somebody flubbed up 0.7 vis a vis sounds -- there are no ricochet or shellwhine sounds showing up in-game for the 0.7 release. I added them back in for the original version of Intensity, and they make a world of difference.
It's not a bug, those AAs are intended to have unlimited ammo
Well, they have unlimited ammo, but why the "-1" display of ammo loadout? Other artillery pieces (ex. the mortars on "PEGASUS" map) also have unlimited ammo, but they're set - for example - at "30". You shoot a round, the ammo level drops by one, then returns to 30. But "-1" is meaningless and odd looking...
Maybe on Pegasus you just have to imagine that there are soldiers bringing you another crates of ammo after you fire 30 rounds. With those aas imagine there are loaders loading arty all the time.
Another thing (not necessarily a bug, but a question)... Why does the top-turret AA machineguns mounted on some tanks (ex. Panther A, King Tiger) have an incomplete traverse (with a 90 degrees "blind angle" on the back-left side) while other identical AA MG's (ex. for Tiger tank) can be freely rotated 360 degrees?
Hard to say. I only remember that there was said something about gunners that would stand on tank back and operate the mg. If done so it would have to be coded only for 90 digrees, otherwise going any further would result in operator standing in the air. But there are no out tank gun operators, aren't there?
I really can't find any reason for the limited traverse of the top-turret MG. Panzer IV H, Tiger etc. have full rotation for it, while for Panther A and King Tiger you get only 270 degrees. Odd...
Last edited by -BMN-; November 12th, 2005 at 06:12 AM.
There is one satchel bug,but is till fun and don´t need to be fixed...
Stand near an ammo-box and start trowing 10 seconds satchels.
After some drops,most of the satchels will blow and some will fail!!!And stay there!
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