FH2 mapping tutorials
This is a discussion on FH2 mapping tutorials within the FH Mapping forums, part of the Battlefield Mod: Forgotten Hope category; I have now created a index with menu for all tutorials, all other links are now broken so i beg ...
| FH Mapping For mappers to discuss mapping for their favourite BF1942 mod. |
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#51
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| I have now created a index with menu for all tutorials, all other links are now broken so i beg admin to update the mainpage. FH2 mapping tutorials - Installing and setting up the bf2editor
__________________ http://fenring.bf1942.cl/tutorials |
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#52
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| So Fenring, i have a question about your tutorials. Will you add something like this? Battlefield Mod Development Tools In BF2 there are so much new commands. If i didnt know what a command does in FH42, i looked at the page above. But now there are so much things i dont know and Dr. Google dont know anything about. For example: I do not know how Sidi Rezegh works correctly. I know that every side needs the 3 airfield outposts to bleed the enemy. I know that germans dont have tanks but they will get some if allied capture the airfield outposts. But how is this set? For example: PzIIIE is set to controlpoint id 13... thats the axis reinforcement point which is a uncapturable mainbase. But this point is there at the beginning of a match... but no tanks... So something must happen to change the id - or something like that... Maybe im to stupid for but i want to know how it works. Sorry for my bad english... |
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#53
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| Check the mapdata.py file there are the flags connected to each other. There you see which flags you have to capture to turn these dummy lags. |
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#54
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| Im not that into the scripting stuff yet but as soon as I know the workflow i could put up a document. Here's a new skinning tutorial by [FH-dev]jodonnell: FH2 mapping tutorials - Skinning the Daimler Dingo
__________________ http://fenring.bf1942.cl/tutorials |
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#55
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| Using The Random Tool - Official BF Editor Forums ^little tutorial i wrote... ![]() Tut - How To Texture A Bf2-map With Editor42 - Official BF Editor Forums ^thats for you ferning...
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#56
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| Well im so into terragen now that switching would feel mostly uncomfortable, but thank you anyway. Also learning any program that supports procedural texturing techniques is good for your mapping future (like ed42 and terragen), read this document about frostbite the next bf engine: http://ati.amd.com/developer/gdc/2007/Andersson-TerrainRendering(Siggraph07).pdf To maintain a good detailed, scaleable and destructable enviroments frostbite uses many of these techniques for building worlds, refering to more "technical mappers" as a requirment for their next gen games. Hey but what do I know according to some ppl im not an "artist" for using any terrain generators/texturing programs lol. And now it looks like all the techniques im using will be mandatory, man some people shouldnt open their mouth because they fail at life. Good idea about the random tool, never bothred to learn about that one lol.
__________________ http://fenring.bf1942.cl/tutorials |
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#57
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| Updated the tutorial site with a guide explaning how to use geocontrol and bf2hmt to create huge maps with surrounding terrain in no time. Also geocontrol is in many ways superior to world machine and its no coinsidence DICE choose it as the tool for their next gen heightmaps: FH2 mapping tutorials - Create bf2 heightmaps with Geocontrol Also i have added all water- and skysettings from the official bf2 maps in files, very easy to start of with. Also all the bf2 lowdetailtextures and texturesettings for each map: http://fenring.com/tutorials/files/bf2-skysettings.zip http://fenring.com/tutorials/files/bf2-water.zip http://fenring.com/tutorials/files/l...xtures_bf2.zip
__________________ http://fenring.bf1942.cl/tutorials |
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#58
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| Awesome thread, will try it out tonight!
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#59
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| i got problem with my server and will try to get the tutorials online again as soon as possible or i just merge them with FH2 wiki. Thanks for your patience!
__________________ http://fenring.bf1942.cl/tutorials |
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#60
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| No problem, matey
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