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FH Mapping For mappers to discuss mapping for their favourite BF1942 mod.
December 14th, 2004
#1 I'm too cool to Post
Join Date: December 14th, 2004
Status: Available
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one error what fuck error is it:
thanks
Last edited by hush; December 14th, 2004 at 01:59 PM .
December 14th, 2004
#2 uwe bolltastic!
Join Date: May 2nd, 2003
Status: spamming
Rep Power: 31
Re: one error something not related to FH that's for sure
edit: I thought this was some kind of bug report
Last edited by D-Fens; December 14th, 2004 at 02:22 PM .
December 14th, 2004
#3 I want to be like the Admins
Join Date: July 15th, 2004
Status: Available
Rep Power: 0
Re: one error It's an error with your staticobjects.con, look in there.
December 14th, 2004
#4 Science experiment
Join Date: December 5th, 2004
Location: B.C. Canada
Status: Available
Rep Power: 27
Re: one error ive had errors like that before, and this was the cause. one of your static objects is borked, its name will be strange symbols instead of its usual name (extract ur staticobjects.con and look thru it). FIXES: delete borked object and replace with new object again(in the editor). Or edit your staticobjects.con and replace the name with the proper one, and add your staticobject.con back into your map. if thats what it is,this should fix it for you. other than that i cant help ya
December 14th, 2004
#5 I'm too cool to Post
Join Date: December 14th, 2004
Status: Available
Rep Power: 0
Re: one error not related to FH that's for sure....sure???? mmmm i dont belive
mmm the line in the log:
i dont understandig nothing
Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/cromwell wheels_alpha
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/cromwell wheels_alpha" ("DDS", DXT3, 256x256, 64k, 9 mipmaps)
Engine\WorldObjTemplBase\ObjectTemplateUtils.cpp(5 0): Warning: WorldObjTemplBase: networkable info DarkEngineInfo not found!
Engine\WorldObjTemplVehicle\Engine.cpp(355): Debug: WorldObjTemplVehicle: Failed to create Engine networkable
Engine\WorldObjTemplBase\ObjectTemplateUtils.cpp(5 0): Warning: WorldObjTemplBase: networkable info DarkEngineInfo not found!
Engine\WorldObjTemplVehicle\Engine.cpp(355): Debug: WorldObjTemplVehicle: Failed to create Engine networkable
Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/brit_reticule
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/brit_reticule" ("TGA", ARGB 8888, 1024x1024, 4096k, 11 mipmaps)
Engine\Io\StreamUtil.cpp(62): Assert: Io: (bytesRead == sizeof(value))
Engine\Io\StreamUtil.cpp(62): Assert: Io: (bytesRead == sizeof(value))
Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/Sherman_view
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/Sherman_view" ("DDS", DXT1, 1024x512, 256k, 11 mipmaps)
Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/wreck_cromwell
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/wreck_cromwell" ("DDS", DXT1, 512x512, 128k, 10 mipmaps)
Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/cromwell wheels_Wreck
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/cromwell wheels_Wreck" ("DDS", DXT3, 256x256, 64k, 9 mipmaps)
Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/stug3_tracks_wreck
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/stug3_tracks_wreck" ("DDS", DXT3, 128x128, 16k, 8 mipmaps)
Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/cub_fus
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/cub_fus" ("DDS", DXT3, 1024x1024, 1024k, 11 mipmaps)
Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/cub_glass
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/cub_glass" ("DDS", DXT3, 1024x1024, 1024k, 11 mipmaps)
Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/Stka-bf109_Propblr
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/Stka-bf109_Propblr" ("TGA", ARGB 8888, 128x128, 64k, 8 mipmaps)
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateAir_SpotterProjectile id 513 controlPointId -1 with 1 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320):
December 14th, 2004
#6 I'm too cool to Post
Join Date: December 14th, 2004
Status: Available
Rep Power: 0
Re: one error mmm what is "borked object"
December 14th, 2004
#7 Science experiment
Join Date: December 5th, 2004
Location: B.C. Canada
Status: Available
Rep Power: 27
Re: one error borked object = the object is messed up like your map :P
the editor sometimes records the name of an object, in a strange way
strange symbols, instead of its proper name and causes a error.
i.e.
rem
rem *** ***
rem
Object.create sandbag_2m_m1
Object.absolutePosition 1837.75/47.06/1992.24
Object.rotation 0.00/0.00/0.00
rem
rem *** ***
rem
Object.create #$&@*)(% <---------------------------------------------------HERE
Object.absolutePosition 1739.63/40.10/1894.53
Object.rotation 85.00/-3.00/-10.00
rem
rem *** ***
rem
Object.create stebarbwire_m1
Object.absolutePosition 1750.01/40.16/1894.62
Object.rotation 90.00/2.00/0.00
rem
rem *** ***
rem
Object.create stebarbwire_m1
Object.absolutePosition 1760.28/40.06/1894.72
Object.rotation 90.00/0.00/0.00
something like that, examine your static objects list to find it
December 14th, 2004
#8 I'm too cool to Post
Join Date: December 14th, 2004
Status: Available
Rep Power: 0
Re: one error mmm....revisited...not is borked object.......shit.
December 15th, 2004
#9 Its cupnoodles not cuponoodles
Join Date: April 22nd, 2004
Status: recently dead, though optimistic
Rep Power: 25
Re: one error this error shows up after loading your map in FH? right? I wonder what it is that is doing that... are you using bc or some other program to make your map? did you try to do something new with any of the objects, did you try and place something that is unfinished in the map? it seems directly related to your static objects .con, so maybe rethink some of the stuff that is maybe a little "iffy" ...
December 15th, 2004
#10 I'm too cool to Post
Join Date: December 14th, 2004
Status: Available
Rep Power: 0
Re: one error Point will check it to seeing that it happens
thanks......Soon news....
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