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FH Bug reporting
Have you discovered a bug with the mod? Let us know here, so we can have it fixed in a future release.

 
 
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Old November 16th, 2005   #151
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Default Re: *Official 0.7 bug thread *

Maybe it was your hardware error? Bots code shouldn't be able to crash the game, maybe your CPU got overheated?
Anyway I promissed that I will post that pic of Gold Beach-1944 round where Germans captured second flag and Brits got up to 4th flag but weren't able to recap nr 2. Here it is.
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Old November 18th, 2005   #152
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Default Re: *Official 0.7 bug thread *

In pegasus, if an axis vehicle enter allied base, truck or motorcycle stays there forever with roaming, smoke and stuff. It doesnt move, it cant be destroyed and if u get near it, you die.

It stays there forever with vroom vroom sounds and acts like a black hole
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Old November 22nd, 2005   #153
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Default Re: *Official 0.7 bug thread *

This one ticks me off.

2 bazooka rounds point blank into the rear of the panzerIIINcamo on Ramelle only makes it have GREY smoke. The same panzerIIINcamo also has INVISIBLE schurtzen over its side treads. These two bugs combined with the lack of a spawnable bazooka kit makes this tank more threatening than even the tiger! Please fix this ASAP in the next hotfix (if there ever is one).
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Old November 23rd, 2005   #154
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Default Re: *Official 0.7 bug thread *

For me it seems that it's harder to destroy any tank by shooting at his back. Probably devs went for more realistic way where there weak part is much smaller and you have to point very accurate to destroy it.
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Old November 24th, 2005   #155
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Default Re: *Official 0.7 bug thread *

um, this is just a minor thing, but the american elco PT-103 heels the wrong way when you turn it, it should heel into the turn, not the other way around
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Old November 24th, 2005   #156
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by smiget
um, this is just a minor thing, but the american elco PT-103 heels the wrong way when you turn it, it should heel into the turn, not the other way around
Not exactly. It's a naval vehicle and it's driven by special screw. It's its a realistic behaviour that it heels to opposite side when you want to turn it suddenly.
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Old November 24th, 2005   #157
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Default Re: *Official 0.7 bug thread *

I just noticed one annoying thing while playing Ramelle Neuville.

All hanomags without the roof have vanilla-style shooting position. The hanomag with a roof is aiming, and is protected, while all hanomags without the roof are unprotected. This makes those hanomags pretty useless..
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Old November 24th, 2005   #158
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Default Re: *Official 0.7 bug thread *

I noticed with the K98, that halfway dureing the bolt-animation, I can fire the gun again, and keep on doing it, makeing the K98 a Super-Powered Garand.
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Old November 25th, 2005   #159
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by RexRaptor
I noticed with the K98, that halfway dureing the bolt-animation, I can fire the gun again, and keep on doing it, makeing the K98 a Super-Powered Garand.
But it doesn't make any damage, so that's not a problem..
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Old November 25th, 2005   #160
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by Rikupsoni
I just noticed one annoying thing while playing Ramelle Neuville.

All hanomags without the roof have vanilla-style shooting position. The hanomag with a roof is aiming, and is protected, while all hanomags without the roof are unprotected. This makes those hanomags pretty useless..
But probably it is realistic, this way you don't get always the safest one.
As for those lodaing animations for rifles, it's just impossible with bf1942 engine to change it...
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