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[RELz] GATES TO AESGAARD 2 (NEW!) by ThePriest909

This is a discussion on [RELz] GATES TO AESGAARD 2 (NEW!) by ThePriest909 within the ES Modding, Mapping and Editing forums, part of the The Elder Scrolls Series category; i don't see any lever to open the iron gate please help me out....

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  #11  
Old January 20th, 2009
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Default Re: [RELz] GATES TO AESGAARD 2 (NEW!) by ThePriest909

i don't see any lever to open the iron gate please help me out.
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  #12  
Old January 20th, 2009
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Default Re: [RELz] GATES TO AESGAARD 2 (NEW!) by ThePriest909

i searched the whole fortress but i can't find anything to open the iron gate
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  #13  
Old January 22nd, 2009
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Default Re: [RELz] GATES TO AESGAARD 2 (NEW!) by ThePriest909

i have installed 226 mods and i have even played them all but i never got stuck in any of those mods this is the first and i think there is a bug even the read me file says so and i'm having an hard time to accept failure in this quest i have played this 3 times and i'm stuck at the same point but i wont give up so please tell me of a patch to fix this bug coz (after exiting the engine of creation and after opening the iron gate a dialog will start between you and Cladous Otilus ) This does not happen so tell me more of my problemand please mail me at gauravlasaria@gmail.com
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  #14  
Old January 26th, 2009
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Default Re: [RELz] GATES TO AESGAARD 2 (NEW!) by ThePriest909

At the top of the stairs to the iron gate look at your right side of the gate. there's a small level. Activate it. With 226 installed mods I can't believe that GTAesfaard 2 is working right. lol. GTAesgaard 2 has been designed for vanilla oblivion. There are zero problems on vanilla oblivion. I can't say the same if more that 100 mods are installed though.
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  #15  
Old January 27th, 2009
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Default Re: [RELz] GATES TO AESGAARD 2 (NEW!) by ThePriest909

Hey there, nice mod! I really enjoyed the first one, however on this one none of the cinematic 'visions' are working at all, the only cinematic is the first introduction one (with all the credits).. Any idea why? I'm missing out on a big part of the mod!
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  #16  
Old January 28th, 2009
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Default Re: [RELz] GATES TO AESGAARD 2 (NEW!) by ThePriest909

Acezorz, due to the large size of those "visions" I had to remove SOME of them from the final release. Those bik videos can start from 50Mb and end up to 150/200Mb or higher depending on the original video file. That could have been a major uploading/downloading issue. The complete file is allready too big for many host-sites (640mb-compressed) I might re-work those cut-scenes and upload them as extra material for the game. Thanks!
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  #17  
Old January 28th, 2009
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Default Re: [RELz] GATES TO AESGAARD 2 (NEW!) by ThePriest909

Very nice mod. I'm downloading it now!
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  #18  
Old February 1st, 2009
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Default Re: [RELz] GATES TO AESGAARD 2 (NEW!) by ThePriest909

(At the top of the stairs to the iron gate look at your right side of the gate. there's a small level) there are no stairs and i am using midas ice walk spell to travel high and low but still there is no lever nor stairs anywhere is there a photo of this stair and lever or is there a bug in my install please help me out for the best mod i am playing.
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  #19  
Old February 1st, 2009
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Default Re: [RELz] GATES TO AESGAARD 2 (NEW!) by ThePriest909

am i the only one stuck at this point
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  #20  
Old February 1st, 2009
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Default Re: [RELz] GATES TO AESGAARD 2 (NEW!) by ThePriest909

should i click photos of that point and send to you ? whatever it takes to help me out right
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