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Elite Force 1 and 2 General Yib-Yab (Off Topic)
Discuss anything related to Elite Force 1 & 2 here.

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3151655
[EF2] Question...
Bobitza91
August 24th, 2006 09:19 AM
Does anyone know any mod that allows you to walk freely on the Enterprise after game completion? Or something simillar to that? (Not something like a MP map)... So you can use the Turbolift to go to different decks...
3151881
Re: [EF2] Question...
Pille
August 24th, 2006 11:32 AM
The tour mode for the game was unfortunately never realized.
3178048
Re: [EF2] Question...
AdmiralHocking
September 1st, 2006 03:03 PM
Its a shame that they couldn't release the maps. Mabey in 20 years when the title gets abandoned or somthing like that we will see them. Not that thay helps.
3227362
Re: [EF2] Question...
Chrissstrahl
September 20th, 2006 09:29 PM
well, it soud be possible to make a lil mod wich alows you to create a tour mode i have a few ideas and i think i got the know how to manage this, but such a big project woud need at last 3 or more ppl wich are familar with sripting and willing to work together, but it is possible.

Plz everyone don't say it's not possible, it is belive me i've tryed that before and it worked...
3227778
Re: [EF2] Question...
AdmiralHocking
September 21st, 2006 04:43 AM
Sounds interesting Chriss. Would that use the maps from SP and use scripts to alter the way the game uses them?
3232952
Re: [EF2] Question...
Chrissstrahl
September 23rd, 2006 12:31 PM
Yes, and you can also edit the bsp, you need just a good Powerfull Editor, such as Notepad2.
As long as you don't alter the map it self, just the script objects it shoud work fine.
You can also use $scriptoject.remove(); to remove stuff(script objects) on the map u don't wana have.... there...
And if you wana spawn something there, you shoud use a verctor system.
You can get teh vectors by writing them down while ur on the map, by using that script:


//##########################
//Test Script (never tested)
//##########################

//VARS
vector = possi

//DECLARE
void main();
void gimmePosition();

//MAIN thread
void main()
{
thread gimmePosition();
}

//Return my Possition
void gimmePosition()
{
while(1)
{
possi = $player.getorigin();
cprint=("Your Position: " + possi );
}
}
//Eof


WARNING:
Did never try that script but if teher is no typo or error it shoud work...

Maybe it's better to integrate that script in the mission script and get th e possition during the missions, just to make sure there are no unexpected surprices...
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Re: [EF2] Question...
AdmiralHocking
September 23rd, 2006 01:25 PM
This is very interesting Chriss, I wouldnt have even imagined that.
3234326
Re: [EF2] Question...
Chrissstrahl
September 24th, 2006 12:04 AM
Well, i told you i'm a scripter not a mapper, i think in scripting mode, mappers think in mapping mode, everyone think in that way he/she is used to
3235069
Re: [EF2] Question...
Patrick_Mollohan
September 24th, 2006 08:20 AM
Maybe someone with the Elite Force 1 expansion pack can make a mod out of the virtual Voyager.
3235540
Re: [EF2] Question...
AdmiralHocking
September 24th, 2006 11:41 AM
Well considering that all of the EF1 sources have been released then it shouldnt be too hard. But the demand isnt high enough...plus EF1 is too old now. Hense why we work on EF2 and the topic of this thread is EF2.
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