Mod Request Thread

This is a discussion on Mod Request Thread within the ES Modding, Mapping and Editing forums, part of the The Elder Scrolls Series category; hummm... techincally u can get the anims by exporting them from the .bsa files, but u can only make idle ...

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  #81  
Old August 12th, 2006
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Default Re: Mod Request Thread

hummm... techincally u can get the anims by exporting them from the .bsa files, but u can only make idle animations, i.e. things like npc's drinking beer or reading books, no weapon idle anims. and the dragon only has like 1 animation, and thats what it does in the *censored for no spoiler warning)
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  #82  
Old August 13th, 2006
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Default Re: Mod Request Thread

I noticed when using staffs they often have a lunging effect when they cast spells, maybe that can be a power attack or a ending move of a combo like in swords. I believe importint the anims is theoretically possible, providing (not sure if Morrowind uses different filing system, only got the Xbox version) that we convert the files to match DDS models i.e person holding spear.
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  #83  
Old August 13th, 2006
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Default Re: Mod Request Thread

has there been any news on the StarWars mod progress? has it been shut due to copyright like the Lord of the Rings mod for oblivion and the older one for morrowind?
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  #84  
Old August 13th, 2006
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Default Re: Mod Request Thread

I really would like to see a HUGE mod that creates at least 8 extra twons, 3 fortresses, 2 imperial outposts, 2 goblin outposts that take on the imperial outposts, a wall in a sewer system that you have to find that will lead to a goblin war factory... Basically a huge mod that MAKES tons of NPC addons, and locations... Also make new models for guards, goblins, etc.. and their npcs...
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  #85  
Old August 13th, 2006
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Default Re: Mod Request Thread

they would have to move into another country to do that. if u want all that just wait till the next game. by the time some1 makes a mod that big the next game in the series will probably b close to commin out.
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  #86  
Old August 14th, 2006
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Default Re: Mod Request Thread

ok i got a couple..

1. dragons. the big, ugly, mean kind.
2. npcs picking up dropped items.
3. soul gems carrying A LOT of souls, if not infinite.
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  #87  
Old August 14th, 2006
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Default Re: Mod Request Thread

NPCs do pick up dropped items.
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  #88  
Old August 15th, 2006
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Default Re: Mod Request Thread

Quote:
Originally Posted by The_Shaman
And sorry to double post but please can you tell me where that duel wield mod is? Been looking for it for awile now lol.

http://planetelderscrolls.gamespy.co....Detail&id=783

this is the latest version. Though it adds a blade that acts like a shield, so it doesnt do damage. But thats good enough for me ^^.

Quote:
has there been any news on the StarWars mod progress? has it been shut due to copyright like the Lord of the Rings mod for oblivion and the older one for morrowind?
ZOMGWTFBBQBATMAN Star Wars mod? . Where!?



I would actually like to see a crossbow in the game, I always like those ^^.
Or a mod so you can use weapons on your horse =P.
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  #89  
Old August 15th, 2006
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Default Re: Mod Request Thread

ooooo weapons on horses, i like the way you think! maybe spells and being able to kick people with ur spurs, like samurai did in wartime. that would be awesome.
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  #90  
Old August 15th, 2006
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Default Re: Mod Request Thread

There is a star wars/jedi mod, but the maker has gone AWOL for a week, so it might not ever get done.

Quote:
hummm... techincally u can get the anims by exporting them from the .bsa files, but u can only make idle animations, i.e. things like npc's drinking beer or reading books, no weapon idle anims. and the dragon only has like 1 animation, and thats what it does in the *censored for no spoiler warning)
Like I said, spears (crossbows, horseback fighting, etc) would require new animations, which are not possible to get at the moment.
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