<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>FileFront Gaming Forums - SoF Problems, Errors and Help</title>
		<link>http://forums.filefront.com/</link>
		<description>Soldier of Fortune 1 or 2 not working? Need Help? Post all your problems here!</description>
		<language>en</language>
		<lastBuildDate>Mon, 23 Nov 2009 21:07:07 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://forums.filefront.com/images/vbseo_skin_2.0/misc/rss.jpg</url>
			<title>FileFront Gaming Forums - SoF Problems, Errors and Help</title>
			<link>http://forums.filefront.com/</link>
		</image>
		<item>
			<title>Crashes when change of map (MacOS)</title>
			<link>http://forums.filefront.com/sof-problems-errors-help/412010-crashes-when-change-map-macos.html</link>
			<pubDate>Tue, 17 Nov 2009 16:01:10 GMT</pubDate>
			<description>I have this problem since I changed my macmini system from Tiger to Leopard. It crashes when server changes of map. The rest of the game works...</description>
			<content:encoded><![CDATA[<div>I have this problem since I changed my macmini system from Tiger to Leopard. It crashes when server changes of map. The rest of the game works properly. Any idea how to solve it?<br />
<br />
Here is the report:<br />
<br />
Process:         SOF II - Multiplayer [4855]<br />
Path:            /Applications/Soldier of Fortune II/SOF II - Multiplayer.app/Contents/MacOS/SOF II - Multiplayer<br />
Identifier:      com.macplay.SoldierOfFortune2MP<br />
Version:         1.03 (34)<br />
Code Type:       PPC (Translated)<br />
Parent Process:  launchd [71]<br />
<br />
Interval Since Last Report:          1690573 sec<br />
Crashes Since Last Report:           174<br />
Per-App Interval Since Last Report:  155800 sec<br />
Per-App Crashes Since Last Report:   157<br />
<br />
Date/Time:       2009-11-16 19:19:30.143 -0300<br />
OS Version:      Mac OS X 10.5.8 (9L31a)<br />
Report Version:  6<br />
Anonymous UUID:  1A8F10A5-92CF-4E7F-B0EC-FBD4E2E74D04<br />
<br />
Exception Type:  EXC_BAD_ACCESS (SIGSEGV)<br />
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000031245d18<br />
Crashed Thread:  0<br />
<br />
Thread 0 Crashed:<br />
0   ???                           	0x7def5b20 0 + 2112838432<br />
<br />
Thread 1:<br />
0   ???                           	0x800bc286 0 + 2148254342<br />
1   ???                           	0x800c3a7c 0 + 2148285052<br />
2   translate                     	0xb818b6ea CallPPCFunctionAtAddressInt + 202886<br />
3   ???                           	0x800ed155 0 + 2148454741<br />
4   ???                           	0x800ed012 0 + 2148454418<br />
<br />
Thread 2:<br />
0   translate                     	0xb81529ef spin_lock_wrapper + 90931<br />
1   translate                     	0xb8183633 CallPPCFunctionAtAddressInt + 169935<br />
2   translate                     	0xb81861e2 CallPPCFunctionAtAddressInt + 181118<br />
3   translate                     	0xb80dfb0b 0xb8000000 + 916235<br />
4   ???                           	0x812ed466 0 + 2167329894<br />
<br />
Thread 3:<br />
0   ???                           	0x800c346e 0 + 2148283502<br />
1   ???                           	0x800eddcd 0 + 2148457933<br />
2   ???                           	0x1910eb32 0 + 420539186<br />
3   ???                           	0x800ed155 0 + 2148454741<br />
4   ???                           	0x800ed012 0 + 2148454418<br />
<br />
Thread 4:<br />
0   translate                     	0xb8152c24 spin_lock_wrapper + 91496<br />
1   translate                     	0xb816c825 CallPPCFunctionAtAddressInt + 76225<br />
2   translate                     	0xb80bdb8b 0xb8000000 + 777099<br />
3   translate                     	0xb80b7007 0xb8000000 + 749575<br />
4   translate                     	0xb80d49c0 0xb8000000 + 870848<br />
5   translate                     	0xb813ce79 spin_lock_wrapper + 1981<br />
6   translate                     	0xb8011b64 0xb8000000 + 72548<br />
<br />
Thread 5:<br />
0   translate                     	0xb81529ef spin_lock_wrapper + 90931<br />
1   translate                     	0xb8183633 CallPPCFunctionAtAddressInt + 169935<br />
2   translate                     	0xb81861e2 CallPPCFunctionAtAddressInt + 181118<br />
3   translate                     	0xb80dfb0b 0xb8000000 + 916235<br />
4   ???                           	0x816cf1e6 0 + 2171400678<br />
<br />
Thread 6:<br />
0   translate                     	0xb815289e spin_lock_wrapper + 90594<br />
1   translate                     	0xb816e8a7 CallPPCFunctionAtAddressInt + 84547<br />
2   translate                     	0xb80dfb0b 0xb8000000 + 916235<br />
3   ???                           	0x81a2df1a 0 + 2174934810<br />
<br />
Thread 0 crashed with X86 Thread State (32-bit):<br />
  eax: 0xbfffba7c  ebx: 0xbfffba74  ecx: 0x186d8a18  edx: 0x31245d18<br />
  edi: 0xb81d8794  esi: 0x1899f000  ebp: 0x8080d180  esp: 0xb7fffacc<br />
   ss: 0x0000001f  efl: 0x00010206  eip: 0x7def5b20   cs: 0x00000017<br />
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037<br />
  cr2: 0x31245d18<br />
<br />
Binary Images:<br />
0xb8000000 - 0xb81d7fe7  translate ??? (???) /usr/libexec/oah/translate<br />
<br />
Translated Code Information:<br />
Rosetta Version:  21.03<br />
Args:  	/Applications/Soldier of Fortune II/SOF II - Multiplayer.app/Contents/MacOS/SOF II - Multiplayer -psn_0_405603 <br />
Exception: EXC_BAD_ACCESS (0x0001)<br />
<br />
Thread 0: (0xb022083c, 0xb81529ef)<br />
0x00000000: /Applications/Soldier of Fortune II/SOF II - Multiplayer.app/Contents/MacOS/SOF II - Multiplayer :  + 0 <br />
0x9146d398: /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation : _CFRunLoopRunSpecific + 1816 <br />
0x9088bfac: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : HALRunLoop::OwnThread(void*) + 216 <br />
0x9088bde8: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : CAPThread::Entry(CAPThread*) + 108 <br />
0x915ef1d4: /usr/lib/libSystem.B.dylib : __pthread_body + 40 <br />
<br />
PPC Thread State<br />
srr0: 0x00000000	srr1: 0x00000000		             vrsave: 0x00000000<br />
cr:  0xXXXXXXXX		xer: 0x00000000		 lr: 0x91565120		ctr: 0x9155e1f0<br />
r00: 0xffffffe1 	r01: 0xf0182550 	r02: 0xa032cc88 	r03: 0xf0182930 	<br />
r04: 0x03000006 	r05: 0x00000000 	r06: 0x00000450 	r07: 0x0000a403 	<br />
r08: 0x00000000 	r09: 0x00000000 	r10: 0x00000008 	r11: 0xa035568c 	<br />
r12: 0x9155e1f0 	r13: 0x00000000 	r14: 0xa031a478 	r15: 0x7fffffff 	<br />
r16: 0xffffffff 	r17: 0x00000000 	r18: 0x00000000 	r19: 0x00000000 	<br />
r20: 0x00000000 	r21: 0x00000000 	r22: 0xf0182930 	r23: 0x00000000 	<br />
r24: 0xf0182930 	r25: 0x00000450 	r26: 0x0000a403 	r27: 0x00000000 	<br />
r28: 0x00000000 	r29: 0x03000006 	r30: 0x03000006 	r31: 0x9146cc88 	<br />
<br />
Thread 1: (0xb02a2e20, 0xb815289e)<br />
0x915a132c: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 1260 <br />
0x9089d784: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : CAGuard::WaitFor(unsigned long long) + 212 <br />
0x9089d9f4: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : HP_IOThread::WorkLoop() + 492 <br />
0x9089d7f4: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : HP_IOThread::ThreadEntry(HP_IOThread*) + 16 <br />
0x9088bde8: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : CAPThread::Entry(CAPThread*) + 108 <br />
0x915ef1d4: /usr/lib/libSystem.B.dylib : __pthread_body + 40 <br />
0x00000000: /Applications/Soldier of Fortune II/SOF II - Multiplayer.app/Contents/MacOS/SOF II - Multiplayer :  + 0 <br />
<br />
PPC Thread State<br />
srr0: 0x00000000	srr1: 0x00000000		             vrsave: 0x00000000<br />
cr:  0xXXXXXXXX		xer: 0x20000000		 lr: 0x915a136c		ctr: 0x9155e270<br />
r00: 0xffffffd9 	r01: 0xf0203bd0 	r02: 0xa035053c 	r03: 0x00002a03 	<br />
r04: 0x00002903 	r05: 0x00000000 	r06: 0x00acd95d 	r07: 0x00000000 	<br />
r08: 0x00000001 	r09: 0x00000001 	r10: 0x00acd95d 	r11: 0xa0355a74 	<br />
r12: 0x9155e270 	r13: 0x00000000 	r14: 0x00000000 	r15: 0x00000000 	<br />
r16: 0x00000000 	r17: 0x00000000 	r18: 0x00000000 	r19: 0x00000000 	<br />
r20: 0x908ed81c 	r21: 0xf0203cfc 	r22: 0x43300000 	r23: 0x00000000 	<br />
r24: 0x00000000 	r25: 0x00000001 	r26: 0xf0203c98 	r27: 0xa0350e54 	<br />
r28: 0x014b20d8 	r29: 0xa035053c 	r30: 0x014b2104 	r31: 0x915a0e54 	<br />
<br />
Thread 2: (0xb019ed38, 0xb8152c24)<br />
0x915a132c: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 1260 <br />
0x90039054: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync : pthreadSemaphoreWait(t_pthreadSemaphore*) + 40 <br />
0x9004cbc0: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync : CMMConvTask(void*) + 52 <br />
0x915ef1d4: /usr/lib/libSystem.B.dylib : __pthread_body + 40 <br />
0x00000000: /Applications/Soldier of Fortune II/SOF II - Multiplayer.app/Contents/MacOS/SOF II - Multiplayer :  + 0 <br />
<br />
PPC Thread State<br />
srr0: 0x00000000	srr1: 0x00000000		             vrsave: 0x00000000<br />
cr:  0xXXXXXXXX		xer: 0x00000000		 lr: 0x915a1470		ctr: 0x915694fc<br />
r00: 0x0000014e 	r01: 0xf0101d70 	r02: 0xf0101db0 	r03: 0x00002803 	<br />
r04: 0x00002b03 	r05: 0x00000000 	r06: 0x00000000 	r07: 0x00000000 	<br />
r08: 0x00000000 	r09: 0x00000001 	r10: 0x915a0e0c 	r11: 0xa0355934 	<br />
r12: 0x915694fc 	r13: 0x00000000 	r14: 0x00000000 	r15: 0x00000000 	<br />
r16: 0x00000000 	r17: 0x00000000 	r18: 0x00000000 	r19: 0x00000000 	<br />
r20: 0x00000000 	r21: 0x00000000 	r22: 0x00000000 	r23: 0x00000000 	<br />
r24: 0x00000000 	r25: 0x00000000 	r26: 0x00000000 	r27: 0xa0350e54 	<br />
r28: 0x01944380 	r29: 0x01937c00 	r30: 0x019443ac 	r31: 0x915a0e54 	<br />
<br />
Thread 3: Crashed (0xb7fffacc, 0x7def5b20)<br />
0x1889e26c: No symbol<br />
<br />
PPC Thread State<br />
srr0: 0x00000000	srr1: 0x00000000		             vrsave: 0x00000000<br />
cr:  0xXXXXXXXX		xer: 0x20000000		 lr: 0x188b2620		ctr: 0x188a6d18<br />
r00: 0x00153d50 	r01: 0xbfffb9a0 	r02: 0x003ffe28 	r03: 0x00406c3c 	<br />
r04: 0xbfffba7c 	r05: 0x1899f000 	r06: 0x003fffff 	r07: 0x00153ce4 	<br />
r08: 0x18943d00 	r09: 0x0005b2e4 	r10: 0x011b6384 	r11: 0x188a6d18 	<br />
r12: 0x188fa63c 	r13: 0x00000000 	r14: 0xa031a478 	r15: 0x7fffffff 	<br />
r16: 0xffffffff 	r17: 0x00000001 	r18: 0x00000000 	r19: 0x00000000 	<br />
r20: 0x00000000 	r21: 0xbfffd610 	r22: 0x00000000 	r23: 0x00000000 	<br />
r24: 0x00210000 	r25: 0x009c841c 	r26: 0x00400000 	r27: 0x00000000 	<br />
r28: 0x1899f000 	r29: 0x003fffd0 	r30: 0x011b6384 	r31: 0x011b6384 	<br />
<br />
Thread 4: (0xb009a83c, 0xb81529ef)<br />
0x00000000: /Applications/Soldier of Fortune II/SOF II - Multiplayer.app/Contents/MacOS/SOF II - Multiplayer :  + 0 <br />
0x33331f24: @executable_path/../Frameworks/OmniCrashCatcher.framework/Versions/2001A/OmniCrashCatcher : +[OCCCrashCatcher(MachPrivate) _handleExceptions] + 88 <br />
0x91ff5d88: /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation : ___NSThread__main__ + 1008 <br />
0x915ef1d4: /usr/lib/libSystem.B.dylib : __pthread_body + 40 <br />
<br />
PPC Thread State<br />
srr0: 0x00000000	srr1: 0x00000000		             vrsave: 0x00000000<br />
cr:  0xXXXXXXXX		xer: 0x00000000		 lr: 0x91565120		ctr: 0x9155e1f0<br />
r00: 0xffffffe1 	r01: 0xf0080520 	r02: 0x0000001c 	r03: 0xf00807e0 	<br />
r04: 0x00000002 	r05: 0x00000200 	r06: 0x00000200 	r07: 0x00002103 	<br />
r08: 0x00000000 	r09: 0x00000000 	r10: 0x90b98964 	r11: 0xa035568c 	<br />
r12: 0x9155e1f0 	r13: 0x00000000 	r14: 0x00000000 	r15: 0x00000000 	<br />
r16: 0x014145d0 	r17: 0x00000000 	r18: 0x00000000 	r19: 0x00000000 	<br />
r20: 0x00000000 	r21: 0x00000000 	r22: 0x00000000 	r23: 0x00000200 	<br />
r24: 0xf00807e0 	r25: 0x00000200 	r26: 0x00002103 	r27: 0x00000000 	<br />
r28: 0x00000000 	r29: 0x00000002 	r30: 0x00000002 	r31: 0x33331ecc</div>

]]></content:encoded>
			<category domain="http://forums.filefront.com/sof-problems-errors-help-5/">SoF Problems, Errors and Help</category>
			<dc:creator>Paulhewson</dc:creator>
			<guid isPermaLink="true">http://forums.filefront.com/sof-problems-errors-help/412010-crashes-when-change-map-macos.html</guid>
		</item>
		<item>
			<title><![CDATA[[Help] Shadow Quality and Gore Detail]]></title>
			<link>http://forums.filefront.com/sof-problems-errors-help/411985-shadow-quality-gore-detail.html</link>
			<pubDate>Tue, 17 Nov 2009 01:44:26 GMT</pubDate>
			<description><![CDATA[Hi all! 
 
In the main menu of SoF2MP.exe, in the detail options there are 2 things bugging me: 
 
1. I always set "Shadow Quality" to High, but...]]></description>
			<content:encoded><![CDATA[<div>Hi all!<br />
<br />
In the main menu of SoF2MP.exe, in the detail options there are 2 things bugging me:<br />
<br />
1. I always set &quot;Shadow Quality&quot; to High, but every time I reset the game, it goes back to Low.<br />
<br />
2. Basically the same thing happens to &quot;Gore Detail&quot;, set it to High, and suddenly it is Medium.<br />
<br />
Is there any way to add it in to the autoexec.cfg so every time I open SoF2MP.exe it is fixed?<br />
<br />
Thanks!</div>

]]></content:encoded>
			<category domain="http://forums.filefront.com/sof-problems-errors-help-5/">SoF Problems, Errors and Help</category>
			<dc:creator>~xS-R|Marines</dc:creator>
			<guid isPermaLink="true">http://forums.filefront.com/sof-problems-errors-help/411985-shadow-quality-gore-detail.html</guid>
		</item>
	</channel>
</rss>
