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one error 1 Attachment(s) what fuck error is it: thanks |
Re: one error something not related to FH that's for sure edit: I thought this was some kind of bug report |
Re: one error It's an error with your staticobjects.con, look in there. |
Re: one error ive had errors like that before, and this was the cause. one of your static objects is borked, its name will be strange symbols instead of its usual name (extract ur staticobjects.con and look thru it). FIXES: delete borked object and replace with new object again(in the editor). Or edit your staticobjects.con and replace the name with the proper one, and add your staticobject.con back into your map. if thats what it is,this should fix it for you. other than that i cant help ya |
Re: one error not related to FH that's for sure....sure???? mmmm i dont belive mmm the line in the log: i dont understandig nothing Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/cromwell wheels_alpha Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/cromwell wheels_alpha" ("DDS", DXT3, 256x256, 64k, 9 mipmaps) Engine\WorldObjTemplBase\ObjectTemplateUtils.cpp(5 0): Warning: WorldObjTemplBase: networkable info DarkEngineInfo not found! Engine\WorldObjTemplVehicle\Engine.cpp(355): Debug: WorldObjTemplVehicle: Failed to create Engine networkable Engine\WorldObjTemplBase\ObjectTemplateUtils.cpp(5 0): Warning: WorldObjTemplBase: networkable info DarkEngineInfo not found! Engine\WorldObjTemplVehicle\Engine.cpp(355): Debug: WorldObjTemplVehicle: Failed to create Engine networkable Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/brit_reticule Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/brit_reticule" ("TGA", ARGB 8888, 1024x1024, 4096k, 11 mipmaps) Engine\Io\StreamUtil.cpp(62): Assert: Io: (bytesRead == sizeof(value)) Engine\Io\StreamUtil.cpp(62): Assert: Io: (bytesRead == sizeof(value)) Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/Sherman_view Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/Sherman_view" ("DDS", DXT1, 1024x512, 256k, 11 mipmaps) Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/wreck_cromwell Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/wreck_cromwell" ("DDS", DXT1, 512x512, 128k, 10 mipmaps) Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/cromwell wheels_Wreck Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/cromwell wheels_Wreck" ("DDS", DXT3, 256x256, 64k, 9 mipmaps) Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/stug3_tracks_wreck Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/stug3_tracks_wreck" ("DDS", DXT3, 128x128, 16k, 8 mipmaps) Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/cub_fus Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/cub_fus" ("DDS", DXT3, 1024x1024, 1024k, 11 mipmaps) Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/cub_glass Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/cub_glass" ("DDS", DXT3, 1024x1024, 1024k, 11 mipmaps) Engine\RendTexture\TextureManager.cpp(128): Debug: RendTexture: CRC32: (texture) texture/Stka-bf109_Propblr Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "texture/Stka-bf109_Propblr" ("TGA", ARGB 8888, 128x128, 64k, 8 mipmaps) Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateAir_SpotterProjectile id 513 controlPointId -1 with 1 Unique properties Engine\IoNetwork\NetworkManager.cpp(320): |
Re: one error mmm what is "borked object" |
Re: one error borked object = the object is messed up like your map :P the editor sometimes records the name of an object, in a strange way strange symbols, instead of its proper name and causes a error. i.e. rem rem *** *** rem Object.create sandbag_2m_m1 Object.absolutePosition 1837.75/47.06/1992.24 Object.rotation 0.00/0.00/0.00 rem rem *** *** rem Object.create #$&@*)(% <---------------------------------------------------HERE Object.absolutePosition 1739.63/40.10/1894.53 Object.rotation 85.00/-3.00/-10.00 rem rem *** *** rem Object.create stebarbwire_m1 Object.absolutePosition 1750.01/40.16/1894.62 Object.rotation 90.00/2.00/0.00 rem rem *** *** rem Object.create stebarbwire_m1 Object.absolutePosition 1760.28/40.06/1894.72 Object.rotation 90.00/0.00/0.00 something like that, examine your static objects list to find it |
Re: one error mmm....revisited...not is borked object.......shit.:confused: |
Re: one error this error shows up after loading your map in FH? right? I wonder what it is that is doing that... are you using bc or some other program to make your map? did you try to do something new with any of the objects, did you try and place something that is unfinished in the map? it seems directly related to your static objects .con, so maybe rethink some of the stuff that is maybe a little "iffy" ... |
Re: one error Point will check it to seeing that it happens thanks......Soon news.... |
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