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FH Mapping
For mappers to discuss mapping for their favourite BF1942 mod.

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Old June 25th, 2007   #51
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Not the shadowwork folder though? I've just been copy-pasting everything everywhere justin case
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Old June 25th, 2007   #52
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I have it there too (I don't remember if it's needed but it doesn't hurt), but you need it in your map Textures folder and all will work.

I told you I love the BF2 shadows work?

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Old June 25th, 2007   #53
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Okey-doke. It only took 22h to create the textures, and that was on our 2003 PC, and this one is mid 2005 technology, so I guess I could live one day without my PC...

Now I just have to figure out how to move the sun...


EDIT: Just the two maps I had thought of creating for FH2, both from Abyssinia:
Amba Alagi:
Spoiler:







Keren, the black line is a railroad:
Spoiler:







Italy vs Commonwealth, including the Indian Empire, South Africa, Nigeria and Ghana. Ethiopian, Free French and Free Belgian forces also fought on the Allied side.

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Old June 26th, 2007   #54
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You must rotate the skybox..... if the sun comes behiond the mountain, then just raise the skybox with the height value in SkyandSun.con.............

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Old June 26th, 2007   #55
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Nah, some good old trial & error for the win!
After 9 tries with the suns position, I managed to get it pretty perfect. The shadows are nice and long, and I realized that by giving BF a Below Normal process priority in task manager I can continue surfing & watching Yes ,Ministers It's about 60% atm, and the things it has completed look perfect.
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Old June 26th, 2007   #56
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Are you telling me that instead of rotating the skybox in the .con file, you render new shadows instead?.....

oh my....

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Old June 26th, 2007   #57
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Thats the best way to learn what everything does, by trail and error imo. Bet you understand what everything is doing now much better.


|Im A Forgotten Hope Addict |
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Old June 26th, 2007   #58
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Quote:
Originally Posted by Natty Wallo View Post
Are you telling me that instead of rotating the skybox in the .con file, you render new shadows instead?.....

oh my....
Hey, I found a sunset and I'll be damned if I won't be using it the way I want to!

Next thing to do is lightmap Lebanon & Saaremaa (oh dear...)
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Old June 26th, 2007   #59
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lol ..."ok"... allthough the sunset would still be there if you just added, or removed 180 to the sky rotate line in the .con file..

Up is not equal to north in bf-maps, just so you know... so its not going to change the world order..

but hey, post images of your new, shadowed and lightmapped map!

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Old June 26th, 2007   #60
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!!!! Now bf just randomly told me that it couldn't draw direct3d... I got upto 04x06 (04x07 hasn't got a texture). I'll be doing the rest with bc42, unless I can make the .bat understand which files I want to render (?)


And no, I won't let this stupid *%$*!€+* game win! My way or the highway! It's a matter of principle: if I let BF win this time, what's next? Me installing Vista?
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