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FH Bug reporting
Have you discovered a bug with the mod? Let us know here, so we can have it fixed in a future release.

 
 
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Old November 26th, 2005   #161
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by pvt. Allen
Not exactly. It's a naval vehicle and it's driven by special screw. It's its a realistic behaviour that it heels to opposite side when you want to turn it suddenly.
have you ever been on a motor boat? you turn, the boat heels into the turn, not out of it,
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Old November 26th, 2005   #162
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Default Re: *Official 0.7 bug thread *

Some of the Fh .07 minimaps (ie hell in bocage) are all pixely, so they dont help much in the ways of long distance traversing. Would this be caused by a corrupt download?
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Old November 26th, 2005   #163
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Default Re: *Official 0.7 bug thread *

i think that is because your texture settings are low

i have noticed that people can crawl through the rock formations, they can hide in rocks and cant get hit but can still hit targets.

Nothing is safe from a determined human.
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Old November 26th, 2005   #164
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Default Re: *Official 0.7 bug thread *

The Sturmboat has a "delyed" propeller movement when turning.

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Old November 26th, 2005   #165
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by smiget
have you ever been on a motor boat? you turn, the boat heels into the turn, not out of it,
Well, it's not normal boat, the one you talk about is Landing Craft Vehicle and Personnel (Higgins boat). Basically they have screws on the back but "inside" this may give such effect while turning and especially while driveing it backwards. Also it's thin and light, very sensitive for water behaviour. Otherwise what would be the reson for Bf1942 devs to do it like this?
Quote:
Originally Posted by FlyGuy45
The Sturmboat has a "delyed" propeller movement when turning.
Disadvanages of it's engine?
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Old November 27th, 2005   #166
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Default Re: *Official 0.7 bug thread *

Proboaly...

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Old December 2nd, 2005   #167
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by smiget
have you ever been on a motor boat? you turn, the boat heels into the turn, not out of it,
"Depends on the boat." Size, speed, layout of superstructure (how top-heavy it is), what kinds of screws it has, hull shape, whatever. Destroyers and cutters at speed will tend to heel away from the turn, while smaller boats "lean" into it. You're may be right, even though Elco, Higgins and S-boats aren't _that_ small. I suggest asking this guy if it's important to you:

http://ourworld.compuserve.com/homep...m/ptboatp1.htm
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Old December 8th, 2005   #168
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Default Re: *Official 0.7 bug thread *

On Gold there is a Halftrack with no "barrier" so you can hide in it and not be seen.

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Old December 10th, 2005   #169
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by Zrix
Map: Saipan-1944

#1 Got disconnected after ~30 seconds after I spawned. (Happened 2 times on the server, therefore not confirmed.)
Have the same problem, ~15-30 seconds after spawning, I keep getting disconnected.

Also happens once I see other players rendered on my screen or when they shoot at me and I die. These two result in an instant disconnect.

Saipan is the only level I have this problem.

Ingame: Kouji San (NL)

Crash To Desktop 1 | 2
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Old December 10th, 2005   #170
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Default Re: *Official 0.7 bug thread *

Are you sure that you've got enough RAM and enough good CPU for FH?
BTW, take a look at FlyGuy45's post abouve you. It was posted something like two weeks ago and it still says that it was done 1 day ago.
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