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-   -   *Official 0.7 bug thread * (http://forums.filefront.com/fh-bug-reporting/222940-official-0-7-bug-thread.html)

pvt. Allen November 16th, 2005 07:14 AM

Re: *Official 0.7 bug thread *
 
1 Attachment(s)
Maybe it was your hardware error? Bots code shouldn't be able to crash the game, maybe your CPU got overheated?:confused:
Anyway I promissed that I will post that pic of Gold Beach-1944 round where Germans captured second flag and Brits got up to 4th flag but weren't able to recap nr 2. Here it is.

Francois79 November 18th, 2005 07:51 AM

Re: *Official 0.7 bug thread *
 
In pegasus, if an axis vehicle enter allied base, truck or motorcycle stays there forever with roaming, smoke and stuff. It doesnt move, it cant be destroyed and if u get near it, you die.

It stays there forever with vroom vroom sounds and acts like a black hole :D

Lupin November 22nd, 2005 11:40 PM

Re: *Official 0.7 bug thread *
 
This one ticks me off.

2 bazooka rounds point blank into the rear of the panzerIIINcamo on Ramelle only makes it have GREY smoke. The same panzerIIINcamo also has INVISIBLE schurtzen over its side treads. These two bugs combined with the lack of a spawnable bazooka kit makes this tank more threatening than even the tiger! Please fix this ASAP in the next hotfix (if there ever is one).

pvt. Allen November 23rd, 2005 06:05 AM

Re: *Official 0.7 bug thread *
 
For me it seems that it's harder to destroy any tank by shooting at his back. Probably devs went for more realistic way where there weak part is much smaller and you have to point very accurate to destroy it.

smiget November 24th, 2005 09:33 AM

Re: *Official 0.7 bug thread *
 
um, this is just a minor thing, but the american elco PT-103 heels the wrong way when you turn it, it should heel into the turn, not the other way around

pvt. Allen November 24th, 2005 10:41 AM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by smiget
um, this is just a minor thing, but the american elco PT-103 heels the wrong way when you turn it, it should heel into the turn, not the other way around

Not exactly. It's a naval vehicle and it's driven by special screw. It's its a realistic behaviour that it heels to opposite side when you want to turn it suddenly.

Rikupsoni November 24th, 2005 02:01 PM

Re: *Official 0.7 bug thread *
 
I just noticed one annoying thing while playing Ramelle Neuville.

All hanomags without the roof have vanilla-style shooting position. The hanomag with a roof is aiming, and is protected, while all hanomags without the roof are unprotected. This makes those hanomags pretty useless..

RexRaptor November 24th, 2005 04:22 PM

Re: *Official 0.7 bug thread *
 
I noticed with the K98, that halfway dureing the bolt-animation, I can fire the gun again, and keep on doing it, makeing the K98 a Super-Powered Garand.

Rikupsoni November 25th, 2005 04:12 AM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by RexRaptor
I noticed with the K98, that halfway dureing the bolt-animation, I can fire the gun again, and keep on doing it, makeing the K98 a Super-Powered Garand.

But it doesn't make any damage, so that's not a problem..

pvt. Allen November 25th, 2005 07:40 AM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by Rikupsoni
I just noticed one annoying thing while playing Ramelle Neuville.

All hanomags without the roof have vanilla-style shooting position. The hanomag with a roof is aiming, and is protected, while all hanomags without the roof are unprotected. This makes those hanomags pretty useless..

But probably it is realistic, this way you don't get always the safest one.:p
As for those lodaing animations for rifles, it's just impossible with bf1942 engine to change it...

smiget November 26th, 2005 04:05 PM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by pvt. Allen
Not exactly. It's a naval vehicle and it's driven by special screw. It's its a realistic behaviour that it heels to opposite side when you want to turn it suddenly.

have you ever been on a motor boat? you turn, the boat heels into the turn, not out of it,

smittyfree November 26th, 2005 04:15 PM

Re: *Official 0.7 bug thread *
 
Some of the Fh .07 minimaps (ie hell in bocage) are all pixely, so they dont help much in the ways of long distance traversing. Would this be caused by a corrupt download?

GreatGrizzly November 26th, 2005 04:48 PM

Re: *Official 0.7 bug thread *
 
i think that is because your texture settings are low

i have noticed that people can crawl through the rock formations, they can hide in rocks and cant get hit but can still hit targets.

FlyGuy45 November 26th, 2005 08:07 PM

Re: *Official 0.7 bug thread *
 
The Sturmboat has a "delyed" propeller movement when turning.

pvt. Allen November 26th, 2005 11:44 PM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by smiget
have you ever been on a motor boat? you turn, the boat heels into the turn, not out of it,

Well, it's not normal boat, the one you talk about is Landing Craft Vehicle and Personnel (Higgins boat). Basically they have screws on the back but "inside" this may give such effect while turning and especially while driveing it backwards. Also it's thin and light, very sensitive for water behaviour. Otherwise what would be the reson for Bf1942 devs to do it like this?
Quote:

Originally Posted by FlyGuy45
The Sturmboat has a "delyed" propeller movement when turning.

Disadvanages of it's engine?:uhm:

FlyGuy45 November 27th, 2005 08:17 AM

Re: *Official 0.7 bug thread *
 
Proboaly...

Fuzzy Bunny December 2nd, 2005 05:54 AM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by smiget
have you ever been on a motor boat? you turn, the boat heels into the turn, not out of it,

"Depends on the boat." Size, speed, layout of superstructure (how top-heavy it is), what kinds of screws it has, hull shape, whatever. Destroyers and cutters at speed will tend to heel away from the turn, while smaller boats "lean" into it. You're may be right, even though Elco, Higgins and S-boats aren't _that_ small. I suggest asking this guy if it's important to you:

http://ourworld.compuserve.com/homep...m/ptboatp1.htm

FlyGuy45 December 8th, 2005 02:01 PM

Re: *Official 0.7 bug thread *
 
On Gold there is a Halftrack with no "barrier" so you can hide in it and not be seen.

kouji san December 10th, 2005 11:05 AM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by Zrix
Map: Saipan-1944

#1 Got disconnected after ~30 seconds after I spawned. (Happened 2 times on the server, therefore not confirmed.)

Have the same problem, ~15-30 seconds after spawning, I keep getting disconnected.

Also happens once I see other players rendered on my screen or when they shoot at me and I die. These two result in an instant disconnect.

Saipan is the only level I have this problem.

pvt. Allen December 10th, 2005 12:46 PM

Re: *Official 0.7 bug thread *
 
Are you sure that you've got enough RAM and enough good CPU for FH?
BTW, take a look at FlyGuy45's post abouve you. It was posted something like two weeks ago and it still says that it was done 1 day ago.:uhm:

kouji san December 11th, 2005 04:11 PM

Re: *Official 0.7 bug thread *
 
I was just posting it cause it happened to me too and I didn't see anyone else posting a quick fix...

Also I think a 3800+AMD 64bits "venice" with 2gb of Corsair memory is quite enough, if not overkill, for FH. I'm 99% of the time the first in the server after a map change :)

That is IF I don't get the dreaded crash to desktop bug from bf1942 itself, haven't been able to fix that yet:bawl: Tried everything posted on the web, but it still manages to randomly (not always) crash me to desktop during a mapchange, but enough about that...

pvt. Allen December 12th, 2005 06:32 AM

Re: *Official 0.7 bug thread *
 
Yet it's not a bug since it happens in limited cases only. Have you tryed downloading FH once again and reinstalling it?

rayzzz December 15th, 2005 02:44 AM

Re: *Official 0.7 bug thread *
 
whenever i play battle of the bulge, i always get a random freeze and the game just crashes. why is this?

[21Pz]Stauffenberg December 15th, 2005 05:00 AM

Re: *Official 0.7 bug thread *
 
2 Attachment(s)
Stug needs a Doctor asap!
http://forums.filefront.com/attachme...1&d=1134651970

http://forums.filefront.com/attachme...1&d=1134651970

pvt. Allen December 15th, 2005 08:05 AM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by rayzzz
whenever i play battle of the bulge, i always get a random freeze and the game just crashes. why is this?

Whole game or it returns you to the menu? There might be many reasons: your PC is under minimal requirements, you're runing firewall while online game or your Internet connection is not good enough for FH. Please post such problems on Help/Support forums.

Stauffenber, you've got eye for these things!
It realy needs fixing.:eek:

myrkul_8 December 15th, 2005 11:43 AM

Re: *Official 0.7 bug thread *
 
BUGS - ALPENFESTUNG_1945
* MG42/MG34/30CAL is showing as landmine if the object gets too far away.
Click to enlarge -> http://img411.imageshack.us/img411/5...hot62ma.th.jpg <- Click to enlarge

* This Brummbar appears to spawn sometimes ontop of that tent
Click to enlarge -> http://img411.imageshack.us/img411/4...hot70li.th.jpg <- Click to enlarge

* The notorious bunker-bug caused by MG42/MG34/30CAL, simply enables you to ghost around in thik walls like this bunker on alpenfestung, further info on how this happend will not be published as it could get majorly abused. Havent tried it on any other maps than Alpenfestung_1945 but I cant see why it wouldnt work on other maps as well.
Click to enlarge -> http://img411.imageshack.us/img411/9...hot93ao.th.jpg <- Click to enlarge

If any moderator or crew member would like more info about the bunker-bug then leave me a pm.

kouji san December 15th, 2005 12:20 PM

Re: *Official 0.7 bug thread *
 
2 Attachment(s)
Quote:

Originally Posted by pvt. Allen
Yet it's not a bug since it happens in limited cases only. Have you tryed downloading FH once again and reinstalling it?

Will do that someday, not that I encounter that map very often though. Also it's not a bug it seems (like you said) since I was able to play the map just yesterday on the same server which disconnected me all the time. Ah well phantoms are haunting me it seems.

Speaking of which, I encountered some phantom clip areas in Nordwind. Made some shots of the ones in question. Not as much a bug, but it's still annoying sometimes (especially with a tank, made me fall over or jump arround :uhoh: )

Seem to only happen arround these two rock models, the "other" rock models in the map don't have this.

rayzzz December 15th, 2005 08:40 PM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by pvt. Allen
Whole game or it returns you to the menu? There might be many reasons: your PC is under minimal requirements, you're runing firewall while online game or your Internet connection is not good enough for FH. Please post such problems on Help/Support forums.

Stauffenber, you've got eye for these things!
It realy needs fixing.:eek:

i was playing coop and suddenly it just crashes to my desktop.

I have 768mb ram, 9250 128mb graphics, 80gb hard drive and 2.4ghz

myrkul_8 December 15th, 2005 10:14 PM

Re: *Official 0.7 bug thread *
 
Well if it crashes to dekstop it dosnt exactly have to do with your system specs as they seem to be more than good for BF1942

pvt. Allen December 16th, 2005 04:30 AM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by myrkul_8
BUGS - ALPENFESTUNG_1945
* MG42/MG34/30CAL is showing as landmine if the object gets too far away.
Click to enlarge -> http://img411.imageshack.us/img411/5...hot62ma.th.jpg <- Click to enlarge

* This Brummbar appears to spawn sometimes ontop of that tent
Click to enlarge -> http://img411.imageshack.us/img411/4...hot70li.th.jpg <- Click to enlarge

It's there since FH 0.67 or even earlyer so I think that it's unfixable. Note that devs tryed to slow down the carrying animation (from mine) to simulate something heavy. There are many bugs with it, like you can see mg in your hands after deploying it, or you see mine even if you've deployed all of them instead of mg in 3rd person.
As for Brumbar it's because of the spawning system. Note that it's realy hard to place spawner perfectly so it'll spawn object on ground. Sometimes it may be under the ground level, other times abouve, it makes vehicle jump then.
Quote:

Originally Posted by kouji san
Speaking of which, I encountered some phantom clip areas in Nordwind. Made some shots of the ones in question. Not as much a bug, but it's still annoying sometimes (especially with a tank, made me fall over or jump arround :uhoh: )

Seem to only happen arround these two rock models, the "other" rock models in the map don't have this.

Note that these rocks are the vanilla models, there are many rocks gathered on one pile or around it. To make more varitey in rocks mappers digged part of the model underground, it seems that those models have wird collisions (note that you can't jump on to the rock) and they exceed the model shape makeing your tank hop.
Quote:

Originally Posted by rayzzz
i was playing coop and suddenly it just crashes to my desktop.

I have 768mb ram, 9250 128mb graphics, 80gb hard drive and 2.4ghz

That is enough for FH. Try redownloading and reinstalling FH.

[21Pz]Stauffenberg December 16th, 2005 03:46 PM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by pvt. Allen
http://forums.filefront.com/attachme...1&d=1134651970
Stauffenber, you've got eye for these things!
It realy needs fixing.:eek:

HECK YEA

Sgt.kar98 December 16th, 2005 06:47 PM

Re: *Official 0.7 bug thread *
 
I got one that is from 0.66 when Battle Isle showed up and still here.
When the game start,as axis,you just have the base to spawn,right?
Wrong!
The minimap is lying:
http://img525.imageshack.us/img525/1706/error3hi.jpg

There are 2 false spawns that will be a spawnpoint when you get the flag..And WTF is this?
Well....Simply is a spawn point that you select and,nothing.
It only happens at Co-op and it may be a dumb bug,but the new people and the ones that forgot it may fall on this joke.

LonesomeSilverwolf December 18th, 2005 10:23 AM

Re: *Official 0.7 bug thread *
 
(Tubrok)Semovente L40

If you aim to high up with the turret the crossair disapears. (the hole thing you get a fullscreen view like you would be first person)

LonesomeSilverwolf December 18th, 2005 11:55 AM

Re: *Official 0.7 bug thread *
 
1 Attachment(s)
On the map Karelia I noticed the following. [See Below] I played that map before and havn't had this weird 'phenomenon' until today. Saw something like that on Tubrok too.

Rikupsoni December 23rd, 2005 02:05 PM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by LonesomeSilverwolf
On the map Karelia I noticed the following. [See Below] I played that map before and havn't had this weird 'phenomenon' until today. Saw something like that on Tubrok too.

That's just your graphic card overheating / just bugging..

The hanomag position; it's vanilla style unless it's a hanomag with a roof. And since there are many different versions.

See the attachent; doesn't look very covered?


Hmm do the Skirts in Brummbar work?

[21Pz]Stauffenberg December 28th, 2005 02:43 AM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by LonesomeSilverwolf
On the map Karelia I noticed the following. [See Below] I played that map before and havn't had this weird 'phenomenon' until today. Saw something like that on Tubrok too.

You have entered the "lord lead me the way cheat" :naughty:

A Fox January 3rd, 2006 08:34 AM

Re: *Official 0.7 bug thread *
 
Let's try to get some things straight. Unless it actually effects everyone's gameplay why gameplay then why do people post here stupid things that have nothing to do with bugs? There may have been 3 honest to God glitches mentioned in this whole 8 page thread.

I know exactley how the bunker glitch occours but it cannot be fixed due to engine limatations. You shouldn't have even mentioned it's existence on public forums. The best you can really do is send this in a pm to the admin of the servers you play on.

There is nothing wrong with the skirts as far as Zooks/Fausts are concerned. A shaped charge produces a cutting jet that burns through metal. Once this jet hits open air it sparys molten metal all over. Thus if you hit a skirt all you do is spray a small jet of molten metal all over the tracks and wheels. It's a huge mess to clean up but hardly detrimental to performace.

There is a problem with Halftracks taking several shells (I believe it's the engine cover) and not dying. Shoot them in the sides/rear until it's fixed.

Tracks burried a few inches underground? So what? You can't hit the bottom of them unless they are crossing a trench. My best guess as to the cause is that it has something to do with mines being burried in the ground about the same distance.

On the Enterprise Carriers (at least one in Midway) The gantry under the deck that goes from one side to the other has a misplaced ladder that can't be used... solution: don't use the pointless gantry and cross the deck instead.

Find a Trap? Solution: Don't fall in it. Laugh at everyone who does. If they don't learn then Darwin will take care of them shortly.

Tracks rotate the wrong way? Shoot them with a tank shell as much as necessary until they stop moving.

Game crashes/ people get DCed on THIS server on THIS map/ takes too long to load? Stop DLing porn, find a new server, delete everything FH and reinstall, get a new PC/ISP, post in Complaint forum.

I die and my vehicles screws up because I'm a stupid camper bent on whoring every last easy kill I can get. Solution: Uninstall FH because you don't get the point.

Any post that contains the phrase, "I think," might as well be deleted or sent to the complaint thread. It is always assumed that a person thinks and saying that you do so raises suspision to the authenticity of such. Either you know, you're making a wild guess, or you're trying to voice opinions which no one really cares about in this thread.

Seriously, before anyone makes any further replies, realize that every minute detail that has no effect on anything other than to please your own anal retention takes valuable time that could be used to make FH2. The 42 engine has seen the very limit of it's capabilities and to go any further means a new game.

To the FH crew; you guys have done phenominal work to this point and to go any further means going beyond the already above and beyond achieved. I hope this post might help reduce other time-wasting ones in the future.

-Fox

pvt. Allen January 3rd, 2006 09:16 AM

Re: *Official 0.7 bug thread *
 
As I agree at some points with you. Please take it easy, it's a bug thread and in the beginning it says to post all bugs. If member finds real bug and post about it here there is no problem IMO. Tough some of them should be moved to Help/Support section of FH forums. Just don't get mad on others because you think that they shouldn't post "that" but only "this". You're on forums, people go here to share opinions and talk with each other about different things, they can post here than as long as it's not off-topic or spam. I belive that it's not impossible for the devs (if they would want to) to read through these 8 pages.

A Fox January 3rd, 2006 09:51 AM

Re: *Official 0.7 bug thread *
 
Yes, posting all the bugs is important and there's nothing wrong with a side comment here and there, however. "Reporting" things like not having a pistol for an MG kit and that a tank sight is ugly (no matter how correct) is more like whinning than being constructive. If the tank sights are too chunky then open the console and type

renderer.mipmapbias -6

*notice the space before the -6
perfectly legal and it's not a cheat/hack/glitch.

pvt. Allen January 3rd, 2006 09:57 AM

Re: *Official 0.7 bug thread *
 
Here I agree with you and didn't such posts got replys that these are not bugs?
But where are my manners?:p
Welcome to the Gameing Forums, I hope that you'll stay here and enjoy it!

Bf gamer January 4th, 2006 01:20 AM

Re: *Official 0.7 bug thread *
 
Today as i started playing the FH 0.7 i noticed that i can't play some levels because the make the game crash in loading stage. The levels that i know have this bug is: battle of foy , seelow heights , kharkov outskirts and supercharge. I wanted to play all these maps but i can't because they make the game crash back to deskop. There might be more maps but these are the ones i currently know. Need help i want to play FH witheout crashes!

pvt. Allen January 4th, 2006 06:43 AM

Re: *Official 0.7 bug thread *
 
Note that this is bugs thread and you request help. I know that you can't determine yourself if it is a bug or corrupt install. But think, would devs release not working maps? So please next time post such problems on Help/Support sub forums. And if you would read this page you would know that it's not a bug and would find an anwser to your problem - this situation is what A Fox is soo upset about.:p
But that's enough of my nagging.;)
Welcome to the Gameing Forums! Make sure to drop here often as FH forums are never dead, hope you'll enjoy your stay here.

Bf gamer January 4th, 2006 07:29 AM

Re: *Official 0.7 bug thread *
 
Sry i didn't notice.

pvt. Allen January 4th, 2006 07:37 AM

Re: *Official 0.7 bug thread *
 
No problem.:)
I forgot to help you with your problem tough, sorry, here's a solution:
Your installation is probably corrupt. First try to remove everything what is linked with FH by removing the mod cathalog. It's located by defult in: C://ProgramFiles/EA Games/Battlefield 1942/Mods here remove FH. Now install it again, if problem repeates download all three files again.

ltn.george. January 4th, 2006 08:39 AM

Re: *Official 0.7 bug thread *
 
the tb-3 bomber in prokovokha spawns a bit high in the air and dan falls dan and crashes, than in doesn't respawn again, now is my question, what can i do.

[21Pz]Stauffenberg January 5th, 2006 03:06 AM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by ltn.george.
the tb-3 bomber in prokovokha spawns a bit high in the air and dan falls dan and crashes, than in doesn't respawn again, now is my question, what can i do.

Spam forums begging for a hotfix
:lol: J/K

jumjum January 5th, 2006 10:35 AM

Re: *Official 0.7 bug thread *
 
A few outtakes from The A Fox Friendly And Helpful Guide To Bug Reporting:

Quote:

Originally Posted by A Fox
Let's try to get some things straight...

why do people post here stupid things?...

I know exactley how the bunker glitch occours....

You shouldn't have even mentioned it's existence on public forums....

Solution: Uninstall FH because you don't get the point...

(This is my favorite part of A Fox's bravura performance)
Any post that contains the phrase, "I think," might as well be deleted or sent to the complaint thread.It is always assumed that a person thinks and saying that you do so raises suspision to the authenticity of such. Either you know, you're making a wild guess, or you're trying to voice opinions which no one really cares about in this thread.

Seriously, before anyone makes any further replies, realize that every minute detail that has no effect on anything other than to please your own anal retention takes valuable time that could be used to make FH2....

I hope this post might help reduce other time-wasting ones in the future...

-Fox

Well. Straightened our sorry, stupid, selfish, (what was that other one? oh yeah...) anal retentive asses out, you betcha by golly yesirree bob.

You know, there is actually some very helpful information in A Fox's Bucket O' Rant. He's right on several points. It's really too bad that his post is so thoroughly handicapped with such gratuitous venom and unjustified arrogance that it will almost certainly not accomplish its avowed purpose; unless its not-so-hidden agenda was to needlessly piss off 75% of its readers.

I suspect (*whew!* That was close. I almost said, "I think" there) the consequences from the ill feeling it will generate toward Mr. Fox is almost certainly not going to be worth the momentary glow of smug pleasure he had when he hit "Post Reply".

You gotta wonder, well, where the heck did that attitude come from? I see there are 2 posts A Fox had at the time of his post, and he apparently joined the FH forum within the last 48 hours. Could such a performance really be his first? If so, he's got a very bright future ahead as a perennial contender for FH's #1 A-Hole.Quite an accomplishment, I must say.

Or has he merely taken advantage of the recent Username Amnesty so he could cast off his past post-history, drop a lot of ugly baggage, get a fresh start? If his purpose was to drastically alter a prior forum persona, then he must have been an extremely polite, modest, thoughtful, helpful, considerate, effective, generous and well-liked guy before; the kind of guy everybody enjoys reading and is really glad to have around. Because if this is his new style, he's coming off as the absolute antithesis of that kind of person. Yep, I can sure see why he wanted to change, alright.

So, is A Fox a retread we all know, or a true rookie who has his eyes on the Immense Jerk With A Modicum Of Knowledge prize? Or should we dispense with all questions and get right to the main job of proving ourselves worthy of his presence?

Schlang January 6th, 2006 11:18 PM

Re: *Official 0.7 bug thread *
 
i noticed some bombers, if u move the crosshair, of the gunners to the edge of the (turn limit), bubble, the crosshair goes off by a couple of inches

the bridge on pegasus has insolid railings (found out the hard way) :)


and this might have supposed to hapen but i shot at a hanomag with the russian anti tank rifle, in the upper rear side armor and it exploded. . . not that thats a bad thing

some of this may b linked to me not able to load certain levels ??

pvt. Allen January 6th, 2006 11:24 PM

Re: *Official 0.7 bug thread *
 
What is your problem with sdkfz then? It normally lost last percents of it's health by takeing hit.
You mean that there are not loading levels? MAke sure that you installed all 3 files if it still won't work redownload FH. For more accurate instructions look up the page.;)

Hairstylist January 11th, 2006 06:46 AM

Re: *Official 0.7 bug thread *
 
hey

I played on Midway yesterday. I was a Jap, and fitted my tiny body into the cockpit of the Betty (I thinks it's the Betty - the big 4 bombs plane) After flying for 1 minute my guy dies and the plane is pilotless.....can someone tell me why this happens ?


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