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Ha! Got it! I just cut & paste the texture files for the already done blocks, and now it's doing 05x00-07x05! You'll be seeing a shadowed map tomorrow :) |
>>> YouTube - Guinea Bay revised <<< http://koti.mbnet.fi/pjvuorio/bf_map...new/bunker.jpg http://koti.mbnet.fi/pjvuorio/bf_map...new/island.jpg http://koti.mbnet.fi/pjvuorio/bf_map...ew/village.jpg http://koti.mbnet.fi/pjvuorio/bf_map...beach_view.jpg http://koti.mbnet.fi/pjvuorio/bf_map.../mudslide2.jpg http://koti.mbnet.fi/pjvuorio/bf_map...new/lagoon.jpg http://koti.mbnet.fi/pjvuorio/bf_map...ew/us_navy.jpg http://koti.mbnet.fi/pjvuorio/bf_map...ew/us_base.jpg http://koti.mbnet.fi/pjvuorio/bf_map...w/jap_navy.jpg http://koti.mbnet.fi/pjvuorio/bf_map...w/jap_base.jpg EDIT: I'll upload the new map in about an hour, once my little brother has stopped WoW'ing ;) |
I love your rants against the poor engine, haha :curse: :lol: |
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Now run the lightmap .bat :D |
The what now? |
- Make a new notepad file - Paste this into it: @cd C:\Program\EA GAMES\Battlefield 1942 @c: "C:\Program\EA GAMES\Battlefield 1942\BF1942.exe" +game fht6 +workingFolder "C:\Program\EA GAMES\Battlefield 1942\ShadowWork\" +traceObjectShadows "bf1942\levels\fht_Battle_of_Imphal-1944\" -change the path so it finds your game, change map name to you map. -Rename the notepad file into; Armins-Lightmaps.bat - double click it You need to have .samples files in your C:\Program\EA GAMES\Battlefield 1942\StandardMesh folder, every object that can have lightmaps need its own .samples file.. |
Hes talking about making the shadows on your buildings and other objects, like the shadow of a tree against the side and stuff. Also darker on one side and lighter on the sun side. All your buildings have no shadowing on them. And hes right you need the .samples for that |
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And how would I get these .samples then? By whacking at the game some more and hoping something comes out? |
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