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Re: *Official 0.7 bug thread * Quote:
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Re: *Official 0.7 bug thread * I got one that is from 0.66 when Battle Isle showed up and still here. When the game start,as axis,you just have the base to spawn,right? Wrong! The minimap is lying: http://img525.imageshack.us/img525/1706/error3hi.jpg There are 2 false spawns that will be a spawnpoint when you get the flag..And WTF is this? Well....Simply is a spawn point that you select and,nothing. It only happens at Co-op and it may be a dumb bug,but the new people and the ones that forgot it may fall on this joke. |
Re: *Official 0.7 bug thread * (Tubrok)Semovente L40 If you aim to high up with the turret the crossair disapears. (the hole thing you get a fullscreen view like you would be first person) |
Re: *Official 0.7 bug thread * 1 Attachment(s) On the map Karelia I noticed the following. [See Below] I played that map before and havn't had this weird 'phenomenon' until today. Saw something like that on Tubrok too. |
Re: *Official 0.7 bug thread * Quote:
The hanomag position; it's vanilla style unless it's a hanomag with a roof. And since there are many different versions. See the attachent; doesn't look very covered? Hmm do the Skirts in Brummbar work? |
Re: *Official 0.7 bug thread * Quote:
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Re: *Official 0.7 bug thread * Let's try to get some things straight. Unless it actually effects everyone's gameplay why gameplay then why do people post here stupid things that have nothing to do with bugs? There may have been 3 honest to God glitches mentioned in this whole 8 page thread. I know exactley how the bunker glitch occours but it cannot be fixed due to engine limatations. You shouldn't have even mentioned it's existence on public forums. The best you can really do is send this in a pm to the admin of the servers you play on. There is nothing wrong with the skirts as far as Zooks/Fausts are concerned. A shaped charge produces a cutting jet that burns through metal. Once this jet hits open air it sparys molten metal all over. Thus if you hit a skirt all you do is spray a small jet of molten metal all over the tracks and wheels. It's a huge mess to clean up but hardly detrimental to performace. There is a problem with Halftracks taking several shells (I believe it's the engine cover) and not dying. Shoot them in the sides/rear until it's fixed. Tracks burried a few inches underground? So what? You can't hit the bottom of them unless they are crossing a trench. My best guess as to the cause is that it has something to do with mines being burried in the ground about the same distance. On the Enterprise Carriers (at least one in Midway) The gantry under the deck that goes from one side to the other has a misplaced ladder that can't be used... solution: don't use the pointless gantry and cross the deck instead. Find a Trap? Solution: Don't fall in it. Laugh at everyone who does. If they don't learn then Darwin will take care of them shortly. Tracks rotate the wrong way? Shoot them with a tank shell as much as necessary until they stop moving. Game crashes/ people get DCed on THIS server on THIS map/ takes too long to load? Stop DLing porn, find a new server, delete everything FH and reinstall, get a new PC/ISP, post in Complaint forum. I die and my vehicles screws up because I'm a stupid camper bent on whoring every last easy kill I can get. Solution: Uninstall FH because you don't get the point. Any post that contains the phrase, "I think," might as well be deleted or sent to the complaint thread. It is always assumed that a person thinks and saying that you do so raises suspision to the authenticity of such. Either you know, you're making a wild guess, or you're trying to voice opinions which no one really cares about in this thread. Seriously, before anyone makes any further replies, realize that every minute detail that has no effect on anything other than to please your own anal retention takes valuable time that could be used to make FH2. The 42 engine has seen the very limit of it's capabilities and to go any further means a new game. To the FH crew; you guys have done phenominal work to this point and to go any further means going beyond the already above and beyond achieved. I hope this post might help reduce other time-wasting ones in the future. -Fox |
Re: *Official 0.7 bug thread * As I agree at some points with you. Please take it easy, it's a bug thread and in the beginning it says to post all bugs. If member finds real bug and post about it here there is no problem IMO. Tough some of them should be moved to Help/Support section of FH forums. Just don't get mad on others because you think that they shouldn't post "that" but only "this". You're on forums, people go here to share opinions and talk with each other about different things, they can post here than as long as it's not off-topic or spam. I belive that it's not impossible for the devs (if they would want to) to read through these 8 pages. |
Re: *Official 0.7 bug thread * Yes, posting all the bugs is important and there's nothing wrong with a side comment here and there, however. "Reporting" things like not having a pistol for an MG kit and that a tank sight is ugly (no matter how correct) is more like whinning than being constructive. If the tank sights are too chunky then open the console and type renderer.mipmapbias -6 *notice the space before the -6 perfectly legal and it's not a cheat/hack/glitch. |
Re: *Official 0.7 bug thread * Here I agree with you and didn't such posts got replys that these are not bugs? But where are my manners?:p Welcome to the Gameing Forums, I hope that you'll stay here and enjoy it! |
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