Oh trust me I had plans of making the kits historically accurate, along with the uniforms.
My team is making new skins...
Oh nice!
Please don't take me wrong, Im not saying BC can't make good maps, its just that it really messes up alot of files for you.
For example init.con will be destroyed each time you save, making kits reverse to some obscure default setting.. Detail.dds file also gets reversed to vanilla bf1942 detail and env_files also gets trashed..
If I were you, I'd prepare all the files and folders in an unpacked map somewhere on your harddrive, then extract only those files that you edited in BC, then pack the unpacked map and drop into levels folder to test it.
Trust me this is the best way of making sure you have full control over your map and the files inside it.
Oh yea, trust me m8. I've been mapping for years, I've always used BC because thats what I was taught to use. But I've had annoying file problems ever since. After this map-pack I might move on to Editor 42. Even if my team doesn't, I can still use ed42 for my own personal use.
Here is our website ( we are a 3 week old tea ): MMD - Home
Don't you wanna make maps for our tournament instead?
You can still make the map-pack, just localize your maps in the theatre that we play (which is now a Normandy campaign)... Its by far the best testing area a map can get, since the map gets played on full servers by organised players, all bugs and balance-errors are located before the battles.. after the campaign is finished you can use all th criticism and comments our players give and finally update your maps before releasing the mappack publicly...
I seriously advice you to consider this, and you'll be very welcomed to our community as mappers... just talk to dutch and he'll send you through to the right people.
At this point in the game I don't think very many people have them anymore. Your best bet is to use Editor 42 to edit your levels once you have created them in BC.
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