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Not the shadowwork folder though? I've just been copy-pasting everything everywhere justin case :p |
I have it there too (I don't remember if it's needed but it doesn't hurt), but you need it in your map Textures folder and all will work. I told you I love the BF2 shadows work? :rofl: |
Okey-doke. It only took 22h to create the textures, and that was on our 2003 PC, and this one is mid 2005 technology, so I guess I could live one day without my PC... :( Now I just have to figure out how to move the sun... EDIT: Just the two maps I had thought of creating for FH2, both from Abyssinia: Amba Alagi: Spoiler: Keren, the black line is a railroad: Spoiler: Italy vs Commonwealth, including the Indian Empire, South Africa, Nigeria and Ghana. Ethiopian, Free French and Free Belgian forces also fought on the Allied side. |
You must rotate the skybox..... if the sun comes behiond the mountain, then just raise the skybox with the height value in SkyandSun.con............. |
Nah, some good old trial & error for the win! After 9 tries with the suns position, I managed to get it pretty perfect. The shadows are nice and long, and I realized that by giving BF a Below Normal process priority in task manager I can continue surfing & watching Yes ,Ministers ;) It's about 60% atm, and the things it has completed look perfect. |
Are you telling me that instead of rotating the skybox in the .con file, you render new shadows instead?..... oh my.... |
Thats the best way to learn what everything does, by trail and error imo. Bet you understand what everything is doing now much better. :D |
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Next thing to do is lightmap Lebanon & Saaremaa (oh dear...) |
lol ..."ok"... allthough the sunset would still be there if you just added, or removed 180 to the sky rotate line in the .con file.. Up is not equal to north in bf-maps, just so you know... so its not going to change the world order.. but hey, post images of your new, shadowed and lightmapped map! |
!!!! Now bf just randomly told me that it couldn't draw direct3d... I got upto 04x06 (04x07 hasn't got a texture). I'll be doing the rest with bc42, unless I can make the .bat understand which files I want to render (?) And no, I won't let this stupid *%$*!€+* game win! My way or the highway! :curse: It's a matter of principle: if I let BF win this time, what's next? Me installing Vista? |
Ha! Got it! I just cut & paste the texture files for the already done blocks, and now it's doing 05x00-07x05! You'll be seeing a shadowed map tomorrow :) |
>>> YouTube - Guinea Bay revised <<< http://koti.mbnet.fi/pjvuorio/bf_map...new/bunker.jpg http://koti.mbnet.fi/pjvuorio/bf_map...new/island.jpg http://koti.mbnet.fi/pjvuorio/bf_map...ew/village.jpg http://koti.mbnet.fi/pjvuorio/bf_map...beach_view.jpg http://koti.mbnet.fi/pjvuorio/bf_map.../mudslide2.jpg http://koti.mbnet.fi/pjvuorio/bf_map...new/lagoon.jpg http://koti.mbnet.fi/pjvuorio/bf_map...ew/us_navy.jpg http://koti.mbnet.fi/pjvuorio/bf_map...ew/us_base.jpg http://koti.mbnet.fi/pjvuorio/bf_map...w/jap_navy.jpg http://koti.mbnet.fi/pjvuorio/bf_map...w/jap_base.jpg EDIT: I'll upload the new map in about an hour, once my little brother has stopped WoW'ing ;) |
I love your rants against the poor engine, haha :curse: :lol: |
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Now run the lightmap .bat :D |
The what now? |
- Make a new notepad file - Paste this into it: @cd C:\Program\EA GAMES\Battlefield 1942 @c: "C:\Program\EA GAMES\Battlefield 1942\BF1942.exe" +game fht6 +workingFolder "C:\Program\EA GAMES\Battlefield 1942\ShadowWork\" +traceObjectShadows "bf1942\levels\fht_Battle_of_Imphal-1944\" -change the path so it finds your game, change map name to you map. -Rename the notepad file into; Armins-Lightmaps.bat - double click it You need to have .samples files in your C:\Program\EA GAMES\Battlefield 1942\StandardMesh folder, every object that can have lightmaps need its own .samples file.. |
Hes talking about making the shadows on your buildings and other objects, like the shadow of a tree against the side and stuff. Also darker on one side and lighter on the sun side. All your buildings have no shadowing on them. And hes right you need the .samples for that |
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And how would I get these .samples then? By whacking at the game some more and hoping something comes out? |
Try a loving aproach, haha Download the FH moders pack (it has samples of FH and BF42 statics), I know there are more missing samples posted in this forum. And there is also a tool called samplesmaker to create new ones if you make custom statics |
Paasky, are these maps still in beta? |
Any progress, as he said, anything? =p |
I am extremely curious too! |
I found them here: Paasky's Mappack â1 - FileFront.com For what it's worth, only Desert Blitz is SP, but it has terrain which is absolutely unique in BF42 to my knowledge, and is lot of fun. Couldn't say about the others. |
When I saw mappack release, i looked for jumjum cuz I knew he'd say what I was looking for....Enough reason to START DOWNLOADING Pitty about the others...But God knows FH1 needs a good desert map. Only Desert rose and kasserine are worth playingf these days |
Well, Flood Valley looks to be great if it has servers/sp. Gembloux gap was again great, but there was a buggy tank that had no textures just tracks. havent tried Guinea (Pig:uhoh:)bay yet. Neither Lebanon or Saaremaa. But where is he? |
Well they are beta. And even though the only one I can use (in SP) is Desert Blitz, it is a real treat because of the rolling hills/dunes and hidden pools, and the million places that a small column of enemy infantry can hide until all of a sudden.... And mydjinny, those names works both ways - I keep on the lookout for yours as well. :) |
Hi again, I took a hiatus from mapping for awhile. The AI for Desert Blitz is really rudimentary. By that I mean I let bf generate it & never touched it again :P But the AI is still fairly capable at times, thanks to the utter simplicity of the map (almost only land). Good news is that Flooded Valley has been accepted into the BFE-WaW tournament, and will thus be getting a full 64-player testrun in about a months time. I just finished creating the shadows for the map. It will be a 'Hot' War campaign, Allies vs USSR in 1946. World at War (WaW) Homepage - Simply the Best Forgotten Hope Tournament! (signups will open in about a month) I made some 001's for the maps, fixing a few things here & there for Flooded Valley, Guinea Bay, Lebanon & Gembloux Gap. http://koti.mbnet.fi/pjvuorio/bf_map_stuff/001s.rar |
Are you in the process of making new map(s)? and maybe you should conract Real-badseeds future mappack.:D |
Nope, no new maps. I've tried to learn some BF2 mapping, so I believe I'm ready for when FH2 finally comes out. |
Grabbi, or anyone else for that matter: If anyone wants to use these maps, feel free to edit them as you please. Just prettyplease include the 'Orig map by Paasky' in any custom loadingscreens and/or readme's. I think I'm done with ed42 mapping. Next on the menu: whacking BF2 editor until it bleeds and does something correctly. |
But do these maps go to the R-BS Mappack? |
That all depends on R-BS. I'm sure he reads this page ;) Meanwhile, I've done some fixing on the Flooded Valley map, including muddy brown water :D I'll make that map available soon, which will be my last bf-mapping experience. It's been fun :) |
does it have now sp? |
No, no SP. I have no idea how to add bots, and playing against them is boring anyway. |
Is it? Ask someone to put AI to your map(s). |
As I said: Everyone is free to use the maps as they wish. I won't be updating them anymore. Sidenote: I jsut started making the two FH2 maps I've got planned, and I have to say, the terrain from Google Earth looks great :) |
Re: Paasky's Mappack Does someone still have the mappack installer file? The link is broken and I want to play this mappack so bad |
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