FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   FH Mapping (http://forums.filefront.com/fh-mapping-980/)
-   -   wats up with my textures? (http://forums.filefront.com/fh-mapping/355347-wats-up-my-textures.html)

azreal March 19th, 2008 04:06 PM

wats up with my textures?
 
i had this problem before, and ferning willingly helped me. but that was on a 1024x4 map.
http://forums.filefront.com/fh-mappi...pping-q-2.html
(post 29-34)

i did wat ferning suggested but i sitll have a black texture area that follows me around. the textures off in the distance how ever look fine. then i decided to re tpaint my textures and i still have the same problem. then i thought i might have forgotten to set a LowDetailTexture.dds and i did that but it still didn't wokr. any ideas? it can't be a lightmap thing can it?

Lobo March 19th, 2008 05:08 PM

Re: wats up with my textures?
 
Check the format of your terrain textures, the Editor folder ones (the textures used in the editor and the source of the ingame ones) must be in this format: 32bits 8:8:8:8, to know the format of your dds's download a handy tool called WTV in the NVIDIA developer tools page

azreal March 19th, 2008 05:33 PM

Re: wats up with my textures?
 
lolz turns out that while i was checking my texture format, i noticed that for some reason my editor/lowdetailmaps was missing all the textures except the tx_s0-7 :p

but thanx anyways lobo. now i have a new mapping tool. its like x-mas all over again. one more question, how do you set up the mapdata.py file for custom maps so that for stuff like changing the name of the CPs (ex: adelat_64 to just Adelat) like in the localization files

Fenring March 19th, 2008 05:35 PM

Re: wats up with my textures?
 
DDS settings:
colormaps: 8888 ARGB 32bit, no mip maps (as lobo said)
detailtextures: dxt5, 10 mip maps
lowdetailtextures: 5.6.5, 5 mip maps

im not quite sure what you mean, for a standard map simply copy mapdata.py from example alamein to maproot and server.zip.

Lobo March 19th, 2008 05:40 PM

Re: wats up with my textures?
 
The localization goes in the .desc file (INFO)

azreal March 19th, 2008 06:25 PM

Re: wats up with my textures?
 
ferning, im talking about doing this for custom FH2 maps.

Quote:

CP_64_AlamHalfa_AxisBasePanzerarmee Afrika
CP_64_AlamHalfa_8th_Armd_Brigade8th Armd Brigade
CP_64_AlamHalfa_4th_Light_Armd_Brigade4th Light Armd Brigade
CP_64_AlamHalfa_22d_Armd_Brigade22d Armd Brigade
CP_64_AlamHalfa_23d_Armd_Brigade23d Armd Brigade
CP_64_AlamHalfa_Deir_el_MuhafidDeir el Muhafid
CP_64_AlamHalfa_Samaket_GabalaSamaket Gabala
CP_64_AlamHalfa_7th_Motor_Brigade7th Motor Brigade
so that all goes in the .desc file right then? not the mapdata.py?


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.