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FH Bug reporting
Have you discovered a bug with the mod? Let us know here, so we can have it fixed in a future release.

 
 
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Old October 30th, 2005   #81
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Default Re: *Official 0.7 bug thread *

Has anyone noticed, in the Battle of Makin, there's this bug involving the landing craft with stuart tanks? When players move the stuart tanks off the landing craft, the stuarts explode the moment it gets onto shore.

DAAAAHHHH!
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Old October 30th, 2005   #82
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Default Re: *Official 0.7 bug thread *



There's a white FG-42 on Blackknight

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Old October 30th, 2005   #83
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by LIGHTNING [NL]
Actually, it has. Lobo added a code to prevent the flag from turning grey when the team in control is still in the radius. This is to prevent cases like this. Technically, this problem Matyast has should not be possible.
I guess this is a big coincidence, its just that it happened twice in one weekend, while in 0.67a I never seen it more than once every 2 months...which makes it a bit odd. Could you guys look into it? It can really ruin a map.


Hazáért mindhalálig!
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Old October 30th, 2005   #84
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Default Re: *Official 0.7 bug thread *

Today I played on Saipan, autobalance changed my team to japanese, I wait a couple of minutes and rejoined allied. Now I could pick any control point to spawn, no matter if it was japanese or US. But when wave spawn time reached zero not earlyer but now it told me that I can't spawn there. Well it's not dangerous but a little wird, I never encountered that before.
Btw, Lobo and Anlushac11, gg!
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Old October 31st, 2005   #85
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Default Re: *Official 0.7 bug thread *

The pagasus bridge is messed up when you'r sclose to it:




And is it normal that I can walk through the banisters?
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Old October 31st, 2005   #86
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Default Re: *Official 0.7 bug thread *

Are you sure that you installed FH right, no corrupted files?
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Old October 31st, 2005   #87
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Default Re: *Official 0.7 bug thread *

The first 700MB (part 1/3) were corrupted and I downloaded it again. This is the only object that has this problem.
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Old October 31st, 2005   #88
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by Mhirok
The first 700MB (part 1/3) were corrupted and I downloaded it again. This is the only object that has this problem.
I'll check if I have this too.
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Old October 31st, 2005   #89
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by [79th] Le_Chat
Then for the following I'm not sure if it is a bug or on purpose (strange)
Tank PantherD, while looking at the collisionmesh, side is in defgroup39, but the metal plate seems to be in material 349 which is not coded.
So a side hit in the tracks gets damage, in the turret as well but not in the metal plate. (verified by field test)
Could make sense to be reinforced like defgroup 50 or 53 , but not invincible


Do not hesitate to correct if I'm wrong

Miaou
Sorry for problem with picture ...

Here is the strange collision mesh (have tested it with Bazook, PanzerShreck ... and no damage indeed)



Miaou


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Old October 31st, 2005   #90
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by pheeph
Has anyone noticed, in the Battle of Makin, there's this bug involving the landing craft with stuart tanks? When players move the stuart tanks off the landing craft, the stuarts explode the moment it gets onto shore.
This has been happening since 0.65

It happens on all maps with landing crafts containing tanks, if you dont beach the landing craft completely the tanks explode when they drive off the ramp, effectively destroying American chances to win the map

[center][IMG]http://img.photobucket.com/albums/v242/jock_mason/namsig.jpg[/IMG][/center]
[center][I]Lads! We're going home![/I][/center]
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