configure BC, with the difference that your maps will be a lot better in the end.
80% of the objects in Bf1942 + FH....? There is easily more than 4000 objects combined, I dont see the math if 1024 is 80% of 4000..
but anyway, you can just add those kits yourself, for ex:
1us_officer=(StandardMesh) thompson
(This will display the StandardMesh of the Thompson in your BC, but will place the actual kit ingame)
etc..
you dont need all kits in FH, just put those into your .lst file that you plan to place on this map..
Same with vehicles, just have those in the .lst that you're going to place on the map... this way you "save" more spots for Static Objects..
Here's a tip for you about Vegetation.
1) Run Shadow process when the map is finished. (use a not too dark shadow color) Also run ObjectLightmaps now
2) Load the map with an empty StaticObjects.con
3) You will see where buildings etc are, remember BC has a limit of 2048 placed objects on a map
4) Place all the pieces of grass and trees and bushes you want to place, place all 2000 in one go, avoid the shadowed places (this is where for ex, houses, sandbags etc are.. you dont want trees here)
5) Save the map
6) Copy all the lines from the new StaticObjects.con
and paste it into your old statics list (the one you saved on your desktop when you loaded BC with an empty statics.con) Back up this big statics list now
7) pack the map and start BC again, it will give you an error that you have too many statics, ignore this, run shadow process again
(using also a not too dark color) when its finished save the map
8) unpack the map and import the big statics list
9) pack the map and load the game... you will have all the objects visible, shadowed and lightmapped, also the trees and bushes will have shadows..
Complicated, all because of the stupid 2048 objects limit in BC...
bf1942 might have 500 objects... FH has over 4000....
BC dont put any kits... also your kits wont correspond to your map.... I dont know exactly for what purpose you're doing the maps (sorry) but if you want precision you need to make your own kits... how can BC know what country, what year, what helmets and backbacks and what weapons and what uniforms to choose for you..?
I really, honestly, suggest you configure your own kits, pick suitable uniforms from the FH texture gallery, then add the kits and the pickup kits manually into your map, its the only way to get it right... dont trust those old .lst files, they contain "basic" kits that are wrong/bad/outdated etc..
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