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-   -   *Official 0.7 bug thread * (http://forums.filefront.com/fh-bug-reporting/222940-official-0-7-bug-thread.html)

smiget November 26th, 2005 04:05 PM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by pvt. Allen
Not exactly. It's a naval vehicle and it's driven by special screw. It's its a realistic behaviour that it heels to opposite side when you want to turn it suddenly.

have you ever been on a motor boat? you turn, the boat heels into the turn, not out of it,

smittyfree November 26th, 2005 04:15 PM

Re: *Official 0.7 bug thread *
 
Some of the Fh .07 minimaps (ie hell in bocage) are all pixely, so they dont help much in the ways of long distance traversing. Would this be caused by a corrupt download?

GreatGrizzly November 26th, 2005 04:48 PM

Re: *Official 0.7 bug thread *
 
i think that is because your texture settings are low

i have noticed that people can crawl through the rock formations, they can hide in rocks and cant get hit but can still hit targets.

FlyGuy45 November 26th, 2005 08:07 PM

Re: *Official 0.7 bug thread *
 
The Sturmboat has a "delyed" propeller movement when turning.

pvt. Allen November 26th, 2005 11:44 PM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by smiget
have you ever been on a motor boat? you turn, the boat heels into the turn, not out of it,

Well, it's not normal boat, the one you talk about is Landing Craft Vehicle and Personnel (Higgins boat). Basically they have screws on the back but "inside" this may give such effect while turning and especially while driveing it backwards. Also it's thin and light, very sensitive for water behaviour. Otherwise what would be the reson for Bf1942 devs to do it like this?
Quote:

Originally Posted by FlyGuy45
The Sturmboat has a "delyed" propeller movement when turning.

Disadvanages of it's engine?:uhm:

FlyGuy45 November 27th, 2005 08:17 AM

Re: *Official 0.7 bug thread *
 
Proboaly...

Fuzzy Bunny December 2nd, 2005 05:54 AM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by smiget
have you ever been on a motor boat? you turn, the boat heels into the turn, not out of it,

"Depends on the boat." Size, speed, layout of superstructure (how top-heavy it is), what kinds of screws it has, hull shape, whatever. Destroyers and cutters at speed will tend to heel away from the turn, while smaller boats "lean" into it. You're may be right, even though Elco, Higgins and S-boats aren't _that_ small. I suggest asking this guy if it's important to you:

http://ourworld.compuserve.com/homep...m/ptboatp1.htm

FlyGuy45 December 8th, 2005 02:01 PM

Re: *Official 0.7 bug thread *
 
On Gold there is a Halftrack with no "barrier" so you can hide in it and not be seen.

kouji san December 10th, 2005 11:05 AM

Re: *Official 0.7 bug thread *
 
Quote:

Originally Posted by Zrix
Map: Saipan-1944

#1 Got disconnected after ~30 seconds after I spawned. (Happened 2 times on the server, therefore not confirmed.)

Have the same problem, ~15-30 seconds after spawning, I keep getting disconnected.

Also happens once I see other players rendered on my screen or when they shoot at me and I die. These two result in an instant disconnect.

Saipan is the only level I have this problem.

pvt. Allen December 10th, 2005 12:46 PM

Re: *Official 0.7 bug thread *
 
Are you sure that you've got enough RAM and enough good CPU for FH?
BTW, take a look at FlyGuy45's post abouve you. It was posted something like two weeks ago and it still says that it was done 1 day ago.:uhm:


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