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Re: *Official 0.7 bug thread * "PROKHOROVKA" map, "Sawmill" spawnpoint. The position starts as being Russian, but it has a Flak 18 gun instead of a - for example - ZIS 3 gun. In the same map (same spawpoint) the Russians get bazooka kits. Were they really used by the Russians on the Eastern front? |
Re: *Official 0.7 bug thread * And another thing... For the SdKfz 7 that carries the 88 mm gun, besides the far too distant field of view in F10, F11, F12 cameras, you cannot raise / lower the lateral flaps (via Up / Down keys). Why? The SdKfz 7 carrying the AA Vierling gun has this option. |
Re: *Official 0.7 bug thread * On Pegasus Bridge, i take the mortar at first plane. Then i go to the left along the river juste behind the bushes. Somethimes when a put the mortar on the ground, it juste desapear. ( happen 3 times in one battle). |
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Re: *Official 0.7 bug thread * "WAKE ISLAND" map, "The Airfield" spawnpoint (tip of the V-shaped island). There is a battery of four AA guns with ammunition values set to "-1" since the beginning (negative ammo?) and remaining at "-1" no matter how many rounds are fired. Also, these four AA guns fire much more slowly than other identical (and individual) AA guns on the island, being unusable for shooting down planes. |
Re: *Official 0.7 bug thread * On Pronovikinivoikiniavokova, at the Russian main base, there's a DP pick up kit, but when you pick it up you get an mg34. http://img72.imageshack.us/img72/637...base7gm.th.jpg |
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Re: *Official 0.7 bug thread * Quote:
Is there any point in posting bugs, since this is the last version? |
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