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-   -   Paasky's Mappack (http://forums.filefront.com/fh-mapping/315263-paaskys-mappack.html)

Paasky June 26th, 2007 01:59 PM

Ha! Got it! I just cut & paste the texture files for the already done blocks, and now it's doing 05x00-07x05! You'll be seeing a shadowed map tomorrow :)

Paasky June 27th, 2007 09:13 AM

>>> YouTube - Guinea Bay revised <<<


http://koti.mbnet.fi/pjvuorio/bf_map...new/bunker.jpg
http://koti.mbnet.fi/pjvuorio/bf_map...new/island.jpg
http://koti.mbnet.fi/pjvuorio/bf_map...ew/village.jpg
http://koti.mbnet.fi/pjvuorio/bf_map...beach_view.jpg
http://koti.mbnet.fi/pjvuorio/bf_map.../mudslide2.jpg
http://koti.mbnet.fi/pjvuorio/bf_map...new/lagoon.jpg
http://koti.mbnet.fi/pjvuorio/bf_map...ew/us_navy.jpg
http://koti.mbnet.fi/pjvuorio/bf_map...ew/us_base.jpg
http://koti.mbnet.fi/pjvuorio/bf_map...w/jap_navy.jpg
http://koti.mbnet.fi/pjvuorio/bf_map...w/jap_base.jpg

EDIT: I'll upload the new map in about an hour, once my little brother has stopped WoW'ing ;)

Lobo June 27th, 2007 09:33 AM

I love your rants against the poor engine, haha

:curse:

:lol:

Paasky June 27th, 2007 10:33 AM

EDIT: Guinea_Bay_rev.rar - FileFront.com

Ha, I won over the engine ;)

Natty Wallo June 28th, 2007 04:22 AM

Now run the lightmap .bat :D

Paasky June 28th, 2007 04:37 AM

The what now?

Natty Wallo June 28th, 2007 08:20 AM

- Make a new notepad file

- Paste this into it:
@cd C:\Program\EA GAMES\Battlefield 1942
@c:
"C:\Program\EA GAMES\Battlefield 1942\BF1942.exe" +game fht6 +workingFolder "C:\Program\EA GAMES\Battlefield 1942\ShadowWork\" +traceObjectShadows "bf1942\levels\fht_Battle_of_Imphal-1944\"

-change the path so it finds your game, change map name to you map.

-Rename the notepad file into; Armins-Lightmaps.bat

- double click it

You need to have .samples files in your C:\Program\EA GAMES\Battlefield 1942\StandardMesh folder, every object that can have lightmaps need its own .samples file..

Real-BadSeed June 28th, 2007 09:03 AM

Hes talking about making the shadows on your buildings and other objects, like the shadow of a tree against the side and stuff. Also darker on one side and lighter on the sun side. All your buildings have no shadowing on them.

And hes right you need the .samples for that

Lobo June 28th, 2007 09:59 AM

Quote:

Originally Posted by Paasky (Post 3757947)
Ha, I won over the engine ;)

The engine is a nasty guy, push harder, he is still alive :lol:

Paasky June 28th, 2007 11:16 AM

And how would I get these .samples then? By whacking at the game some more and hoping something comes out?


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