I saw a great deal of weirdness playing Atlantic today, so I just went back and made a local game to test it out.
First, the stutter-lag seems to be because of AAA and things rather than the map size or anything like that. I flew around for ages on my own and it was fine, it seems that fully-manned ships are what cause the problem.
Second: spawn points. These only seem to affect the British, but they're messed up right from the start. To start with, the single spawn for the Spitfire carrier, which is on the middle left of the map, actually spawns onto a carrier behind the German fleet. The second carrier spawn, which on the map is just to the right of it, actually spawns far away in at that cool floating platform to the south.
These were the specifics, but all the spawn points are out of alignment. Looking at the ships on the map compared to the spawn points, it looks like it's impossible to spawn at all on two destroyers, and the spawn points that do work bear no relation to what's on the map. Basically, there aren't enough spawns, and those that there are, are out of alignment with the ships. Which means, as well as being a pretty laggy experience, Atlantic also makes it hard to pick a ship, plane or carrier or tell where they are. It's a stunning map, and the British Swordfish and Fireflies are wonderful to fly, but at the moment it suffers these two major drawbacks. If I can get a screenshot to show you what I mean, I will, but it should be pretty obvious if you want to start your own LAN games and take a look.
Third and final, and I don't know if this is a bug or what, but the biplane that spawns on the southern carrier deck (a Swordfish mb? I'm not good with planes) seems to shoot missiles. You're meant to have a single topedo, but you hit alt-fire and you get five or six EoD-style missiles which come out, and then never come back. I don't think it's a problem with what my computer sees, because on multiplayer it registered server side hits for about four of those missiles on the Tirpitz. I don't think they had rockets back then, at least not outside of SW, so either this is another bug or a gameplay > realism thing.
Otherwise, great mod!
Last edited by Acomba Mike; September 27th, 2003 at 09:17 AM.
I saw a great deal of weirdness playing Atlantic today, so I just went back and made a local game to test it out.
First, the stutter-lag seems to be because of AAA and things rather than the map size or anything like that. I flew around for ages on my own and it was fine, it seems that fully-manned ships are what cause the problem.
Second: spawn points. These only seem to affect the British, but they're messed up right from the start. To start with, the single spawn for the Spitfire carrier, which is on the middle left of the map, actually spawns onto a carrier behind the German fleet. The second carrier spawn, which on the map is just to the right of it, actually spawns far away in at that cool floating platform to the south.
These were the specifics, but all the spawn points are out of alignment. Looking at the ships on the map compared to the spawn points, it looks like it's impossible to spawn at all on two destroyers, and the spawn points that do work bear no relation to what's on the map. Basically, there aren't enough spawns, and those that there are, are out of alignment with the ships. Which means, as well as being a pretty laggy experience, Atlantic also makes it hard to pick a ship, plane or carrier or tell where they are. It's a stunning map, and the British Swordfish and Fireflies are wonderful to fly, but at the moment it suffers these two major drawbacks. If I can get a screenshot to show you what I mean, I will, but it should be pretty obvious if you want to start your own LAN games and take a look.
Third and final, and I don't know if this is a bug or what, but the biplane that spawns on the southern carrier deck (a Swordfish mb? I'm not good with planes) seems to shoot missiles. You're meant to have a single topedo, but you hit alt-fire and you get five or six EoD-style missiles which come out, and then never come back. I don't think it's a problem with what my computer sees, because on multiplayer it registered server side hits for about four of those missiles on the Tirpitz. I don't think they had rockets back then, at least not outside of SW, so either this is another bug or a gameplay > realism thing.
Otherwise, great mod!
:-p they had rockets in WWI mounted on camels..... its not THAT unrealistic...
i havent downloaded the mappack yet (:-( none of the links work) but i was hoping the swordfish would be a torpedo bomber! :-(
Neko has been banned for 2 months due to Racist Material. Any questions or concerns can be brought to Crash, otherwise please continue with the merriment. - Crash
yea, the carriers make a great deal of lag but still the mod pwns i cant wait for that issue to be fixed, and dc will immediatley fall to 100 tkers playing it
Ok on the Swordfish, if you say so. You might want to upgrade the alt-fire picture, then, it came as a bloody shock to me! But I know there's quite a few of them that still need doing, so I'll leave well alone.
As for the first two/three issues, any ideas? The carrier, the spawnpoints, and the lag?
Oh, also, sorry if it's been mentioned before, but has someone talked about the Japanese support weapon? It's a luminous blue and green...
Last edited by Acomba Mike; September 27th, 2003 at 10:19 AM.
Yeah things will be fixed thanks for pointing that stuff out. =)
I really hate it when people are saying: "I HATE ATLANTIC CAUSE I CANT WALK ON THE SHIPS CAUSE IT FEELS LIKE I AM ON ICE." I think the people who say that haven't tried walking on a ship online in normal BF. That's not our fault it's just the way the game/netcode is.
I had the same problem as digler, except my game froze, along with my computer. Odly enough it only does this when im in 1st person, not in another view.
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