Always interesting to discuss a Pearl-Harbour map, since it is probably one of the most important event in WWII (if not the most).
I've dreamed of moding this map already in the old days of BF42.
And I have a LOT of documentation on this battle.
Main problem is a scale problem ... BF allows for mapping on 2km vs 2km (2048X2048)
This would be perfect for Ford Island alone (1/2 scale)
The bay of Pearl harbour (from Ewa beach > Waipahu > Aiea > Fort Kamahamaha is approx 12km X 12km.
So mapping the harbor is feasible but one need to cheat on the scale (1/10).
The Oahu island is would fit on a square of 60km X 70km, so if you want to allow for the correct approach of bombing raid :
>> the 7h55 from North around the West side of island (Kate coming from W then SW of Ewa and Val W then SE from Hickam) also with the attack on Wheeler.
>> the 8h54 from North around from the Est (Bellows) than coming in PH from SE
You need to mod the entire island (and then the harbour details become difficult since you need to take a 1/100 scale if you want also to position the carriers. Then the Ford island instead of being 2.5km long become 25m long ... difficult then to align the : Nevada - Arizona/Vestal - Tennessee/West_Virginia - Maryland/Oklahoma ... Neosho ... California ... Avocet ....
So what scale (Ford 1/2 , The bay 1/10 , Oahu 1/100 ????)
Coming back on your gameplay ... I do not think we can vary the drain depending on flag configuration ... to my knowldge it is "ON" or "OFF".
If you want to simulate the unpreparness of US, I suggest not to put a Jap flag, but instead to use the function for "respawn delay at start".
Just code it (1) in the objectspawntemplate.con and the area will be defenceless at the start.
My initial idea was slightly different for the US gameplay, I had (on top of the defense) the idea to try to recreate the escape attempt of "Sodberry" with the Nevada ...
Anyway if anyone feels like trying, I could give some help
Miaou