3232952
Re: [EF2] Question...
Chrissstrahl
September 23rd, 2006 12:31 PM
Yes, and you can also edit the bsp, you need just a good Powerfull Editor, such as Notepad2.
As long as you don't alter the map it self, just the script objects it shoud work fine.
You can also use $scriptoject.remove(); to remove stuff(script objects) on the map u don't wana have.... there...
And if you wana spawn something there, you shoud use a verctor system.
You can get teh vectors by writing them down while ur on the map, by using that script:
//##########################
//Test Script (never tested)
//##########################
//VARS
vector = possi
//DECLARE
void main();
void gimmePosition();
//MAIN thread
void main()
{
thread gimmePosition();
}
//Return my Possition
void gimmePosition()
{
while(1)
{
possi = $player.getorigin();
cprint=("Your Position: " + possi );
}
}
//Eof
WARNING:
Did never try that script but if teher is no typo or error it shoud work...
Maybe it's better to integrate that script in the mission script and get th e possition during the missions, just to make sure there are no unexpected surprices...