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FH Bug reporting
Have you discovered a bug with the mod? Let us know here, so we can have it fixed in a future release.

 
 
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Old November 3rd, 2005   #111
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by pvt. Allen
Lag?
No, it's not lag. On "DESERT ROSE" it happens even in a local game, in co-op.
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Old November 5th, 2005   #112
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Default Re: *Official 0.7 bug thread *

The worm bug still with Luger / Ruby(?). It's not about it looks stupid, but reveals your position very easily.

http://forums.filefront.com/attachme...6&d=1126902521

I'm still against that geballte ladung is contact fused. I remember that Hartmann said it's wrong but there are some problems coding it time fused.

But BF1918 for example has it coded as time fused, so it's not impossible.



Really why the Sdkfz. which carries Flak 38, Vierling or 88, turns so hardly, so the Hanomag should turn so too? Nah.. It flips also too easily and has the Third person too far angle problem as BF110 and something else has..
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Old November 5th, 2005   #113
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Default Re: *Official 0.7 bug thread *

Gaballe Ladungs dont explode (hit ground and nothing happens). They are also seemingly useless vs infantry. The RPG43 (Russian ones) are the same, but I think the British/Australian ones work ok

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Old November 5th, 2005   #114
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Default Re: *Official 0.7 bug thread *

Were they supposed to be usefl against infantry? They do damage, but for some reasons they explode only if you hit clear ground, if you'll hit a tank, it'll take damage from explosion that can't be seen. Also watch out, most vehicles explode after few seconds after throwing AT grenade on them.
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Old November 6th, 2005   #115
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Default Re: *Official 0.7 bug thread *

A couple minutes ago I was playing Breakthrough-1944 on Wolf. Suddenly I spoted something wird, I saw someone's tag name, gun fire and sound of fireing a tunk gun but there was nothing. When he moved a little suddenly the vehicle becomed visible. It was that british artillery...ummm...I forgot the name...Bishop?...not sure tough...well it's also in Liberation of Caen-1944. Anyway I haven't got a lag or enything, the vehicle was parked in a hedgerow, but it seemed to become invisible and visible even in other places. I'll post a screen of it as soon as I'll get programm that supports .tga files...
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Old November 6th, 2005   #116
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by pvt. Allen
A couple minutes ago I was playing Breakthrough-1944 on Wolf. Suddenly I spoted something wird, I saw someone's tag name, gun fire and sound of fireing a tunk gun but there was nothing. When he moved a little suddenly the vehicle becomed visible. It was that british artillery...ummm...I forgot the name...Bishop?...not sure tough...well it's also in Liberation of Caen-1944. Anyway I haven't got a lag or enything, the vehicle was parked in a hedgerow, but it seemed to become invisible and visible even in other places. I'll post a screen of it as soon as I'll get programm that supports .tga files...
I was playing on that rounds of Breakthgrough too. Anyways in the Axis man on Break...1944 A GMC truck spawns instead of an Opel next to the hangar where the Junkers is.

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Old November 7th, 2005   #117
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Default Re: *Official 0.7 bug thread *

Makin-One control point is called "Wespe Battery"

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Old November 7th, 2005   #118
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Default Re: *Official 0.7 bug thread *

Donno if these have been mentioned.

- Betty spawn still causes massive team kills because of "over spawning" and people slamming against the wings.

- When you jump with the rifle the crosshairs are giant, but when you jump with an at rifle the crosshairs are really small.
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Old November 7th, 2005   #119
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Default Re: *Official 0.7 bug thread *

Quote:
Originally Posted by oscar989
I was playing on that rounds of Breakthgrough too. Anyways in the Axis man on Break...1944 A GMC truck spawns instead of an Opel next to the hangar where the Junkers is.
I pointed that out last release.. it also seems NOT to give ammo to axis vehicles.

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Old November 8th, 2005   #120
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Default Re: *Official 0.7 bug thread *

The italian lil "STUG" (forgot the name) doesnt have any splash damage at all.
You can turn the gun a single degree, and if you fire 1 cm in front of someone he aint damaged. Is that intended? I like it, but its totaly useless without any splash, since for aiming at infantery you have to turn the tank (its not like in the stug where you can turn the gun a bit) on the infantery and hit him like shooting with a rifle.



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