AI path for Creatures?
This is a discussion on AI path for Creatures? within the ES Modding, Mapping and Editing forums, part of the The Elder Scrolls Series category; Hey all, need some help with AI paths in my new mod. I've never done pathing in mods, so this ...
| ES Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot! |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
|
#1
| |||
| |||
| Hey all, need some help with AI paths in my new mod. I've never done pathing in mods, so this is all new to me. ![]() All I want is for a certain creature (non-hostile to player) at a certain time of the day, to move from his starting location, to a location only a few feet away, stand there for a few moments (1 ingame hour) and then walk back to his original starting location. I've absolutely no idea how to accomplish this, I have read the construction set wiki's "Pathing and Playtesting" page, that has not helped. Can anyone explain how to do this in a simple step-by-step guide? Thanks in advance! |
![]() |
| Bookmarks |
« Previous Thread
|
Next Thread »
| Thread Tools | |
| Display Modes | Rate This Thread |
| |
All times are GMT -7.








Linear Mode
