- Sniper rifles telescopic sights (at least the German ones; didn't checked others) got worse, I think. In version 0.67 the crosshairs looked OK, with clear, thin lines and a central dot. In version 0.7 the lines are too thick, the tip of the vertical one (corresponding to the previous central dot) isn't "sharp" enough and the thick vertical line completely obstructs a distant target, making aiming difficult. In my opinion, the sniper sights were much better in version 0.67.
They're historically accurate now, that's how they looked.
Quote:
- Sometimes, Engineer class gets a knife, sometimes a shovel?
- On some maps, Engineers get 3 land mines, on other maps they get 4?
- Italian riflemen (see TOBRUK map) don't have rifle grenades?
It's okay, just a weapon randomization.
Anyone noticed this on Tobruk? Some graphical issue.
It doesn't displays all the time, you can see this mostly when you're dead.
- 2 Rifleman classes with identical loadouts, both for Germans and Poles. If that was on purpose too (even if SMG's were already in use in 1939), maybe they should be represented with the same icon when selecting, to avoid confusions regarding the weapons carried. Same thing goes for all the maps were this problem (different icons but identical loadout for classes) exists.
- For the Polish Tank-Hunter class, the icon says "Demolition charges" but you get 2 land mines.
- Image badly shakes / vibrates when one fires a Bofors AA gun in the main Polish base. Bofors gun also without label.
36) Disconnected from server (seconds after entering the game) on "VALIRISK", "IN THE HELL OF BOCAGE" and "BATTLE OF STALINGRAD" maps, on various servers. Game runs sometimes choppy / interrupted on "EASTERN BLITZ" and "SECTOR 318" maps.
Last edited by -BMN-; October 29th, 2005 at 12:56 PM.
- 2 Rifleman classes with identical loadouts, both for Germans and Poles. If that was on purpose too (even if SMG's were already in use in 1939), maybe they should be represented with the same icon when selecting, to avoid confusions regarding the weapons carried. Same thing goes for all the maps were this problem (different icons but identical loadout for classes) exists.
That's because they used the similar weapon model, "karabiner 98 kurz" and "wzór 98".
most class loadouts are based on historical data, if they had them, then you get them. if they didnt have them, then you no get. or in some cases for balance reasons certain weapons have been limited, thru the use of pick-up kits.
knee mortor, you must wait for crosshairs to completely close for accuracy, no wait, no accuracy... simple.
near dead tank on (new)foy map... map is based on the BoB account. and in that story, the germans had a damaged tiger, thus a near dead tiger at spawn,... it can be repaired
the counterattack nades you speak of, one kind is a normal nade, the other colored one is anti tank (yellow? i think). so they are different.
have you got languages in option set to english? that would explain the speaking english thing. uncheck that, and nations speak in their foreign tongues.
yes you are correct that some mgs are not active, unfortunate yes. but theres only so much they can do, you want FH .7 this decade? dont you?
as for the animation bugs,... some cant be helped based on the limitations of the game, i.e. the ability for modders to change certain hardcoded things in the code. known as the SDK dance in these parts music plz!!!
knee mortar, you must wait for crosshairs to completely close for accuracy, no wait, no accuracy... simple.
have you got languages in option set to english? that would explain the speaking english thing. uncheck that, and nations speak in their foreign tongues.
The knee mortar croshairs were completely closed every time I've tested. They seem to fire much to the right of the crosshairs.
Language is not set to English (the "English dialogues" box isn't checked). You can hear French, Russian etc. terms, the problem being only with the Engineer class. Looks like their phrases are only in English or German.
Last edited by -BMN-; October 29th, 2005 at 01:26 PM.
The SVT firing sound is bugged. The sound of the shot itself is good, but after each pull of the trigger the sound of the bolt being worked manually can be heard. This doesn't make sense as the SVT is a gas-operated semi-automatic rifle, and the action is worked by the recoil of the preceding shot.
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