It happens on all maps with landing crafts containing tanks, if you dont beach the landing craft completely the tanks explode when they drive off the ramp, effectively destroying American chances to win the map
You can get off, you just have to be careful. Drive slowly to the end of the ramp, then gun it to get off fast. You will take damage, but it wont blow you up.
Also, is it possible to code a conditional statement so that in the push maps if flags are taken at the same time, they get reset?
Say on gold beach, if the allies take flag 4 while the axis take 3 (or any similar condition where the flag value of the assaulters>flag value of defenders), both flags get temporarily locked down while the possesion reverses.
IE- the conditional statement sets the British in control of 3, while axis are given 4.
I've never looked at the FH source code, but I would imagine it would be fairly easy to code a conditional statement to fix such glitches.
A small little bug that really doesn't matter at all in the long run:
When you fire a shaped charge (only tried with the panzerfaust 100m) straight up into the air, it'll come back down, just like in real life. However, when it comes back down, it does so fairly slowly, and makes a pretty loud noise.
I was having some fun today
C: What the hell kind of name is Yossarian?
S: It's Yossarian's name, sir.
Sorry for the double post, but I can't edit my other one.
In pegasus, its possible to fall underneath the wine cellar and have no chance of getting back up. If you jump on the wine barrels, you can fall underneath the cellar. Its not that fun
C: What the hell kind of name is Yossarian?
S: It's Yossarian's name, sir.
Whats with the friggin superhuman american halftracks? takes more than 1 hit from a panzerschreck to kill one
Thats pretty realistic. Lets assume that the halftrack isnt carrying a large amount of explosive material (bombs, rockets, etc).
It makes perfect sense that an AP round would do little more than fly straight through the vehicle. Unless you hit the fuel tank, the halftrack would have no reason to explode. Its both more realistic, and better for gameplay (people actually use them, now!).
A small little bug that really doesn't matter at all in the long run:
When you fire a shaped charge (only tried with the panzerfaust 100m) straight up into the air, it'll come back down, just like in real life. However, when it comes back down, it does so fairly slowly, and makes a pretty loud noise.
I was having some fun today
There's no bug in this case, it's realistic, but maybe it should be a litle faster when falling.
The Puma on BOTB ( and possibly all maps) has screwed up steering and is a real pig to drive. Also I could not seem to rearm the main gun
Also the Ostwind has no reload as such so it just fires and fires and fires making it stupidly powerful.
Hi, having a few problems with some of the maps. Am using version 0.7, installed correctly, but am experiencing crashes to desktop with the maps that everyone else has mentioned but also with Kharkov Outskirts. It works well on single player but in co-op the server works fine but the person connecting will load about 80% of the map and then crash to desktop. Anyone else get problems with this map in co-op mode?
Also, on Stalingrad, I have a problem when selecting the PPSH as an officer. I sometimes spawn with the Mosin Nagant, and other times with the PPSH with 71 bullets per clip, and sometimes the PPSH with 35 bullets per clip. This only happens on this map, and only with Officer class.
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