please list any things you think should be in foc.
1.the ability for a civilised planet to build ambassodors and liberate a planet from a faction.
2. to allow units to gain xp for units like ambassadors,bounty hunters smugglers for the task they are given and if its exp to low they would fail.
3.To use an empty transport and ram in into a ship {rebels only}.
4.Have it so you have to repair your ships except if the battle is on a shipyard planet{Corellia,Bestine,Fondor,Kuat,Sullust,Dac,et c,}
5.To train body guards to protect ambassoders unless the the bounty hunter high exp.
6.The abilility to retrain units, to give them extra exp.
7.To be able to gather propaganda using spies and ambassadors to help liberate planets.
8.To be allowed to have 3 secondary space slots and use it to build shipyards, astreroid mining stations,long rang scanners,gravity well stations, or a laser denfense grid.
the laser defense grid is a good idea, also i think that there should be something like that but except the lasers are really powerful like ground turbolasers
Based upon suggestions for Eaw & FoC, it sounds like people really want an updated form of Supremacy (AKA Rebellion). If anyone doesn't recognise that game, it is an old game that was more open-ended than EaW, more freedom but no ground battles that u could control & more complex resource management - it had resource management as opposed to a constant income.
hmm, we can do that through mods, increase the amount of things you can build in space, AGD has shipyards, outpost, and all sorts of junk, maybe in light of this suggestion V4 will increase the # of buidlings you can put in space we are also working on an orbital laser defense grid aswell
"Sir!, Finishing this Mod"
AGD Mod Leader, Coder, Modeler, Icon-er, Re-skinner, and Particle Editor http://agd.swmodding.com
also i think that any group of planets with trade routes should have merchant fleets that use traderoutes to the factions capital to give units and more money and a MAJOR AI FIX!
once again, i will do that, i dont quite understand the trade route idea, but the 4 capital planets will have a HIGH income, and the AI will be improved
"Sir!, Finishing this Mod"
AGD Mod Leader, Coder, Modeler, Icon-er, Re-skinner, and Particle Editor http://agd.swmodding.com
merchant fleets will commerce with planets starting from the capital to any planet with a trade route aslong as the planet has a mining fac or a merchant dock
Jedi Knight II: Jedi Outcast General Yib-Yab (Off Topic)
5
August 13th, 2002 04:03 AM
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