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wats up with my textures? i had this problem before, and ferning willingly helped me. but that was on a 1024x4 map. http://forums.filefront.com/fh-mappi...pping-q-2.html (post 29-34) i did wat ferning suggested but i sitll have a black texture area that follows me around. the textures off in the distance how ever look fine. then i decided to re tpaint my textures and i still have the same problem. then i thought i might have forgotten to set a LowDetailTexture.dds and i did that but it still didn't wokr. any ideas? it can't be a lightmap thing can it? |
Re: wats up with my textures? Check the format of your terrain textures, the Editor folder ones (the textures used in the editor and the source of the ingame ones) must be in this format: 32bits 8:8:8:8, to know the format of your dds's download a handy tool called WTV in the NVIDIA developer tools page |
Re: wats up with my textures? lolz turns out that while i was checking my texture format, i noticed that for some reason my editor/lowdetailmaps was missing all the textures except the tx_s0-7 :p but thanx anyways lobo. now i have a new mapping tool. its like x-mas all over again. one more question, how do you set up the mapdata.py file for custom maps so that for stuff like changing the name of the CPs (ex: adelat_64 to just Adelat) like in the localization files |
Re: wats up with my textures? DDS settings: colormaps: 8888 ARGB 32bit, no mip maps (as lobo said) detailtextures: dxt5, 10 mip maps lowdetailtextures: 5.6.5, 5 mip maps im not quite sure what you mean, for a standard map simply copy mapdata.py from example alamein to maproot and server.zip. |
Re: wats up with my textures? The localization goes in the .desc file (INFO) |
Re: wats up with my textures? ferning, im talking about doing this for custom FH2 maps. Quote:
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