FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   FH Mapping (http://forums.filefront.com/fh-mapping-980/)
-   -   Paasky's Mappack (http://forums.filefront.com/fh-mapping/315263-paaskys-mappack.html)

Paasky June 25th, 2007 11:31 AM

Not the shadowwork folder though? I've just been copy-pasting everything everywhere justin case :p

Lobo June 25th, 2007 11:52 AM

I have it there too (I don't remember if it's needed but it doesn't hurt), but you need it in your map Textures folder and all will work.

I told you I love the BF2 shadows work? :rofl:

Paasky June 25th, 2007 12:47 PM

Okey-doke. It only took 22h to create the textures, and that was on our 2003 PC, and this one is mid 2005 technology, so I guess I could live one day without my PC... :(

Now I just have to figure out how to move the sun...


EDIT: Just the two maps I had thought of creating for FH2, both from Abyssinia:
Amba Alagi:


Keren, the black line is a railroad:


Italy vs Commonwealth, including the Indian Empire, South Africa, Nigeria and Ghana. Ethiopian, Free French and Free Belgian forces also fought on the Allied side.

Natty Wallo June 26th, 2007 04:21 AM

You must rotate the skybox..... if the sun comes behiond the mountain, then just raise the skybox with the height value in SkyandSun.con.............

Paasky June 26th, 2007 05:01 AM

Nah, some good old trial & error for the win!
After 9 tries with the suns position, I managed to get it pretty perfect. The shadows are nice and long, and I realized that by giving BF a Below Normal process priority in task manager I can continue surfing & watching Yes ,Ministers ;) It's about 60% atm, and the things it has completed look perfect.

Natty Wallo June 26th, 2007 05:36 AM

Are you telling me that instead of rotating the skybox in the .con file, you render new shadows instead?.....

oh my....

Real-BadSeed June 26th, 2007 07:39 AM

Thats the best way to learn what everything does, by trail and error imo. Bet you understand what everything is doing now much better. :D

Paasky June 26th, 2007 10:40 AM

Quote:

Originally Posted by Natty Wallo (Post 3755580)
Are you telling me that instead of rotating the skybox in the .con file, you render new shadows instead?.....

oh my....

Hey, I found a sunset and I'll be damned if I won't be using it the way I want to! :curse:

Next thing to do is lightmap Lebanon & Saaremaa (oh dear...)

Natty Wallo June 26th, 2007 12:07 PM

lol ..."ok"... allthough the sunset would still be there if you just added, or removed 180 to the sky rotate line in the .con file..

Up is not equal to north in bf-maps, just so you know... so its not going to change the world order..

but hey, post images of your new, shadowed and lightmapped map!

Paasky June 26th, 2007 12:43 PM

!!!! Now bf just randomly told me that it couldn't draw direct3d... I got upto 04x06 (04x07 hasn't got a texture). I'll be doing the rest with bc42, unless I can make the .bat understand which files I want to render (?)


And no, I won't let this stupid *%$*!€+* game win! My way or the highway! :curse: It's a matter of principle: if I let BF win this time, what's next? Me installing Vista?


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.