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FH Bug reporting
Have you discovered a bug with the mod? Let us know here, so we can have it fixed in a future release.

 
 
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Old October 29th, 2005   #41
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Default Re: *Official 0.7 bug thread *

Map: Saipan-1944

#1 Got disconnected after ~30 seconds after I spawned. (Happened 2 times on the server, therefore not confirmed.)
#2 The shelter next to a japanese AA by the 6th flag makes a player bounce back ~5 meters when jumping into/against the roof. (See attachments)
Attached Thumbnails
*Official 0.7 bug thread *-fhbug1.jpg   *Official 0.7 bug thread *-fhbug2.jpg   *Official 0.7 bug thread *-fhbug3.jpg  

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Old October 29th, 2005   #42
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Default Re: *Official 0.7 bug thread *

Legs still stick out in gunners postion in a bomber.

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Old October 29th, 2005   #43
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Default Re: *Official 0.7 bug thread *

The Marder on El Al has a drawing distance bug that causes it to have no skin after a certain distance.

http://img.photobucket.com/albums/v3...creenShot8.jpg
http://img.photobucket.com/albums/v3...creenShot7.jpg

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Old October 29th, 2005   #44
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Default Re: *Official 0.7 bug thread *

BUGS (continued):

34) "BATTLE OF PAVLOV" map has the following issues:

- There are 2 Rifleman classes for the Germans, with identical loadout. Why not a Rifleman class and a Close-Quarters class (armed with a SMG, because it's a close-quarters fight)?

- There are 2 Rifleman classes for the Russians, with identical loadout. Same question as above...

- The Russian Anti-Tank class has exactly the same loadout as a Rifleman (no AT weapons), so overall... there are 3 identical Riflemen.

- The Russian Engineer shouts "Fire in the hole!" in English.



And a suggestion for the classes icons (in all maps and for all classes), when selecting them. Currently, at top-left is the class name and at top-right are written the number of active players, then "ACTIVE Class_Name". Sometimes the class name is too long and the number covers the letters (is superimposed). The simple solution would be to have at top-right only the number of players plus the word "ACTIVE" or "ACTIVES" (ex. 5 ACTIVES), without repeating the class name.

Last edited by -BMN-; October 29th, 2005 at 10:33 AM.
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Old October 29th, 2005   #45
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Default Re: *Official 0.7 bug thread *

A bug with the LTC/Sherman on Saipan1944.

We were cruising along towards the landing site when suddenly we seemed to be pushed under water by something trough the ltc bottom, but we didnt take any damage whatso ever, even when we got pushed up back when we hit the beach.





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Old October 29th, 2005   #46
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Default Re: *Official 0.7 bug thread *

Raptor, don't report that, it just makes you more stealthy!

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Old October 29th, 2005   #47
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Default Re: *Official 0.7 bug thread *

MP 40 sound is bugged when firing a whole clip off you can only hear a 2 or 3 shots that leave the barrel. I installed the mod correctly.
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Old October 29th, 2005   #48
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by -BMN-
BUGS (continued):

34) "BATTLE OF PAVLOV" map has the following issues:

- There are 2 Rifleman classes for the Germans, with identical loadout. Why not a Rifleman class and a Close-Quarters class (armed with a SMG, because it's a close-quarters fight)?

- There are 2 Rifleman classes for the Russians, with identical loadout. Same question as above...
That is on purpose. SMGs are pickups to avoid over use of SMGs. Rifles were more common and I believe someone said a long time ago that Russians gave rifles to troops in urban combat and SMGs to calvry and mechinized units.

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Old October 29th, 2005   #49
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Default Re: *Official 0.7 bug thread *

Tobruk- Some of the wheels and tracks on the Vehicles in the Axis main float. Some vehicles names aren't capitalized when it shoes what your killed by. When a soldier is running with the Breda 37 and swtiches to the F11 or F10 view. The gun changes to mines.

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Old October 29th, 2005   #50
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Default Re: *Official 0.7 bug thread *

The KwK 5cm shouldnt respawn for the british in pegasus.
I think a 2 pounder would do the right job.



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