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-   -   Atlantic Craziness (http://forums.filefront.com/fh-bug-reporting/91996-atlantic-craziness.html)

Mike 51 September 27th, 2003 09:14 AM

Atlantic Craziness
 
I saw a great deal of weirdness playing Atlantic today, so I just went back and made a local game to test it out.

First, the stutter-lag seems to be because of AAA and things rather than the map size or anything like that. I flew around for ages on my own and it was fine, it seems that fully-manned ships are what cause the problem.

Second: spawn points. These only seem to affect the British, but they're messed up right from the start. To start with, the single spawn for the Spitfire carrier, which is on the middle left of the map, actually spawns onto a carrier behind the German fleet. The second carrier spawn, which on the map is just to the right of it, actually spawns far away in at that cool floating platform to the south.

These were the specifics, but all the spawn points are out of alignment. Looking at the ships on the map compared to the spawn points, it looks like it's impossible to spawn at all on two destroyers, and the spawn points that do work bear no relation to what's on the map. Basically, there aren't enough spawns, and those that there are, are out of alignment with the ships. Which means, as well as being a pretty laggy experience, Atlantic also makes it hard to pick a ship, plane or carrier or tell where they are. It's a stunning map, and the British Swordfish and Fireflies are wonderful to fly, but at the moment it suffers these two major drawbacks. If I can get a screenshot to show you what I mean, I will, but it should be pretty obvious if you want to start your own LAN games and take a look.

Third and final, and I don't know if this is a bug or what, but the biplane that spawns on the southern carrier deck (a Swordfish mb? I'm not good with planes) seems to shoot missiles. You're meant to have a single topedo, but you hit alt-fire and you get five or six EoD-style missiles which come out, and then never come back. I don't think it's a problem with what my computer sees, because on multiplayer it registered server side hits for about four of those missiles on the Tirpitz. I don't think they had rockets back then, at least not outside of SW, so either this is another bug or a gameplay > realism thing.

Otherwise, great mod! :D

Neko Reaperman September 27th, 2003 09:48 AM

Re: Atlantic Craziness
 
Quote:

Originally Posted by Acomba Mike
I saw a great deal of weirdness playing Atlantic today, so I just went back and made a local game to test it out.

First, the stutter-lag seems to be because of AAA and things rather than the map size or anything like that. I flew around for ages on my own and it was fine, it seems that fully-manned ships are what cause the problem.

Second: spawn points. These only seem to affect the British, but they're messed up right from the start. To start with, the single spawn for the Spitfire carrier, which is on the middle left of the map, actually spawns onto a carrier behind the German fleet. The second carrier spawn, which on the map is just to the right of it, actually spawns far away in at that cool floating platform to the south.

These were the specifics, but all the spawn points are out of alignment. Looking at the ships on the map compared to the spawn points, it looks like it's impossible to spawn at all on two destroyers, and the spawn points that do work bear no relation to what's on the map. Basically, there aren't enough spawns, and those that there are, are out of alignment with the ships. Which means, as well as being a pretty laggy experience, Atlantic also makes it hard to pick a ship, plane or carrier or tell where they are. It's a stunning map, and the British Swordfish and Fireflies are wonderful to fly, but at the moment it suffers these two major drawbacks. If I can get a screenshot to show you what I mean, I will, but it should be pretty obvious if you want to start your own LAN games and take a look.

Third and final, and I don't know if this is a bug or what, but the biplane that spawns on the southern carrier deck (a Swordfish mb? I'm not good with planes) seems to shoot missiles. You're meant to have a single topedo, but you hit alt-fire and you get five or six EoD-style missiles which come out, and then never come back. I don't think it's a problem with what my computer sees, because on multiplayer it registered server side hits for about four of those missiles on the Tirpitz. I don't think they had rockets back then, at least not outside of SW, so either this is another bug or a gameplay > realism thing.

Otherwise, great mod! :D


:-p they had rockets in WWI mounted on camels..... its not THAT unrealistic...

i havent downloaded the mappack yet (:-( none of the links work) but i was hoping the swordfish would be a torpedo bomber! :-(

Coolguy September 27th, 2003 09:52 AM

Re: Atlantic Craziness
 
Those rockets are 100% realistic

Major Hartmann September 27th, 2003 10:03 AM

Re: Atlantic Craziness
 
The Swordfish has rockets and torpedo both on AltFire, the first shot fires torpedo an one rocket.

VoodooChile September 27th, 2003 10:05 AM

Re: Atlantic Craziness
 
yea, the carriers make a great deal of lag but still the mod pwns i cant wait for that issue to be fixed, and dc will immediatley fall to 100 tkers playing it :)

Mike 51 September 27th, 2003 10:17 AM

Ok on the Swordfish, if you say so. You might want to upgrade the alt-fire picture, then, it came as a bloody shock to me! ;) But I know there's quite a few of them that still need doing, so I'll leave well alone.

As for the first two/three issues, any ideas? The carrier, the spawnpoints, and the lag?

Oh, also, sorry if it's been mentioned before, but has someone talked about the Japanese support weapon? It's a luminous blue and green...

The Jackalx2k September 27th, 2003 10:44 AM

Re: Atlantic Craziness
 
Yeah things will be fixed thanks for pointing that stuff out. =)

I really hate it when people are saying: "I HATE ATLANTIC CAUSE I CANT WALK ON THE SHIPS CAUSE IT FEELS LIKE I AM ON ICE." I think the people who say that haven't tried walking on a ship online in normal BF. That's not our fault it's just the way the game/netcode is.

VoodooChile September 27th, 2003 03:23 PM

or taking off in plane on one and looking like a helicopter :) i was playing atlantic some more today and it seems to lag alot on the larger destroyers

Digler | 201st September 27th, 2003 05:12 PM

Re: Atlantic Craziness
 
The game crashes and I get dropped to desktop when I fire the Allied AAA on the Battleship.

Reeves September 27th, 2003 06:02 PM

Re: Atlantic Craziness
 
I had the same problem as digler, except my game froze, along with my computer. Odly enough it only does this when im in 1st person, not in another view.

Sgt Saunders September 29th, 2003 11:13 AM

Re: Atlantic Craziness
 
Quote:

Originally Posted by Reeves
I had the same problem as digler, except my game froze, along with my computer. Odly enough it only does this when im in 1st person, not in another view.

I couldn't use the machine guns or the flak guns on the Tirpitz. 'E' would not access them. I also couldn't get the plane to launch off of the Tirpitz

p6153 October 4th, 2003 02:23 AM

Re: Atlantic Craziness
 
Quote:

Originally Posted by Digler | 201st
The game crashes and I get dropped to desktop when I fire the Allied AAA on the Battleship.

Have the same Problem with the Maingun. But only on british side, german side works fine!

okiN October 4th, 2003 12:37 PM

Re: Atlantic Craziness
 
Quote:

Originally Posted by schristi69
I couldn't use the machine guns or the flak guns on the Tirpitz. 'E' would not access them. I also couldn't get the plane to launch off of the Tirpitz

It's like this: Position 5 and 6, the ones with the smallest guns, have these HUGE AA batteries as alt fire. All the AA guns and MGs on that side of the boat fire at once, in a huge onslaught that not even the best fighter ace can maneuver out of. It looks really cool, but lags a lot.

It works almost the same way with British battleships, they don't have the AA coupled with the deck guns, but they have them stuck together in the same way. There's 2 of the AA guns with a huge amount of barrels on each side, and they're both fired from one position.

And the planes work like this: Hold the throttle button and get your engines running, when they're all fired up press alt fire. The first time, it lauches you off the ship by means of a catapult, and when you get into the air it works as an artillery spotter.


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