Notices

Go Back   FileFront Forums > The Games! > Battlefield Series > Battlefield Mod: Forgotten Hope > FH Mapping

Remember Me?

FH Mapping
For mappers to discuss mapping for their favourite BF1942 mod.

Reply
 
LinkBack Thread Tools Display Modes
Old June 23rd, 2007   #41
The forums staffers think I'm Cool
 
Join Date: May 15th, 2007
Status: Available
154 posts, 0 likes.
Rep Power: 0
Paasky is a n00b
Default

That's a pretty whopping speed compared to more modern real-time shadow rendering :lol:

Oh well, it's good to have two semi-modern PC's in the house.
Paasky is offline   Reply With Quote
Old June 24th, 2007   #42
The forums staffers think I'm Cool
 
Join Date: May 15th, 2007
Status: Available
154 posts, 0 likes.
Rep Power: 0
Paasky is a n00b
Default

We have a problem... It got them ready, finally, and the shadows for the terrain look wunderbar. It's just that there's not a single shadow for a tree or building (!!!)
Paasky is offline   Reply With Quote
Old June 24th, 2007   #43
FH2 LevelDesigner
 
Natty Wallo's Avatar
 
Join Date: December 15th, 2005
Location: Babylon
Status: busy making tomorrows battlefields
1,680 posts, 0 likes.
Rep Power: 23
Natty Wallo is familiar with GFNatty Wallo is familiar with GFNatty Wallo is familiar with GF
Default

And you merged them, right? (the .tga with the light.tga)

If it took so long, then the objects must have been in, otherwise the map would shadow in 5minutes...

Try starting the shadow process with BC and do only one grid, see if it works better...

FH2 Forum has moved to here:

http://fhpubforum.warumdarum.de
Natty Wallo is offline   Reply With Quote
Old June 24th, 2007   #44
The forums staffers think I'm Cool
 
Join Date: May 15th, 2007
Status: Available
154 posts, 0 likes.
Rep Power: 0
Paasky is a n00b
Default

Merged the what with the what now? I just looked at the new .tga's in the shadowwork folder. Something else I should do?
Paasky is offline   Reply With Quote
Old June 24th, 2007   #45
The forums staffers think I'm Cool
 
Join Date: May 15th, 2007
Status: Available
154 posts, 0 likes.
Rep Power: 0
Paasky is a n00b
Default

Okay...

I found the _lgt versions, which have beautiful black & white shadows.
I just let bc42 merge the shadows, and found two very slight problems.
1) The shadows are looking towards the sun. Naturally this would look strange ingame. But that's nothing, because
2) They're completely red!


I thought I had f-d up the shadowcolor in my map, so here's what I did:
1) made a new medium-sized map in bc42
2) saved it,
3) extracted it
4) added my textures into it
5) packed it
6) put the textures & new _lgt.tga's into the level folder (new correctly named folder ofcourse) in the shadowworks folder
7) opened the map in bc42
8) set the shadowcolor to a proper slightly red gray
9) created shadows (lowest quality, no heigthdata for the map)
10) replaced the new _lgt.tga's with my proper _lgt.tga's
11) merged lightmaps

And they're still covered with a bright red overtone:

The sun is located in the bottom right corner compared to this image.



I'm about to call it quits for shadows alltogether, someone please give me true & working step-by-step instructions. No need to use noob-lingo, but just what to click, or what setting to set, or what?


EDIT: Come to think of it, is there some fancy way to merge them in Photo- or Paintshop? Open the etxture.tga, create a new shadowcoloured layer, and use the _lgt.tga's as the alpha channel for that layer. That would mean just regenerating the shadows with the proper sun (ie completely other way around)

Last edited by Paasky; June 24th, 2007 at 07:55 PM.
Paasky is offline   Reply With Quote
Old June 24th, 2007   #46
The elusive Member 132837.
 
Commie's Avatar
 
Join Date: December 23rd, 2005
Location: Australia
Status: Depends whether I like you or not...:P
1,756 posts, 0 likes.
Rep Power: 22
Commie is an upstanding memberCommie is an upstanding memberCommie is an upstanding member
Default

I have that problem too, I use Photoshop to manually merge the lightmaps (add the Tx00x00_lgt as another layer over the standard texture, set it to Multiply, opacity around 70%). Takes a while for large-ish maps though.


EDIT: Don't worry about the shadows being the wrong way round, just spin the skybox around 180 degrees to match the shadows.


Props to Jetfreak for the sig.
"americans think they can avoid bullets by standing in an open field and ducking a few inches" ~Von Mudra
Commie is offline   Reply With Quote
Old June 25th, 2007   #47
FH2 LevelDesigner
 
Natty Wallo's Avatar
 
Join Date: December 15th, 2005
Location: Babylon
Status: busy making tomorrows battlefields
1,680 posts, 0 likes.
Rep Power: 23
Natty Wallo is familiar with GFNatty Wallo is familiar with GFNatty Wallo is familiar with GF
Default

yes as Russian says..

1) go into Init/SkyandSun.con and rotate the sun 180 degrees
2) Put a TerrainPalette.pal into your maps Textures folders... I suggest take a .pal file from a map that has similar environent as your map.

FH2 Forum has moved to here:

http://fhpubforum.warumdarum.de
Natty Wallo is offline   Reply With Quote
Old June 25th, 2007   #48
All your base are belong to FH
 
Lobo's Avatar
 
Join Date: April 27th, 2003
Location: anarKiaLand
Status: Making a mod
7,063 posts, 0 likes.
Rep Power: 34
Lobo is a person of good adviceLobo is a person of good adviceLobo is a person of good adviceLobo is a person of good adviceLobo is a person of good adviceLobo is a person of good adviceLobo is a person of good adviceLobo is a person of good advice
Default

You can't merge shadows because the tga's of your maps have an alpha layer ---> 4 Mb's. You need to save them without alpha layers ----> 3 Mb's, then run the merge with the bat's and it will do automatically.

It's red because you have not TerrainPalette.pal, just add one and will be ok.

Lobo is offline   Reply With Quote
Old June 25th, 2007   #49
The forums staffers think I'm Cool
 
Join Date: May 15th, 2007
Status: Available
154 posts, 0 likes.
Rep Power: 0
Paasky is a n00b
Default

Nope, the tga's are 3mb's. I saved them all with Irfanview and they're fine now.


I don't want to rotate the skybox, then that gorgeous sunset would be behind the mountains. Also, I have no clue how to change the water-sun-effect-thingy. Last time I tried, as I said, the water turned pink. I fixed that by rotating the sun -90.

I thought I copied the terrainpalette from battle isle, but maybe I didn't put it in the proper place(s)?
Paasky is offline   Reply With Quote
Old June 25th, 2007   #50
All your base are belong to FH
 
Lobo's Avatar
 
Join Date: April 27th, 2003
Location: anarKiaLand
Status: Making a mod
7,063 posts, 0 likes.
Rep Power: 34
Lobo is a person of good adviceLobo is a person of good adviceLobo is a person of good adviceLobo is a person of good adviceLobo is a person of good adviceLobo is a person of good adviceLobo is a person of good adviceLobo is a person of good advice
Default

Textures folder in your map with the Tx--x--.dds's

Lobo is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Mappack Goody. Medal of Honor General Yib-Yab (Off Topic) 4 August 10th, 2007 10:55 AM
Help with mappack maester SoF Mapping, Modeling and Skinning 4 January 7th, 2005 12:41 PM
new mappack sebbe SoF Mapping, Modeling and Skinning 6 December 14th, 2004 08:59 AM


All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Theme Selection
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind