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FH Bug reporting
Have you discovered a bug with the mod? Let us know here, so we can have it fixed in a future release.

 
 
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Old October 28th, 2005   #31
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Default Re: *Official 0.7 bug thread *

Yep, and 3 M36 90mm shots to kill an halftrack.
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Old October 28th, 2005   #32
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Default Re: *Official 0.7 bug thread *

The bugs make me want to go back to .67a, but the sounds and new stuff makes me want to stay.

I am a man apart.
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Old October 28th, 2005   #33
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by USMA2010
The bugs make me want to go back to .67a, but the sounds and new stuff makes me want to stay.

I am a man apart.
I was thinking the same thing... .7 is still amazing and I appreciate all their work.. just seems like some more bugs need to worked out
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Old October 29th, 2005   #34
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Default Re: *Official 0.7 bug thread *

Yea i guess a hotfix is necessary.
The Daimler on Aberdeen bugs so hard.



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Old October 29th, 2005   #35
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Default Re: *Official 0.7 bug thread *

All those complaints about penetration, test if you can reproduce them on a local server.



Thanks for the great sig Braun!
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Old October 29th, 2005   #36
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Default Re: *Official 0.7 bug thread *

Some issues noticed up to now regarding version 0.7:

BUGS:

1) StuG III gun sigths are still bugged. Ugly, too thick markings and they correspond to a 88 mm gun. StuG's had 75 mm guns, so the correct sights would be - for example - the Panzer IV type ones. This problem has been mentioned in the 0.67 bug thread, but wasn't corrected in 0.7.

2) StuG III animation: apparently, the tracks are rotating backwards.

3) StuG III animation: in position 3 (commander's cupola), if rotating the mouse in F10, F11 and F12 views, the whole vehicle shakes / moves. Also, the stock of the MG in position 2 shakes a lot when firing.

4) Some AFV's (Panzer IV D, Panzer IV F2, Panzer IV H, Ostwind; may be others too) have their tracks partially burried into the ground. Looks bad especially when moving.

5) Weird, too loud, "screaming" sounds when rotating / aiming the MG's in positions 2 and 3 for Tiger tank. The same sounds for the MG's of - say - Panzer IV H are much better and are the "normal" ones.

6) Russian engineer - at least on PROKHOROVKA map - shouts "Fire in the hole!" (English language!) after dropping a demolition charge.

7) Italian engineer - at least on TOBRUK map - shouts "Endeckung!" (German language) after dropping a demolition charge.

8) Possible animation problems with some AT rifles (especially the German ones), when reloading: reload sound comes very quickly, but the reload movement is done much later or isn't clearly visibile.

9) BATTLE of BRITAIN and BOMBING THE REICH maps (may be other planes' maps too): 5 pilot classes (both Axis and Allies) depicted with different weapons loudout icons (when selecting), but all of them carry the same things: knife and pistol.

10) Japanese knee mortar always fires way to the right of the crosshair.

11) Not all AA guns have tracer rounds (ex. Bofors doesn't) and because there aren't any smoke puffs either, the shots trajectory is hard to judge.

12) BATTLE OF FOY map: for an 88 gun in spawn point 5, the AT / AA selection icon isn't animated (the cursor doesn't move between AT and AA markings).

13) BATTLE OF FOY map: in spawn point 2, immediately after loading the map, there is a Tiger tank almost destroyed (very low health, even if it hasn't been used yet) and with AA machine gun position missing.

14) SdKfz 7 mobile artillery halftrack in all variants (88 mm, AA guns): wrong field of view / perspective in F10, F11 and F12 camera views. It's much too distant and it's hard to drive the vehicle in third person view.

15) Secondary artillery fire scales (the horizontal and vertical ones, with the yellow cursors) are still uncalibrated and the cursors can be freely moved outside the scales. What's the point of having extreme / limiting markings for the scales, then?

16) Bofors AA guns has no in-game name label.

17) Some stationary guns (ex. Pak 40) can be slowly rotated via arrows (the nice way!) on some maps, while on other maps they can be freely rotated with the mouse.

18) VALENTINE Mk II tank gun sights: ugly, too thick markings, in comparison with other British tanks.

19) CRUSADER Mk I tank: the blue dot on the in-game icon (representing position 1) is in a wrong position. Too high and partially covering the label.

20) On some maps, the support class icon is labeled "ACTIVE SUPPORTS", instead of "ACTIVE SUPPORT".

21) The mortars (ex. on OMAHA CHARLIE SECTOR - 1944 map): after rotating (via arrows) and firing them, the tube looks detached from its tripod (floating in the air).

22) Graphical issues concerning planes, that were present in version 0.67 too: IL-2 pilot's hands shown "floating" in the air, lots of clippings for the He-111 bomber (when moving below it, the wings or the hull's skin partially dissapear), MG's in positions 2, 3, 4, 5 etc. for some bombers (He-111, Marauder) also shown completely "floating" in the air etc.

23) The uniform for the German Rifleman class (maybe for other classes too) is depicted with a pistol belt, but there's no pistol in the weapons loudout.

24) Panzer IV D and Panzer IV F2 still doesn't have their hull MG positions activated. The MG's are there, but, sadly, you cannot use them (while Panzer III, Panzer IV H etc. have active hull MG's).


NOMENCLATURE ISSUES:

If for some vehicles a correct and complete nomenclature was used (ex. "PANZER III Ausf. J"), then the same thing might be done for all vehicles, in order to be consistent. Or use a simplified notation, ex. "PANZER III J". So:

"PANZER IV": maybe "PANZER IV D" or "PANZER IV Ausf. D"
"PANZER IV F2": leave as it is or "PANZER IV Ausf. F2"
"PANZER 4H": maybe "PANZER IV H" or "PANZER IV Ausf. H"
"STUG 3G": maybe "StuG III G" or "StuG III Ausf. G"
"STUG 3B" (if it's still in game; didn't see it yet): maybe "StuG III B" or "StuG III Ausf. B"
"TIGER": maybe - say - "PANZER VI Tiger", "PANZER VI Tiger Ausf. E" etc.
"PANTHER D" and "PANTHER G": maybe - say - "PANZER V Panther D" or "PANZER V Panther Ausf. D" and "PANZER V Panther G" or "PANZER V Panther Ausf. G"
"SDKFZ7" is spelled in one word - should be "SdKfz 7"
"HANOMAG": maybe "SdKfz 251 Hanomag"
"WESPE": maybe "SdKfz 124 Wespe"
"CRUSADER MK1": maybe "CRUSADER Mk I"

etc. etc. etc.


CONCERNS / QUESTIONS:

- Jagdpanther feels "lighter" than in version 0.67 and it bumps and rocks a lot on uneven terrain or when passing over a small mound, in full speed. It behaves somehow like the Panther used to behave in 0.67. So, was the Jagdpanther made lighter or more sensitive? Not sure, but it felt more appropriate in the previous version.

- Same thing for the Tiger tank. It feels a bit lighter than in 0.67, moves a bit faster and seems more sensitive to uneven terrain. Is that OK? Was also the turret rotation speed slightly increased?

- Sniper rifles telescopic sights (at least the German ones; didn't checked others) got worse, I think. In version 0.67 the crosshairs looked OK, with clear, thin lines and a central dot. In version 0.7 the lines are too thick, the tip of the vertical one (corresponding to the previous central dot) isn't "sharp" enough and the thick vertical line completely obstructs a distant target, making aiming difficult. In my opinion, the sniper sights were much better in version 0.67.

- There is no side-weapon for the support class, just the MG. When you run out of ammo and far away from an ammo box, how are you supposed to defend yourself when attacked? Run away? If not a knife, the support class may receive at least a pistol, for self defence (for example, in Red Orchestra, the MG class gets both a pistol and 2 grenades).

- Sometimes, Engineer class gets a knife, sometimes a shovel?

- On some maps, Engineers get 3 land mines, on other maps they get 4?

- Italian riflemen (see TOBRUK map) don't have rifle grenades?

- If hand grenades don't have a crosshair, why does the satchels, demolition charges and land mines have crosshairs? Their throwing range is, after all, much lower and not much precision is needed...

- So many Ju-87 Stuka with a single 250 kg bomb?

- Japanese Arisaka (for Rifleman class) and Type 96 have bayonets attached, but the bayonets cannot be used. In the same time, the Arisaka for the Seaman class is depicted without a bayonet. Why not an Arisaka without bayonet for all Japanese classes that carry such a rifle?

- Why is there an Anti-tank class for STALINGRAD and BATTLE OF STALINGRAD maps? Haven't seen any tanks up to now...

- The StuG III G in LIBERATION OF CAEN map has incomplete side skirts?

- The StuG III B, from version 0.67, is gone? If yes, why?



That's all for now. Hope that at least some of these bugs and issues will be corrected in a patch for version 0.7.

Cheers!

Last edited by -BMN-; October 29th, 2005 at 03:55 AM.
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Old October 29th, 2005   #37
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Default Re: *Official 0.7 bug thread *

Noticed on Toburk that it's possible for armor to "sink" into the trenches and go below ground, which forces the player to suicide since you can't really get out of there.
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Old October 29th, 2005   #38
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Default Re: *Official 0.7 bug thread *

BUGS (continued):

25) Tracks partially burried into the ground also for: JAGDPANZER IV, BRUMMBAR and StuG III B (found it!).

26) OSTWIND: there is a hull MG, but it's not active. Also, tracks partially burried into the ground.

27) MG-34 and MG-42: in ironsights view (secondary fire), the flame (too big) completely obstructs the targets you're firing at. You can't see them anymore and you can't see the tracers either, so it's difficult to aim and correct your fire. MG-42 doesn't even seem to fire tracer rounds...

28) Bren machine gun doesn't have an "ironsight view" like the MG-34 and MG-42. Also, in secondary fire, when the image is a little zoomed, its ironsight come a little too close to the crosshair, almost touching it.

29) CHAR B1 tank: appears too big in F10 camera view.

30) "BATTLE OF OREL" map: a PANTHER D with greenish (almost... fluorescent) colored tracks in German main base and a T-34/76 tank with whitish colored tracks in Russian main base.

31) "COUNTERATTACK 1940" map: possible bug with the Allies (French) classes. There's two Rifleman classes, but one of them carries satchels. And the Tank Hunter class carries grenades (like a Rifleman). So, Tank Hunter and Rifleman got somehow mixed up (reversed). Don't know what's the purpose of the other Rifleman class, but the only difference I saw is... the color of the grenades.

32) "COUNTERATTACK 1940" map: the French Engineer shouts "Fire in the hole!" (in English) when using satchels.

33) Messerschmitt Bf-109: possible animation bug in F9 (cockpit) view. When firing the machine guns, the fired rounds are shown "pouring" inside the cockpit. They should be visible only outside the cockpit, in F10 - F12 views.


OTHER ISSUES:

- Wellington and He-111 bombers: in position 1, the steering is shown moving alone, without pilot's hands.

- Ju-87 Stuka: in F9 view, when firing the machine guns an intermitent horizontal line appears just above the cockpit's crosshairs. Line dissapears when fire is ceased.

- Messerschmitt Bf-109: white horizontal line just above the cockpit's crosshairs.

- KV-1 tank looks a bit too small (and low) in comparison with a T-34/76.

- Isn't the PANZER II turret rotation speed too slow now (compared with version 0.67)? It rotates like a Tiger turret...

Last edited by -BMN-; October 29th, 2005 at 07:41 AM.
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Old October 29th, 2005   #39
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Default Re: *Official 0.7 bug thread *

"25) Tracks partially burried into the ground also for: JAGDPANZER IV, BRUMMBAR and StuG III B (found it!)." that's being pretty anal if you ask me. You can bury the tracks of almost all the vehicles if you're moving on the right slope and angle.
"28) Bren machine gun doesn't have an "ironsight view" like the MG-34 and MG-42." Not a bug, all lmgs don't have ironsights
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Old October 29th, 2005   #40
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Default Re: *Official 0.7 bug thread *

"Tracks partially burried into the ground also for: JAGDPANZER IV, BRUMMBAR and StuG III B (found it!)." that's being pretty anal if you ask me. You can bury the tracks of almost all the vehicles if you're moving on the right slope and angle."

You're maybe right, I don't know. But the vehicles I've mentioned always have the tracks burried up to the boggies, in all the maps I've seen up to now and on all types of terrain. Doesn't happen for other ones (Tigers, Panthers, Panzer II, Panzer III etc. are OK). It's not a big issue, just a little unpleasant to see.
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