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Re: *Official 0.7 bug thread * I didn't think the pak 40 could be used as artillery in 0.67, but in 0.7 it can... Bug or on purpose? |
Re: *Official 0.7 bug thread * Seelow Heights Somehow Soviets captured spawn 5 before spawn 4. It was on UCFH server. I have no clue how it happened. |
Re: *Official 0.7 bug thread * LOL, love it when people post intentional design changes as "bugs" |
Re: *Official 0.7 bug thread * The Arisaka doesn't allow one to switch to another weapon in the middle of cycling the bolt. All other weapons allow this. My standard procedure for fighting up-close with rifles is to fire one shot with my rifle, then immediately switch to the knife. With the Arisaka, however, I have to wait to chamber another round before I can switch weapons. |
Re: *Official 0.7 bug thread * Quote:
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Re: *Official 0.7 bug thread * I dunno know if this is a glitch, but some pick up kits in Tobruk at the Axis main have German helmets. |
Re: *Official 0.7 bug thread * The halftrack artillery on BoB damages the vehicle when the user fires the gun to either side. 2 shots to the side, and the vehicle blows up. |
Re: *Official 0.7 bug thread * Quote:
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Re: *Official 0.7 bug thread * 1 Attachment(s) I played the Gold Beach-1944 on hslan. Now this map features push mode but something wird has happened. Allies captured first flag, second and thrid flag. And in the same moment when they capped 3rd flag some germans captured 2nd flag. The cage around 2nd flag spawned and there was no way to cap that flag, if you'll be quick enough you may join hslan and see it by your own eyes. Here's a screen. |
Re: *Official 0.7 bug thread * These are some of the issues I've mentioned in previous posts: - Burried tracks for: Panzer IV D, Panzer IV F2, Panzer IV H, Ostwind, Jagdpanzer IV, Brummbar and StuG III B. For these vehicles the problem appears on all maps and types of terrain (as if the zero height level = the ground was set above the tracks) and it wasn't present in FH 0.67. Below are two images with a Panzer IV H on the bridge of Market Garden. Looks ugly... http://img.photobucket.com/albums/v447/bmn/FH/1.jpg http://img.photobucket.com/albums/v447/bmn/FH/2.jpg - Wrong and ugly looking gunsights for the StuG III G (88 mm instead of 75 mm). Problem present in FH 0.67 and not corrected in FH 0.7. http://img.photobucket.com/albums/v447/bmn/FH/3.jpg - Valentine Mk II gunsights. Issue present in FH 0.67, not corrected in FH 0.7. http://img.photobucket.com/albums/v447/bmn/FH/5.jpg - Ironsights for MG-34 and MG-42. How are you supposed to see your remote (and moving) target, follow it, lead it and hit it if your field of fire is completely obstructed by the flame? The crosshairs in FH 0.67 were perfectly usable and effective even at very long range, but now the MGs are crippled. Not to mention that the Support class doesn't have anymore a side weapon for minimal self-protection, which isn't OK at all. http://img.photobucket.com/albums/v447/bmn/FH/4.jpg |
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