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-   -   [EF2] Question... (http://forums.filefront.com/elite-force-1-2-general-discussion/273543-ef2-question.html)

Bobitza91 August 24th, 2006 09:19 AM

[EF2] Question...
 
Does anyone know any mod that allows you to walk freely on the Enterprise after game completion? Or something simillar to that? (Not something like a MP map)... So you can use the Turbolift to go to different decks...

Pille August 24th, 2006 11:32 AM

Re: [EF2] Question...
 
The tour mode for the game was unfortunately never realized.

AdmiralHocking September 1st, 2006 03:03 PM

Re: [EF2] Question...
 
Its a shame that they couldn't release the maps. Mabey in 20 years when the title gets abandoned or somthing like that we will see them. Not that thay helps.

Chrissstrahl September 20th, 2006 09:29 PM

Re: [EF2] Question...
 
well, it soud be possible to make a lil mod wich alows you to create a tour mode i have a few ideas and i think i got the know how to manage this, but such a big project woud need at last 3 or more ppl wich are familar with sripting and willing to work together, but it is possible.

Plz everyone don't say it's not possible, it is belive me i've tryed that before and it worked...

AdmiralHocking September 21st, 2006 04:43 AM

Re: [EF2] Question...
 
Sounds interesting Chriss. Would that use the maps from SP and use scripts to alter the way the game uses them?

Chrissstrahl September 23rd, 2006 12:31 PM

Re: [EF2] Question...
 
Yes, and you can also edit the bsp, you need just a good Powerfull Editor, such as Notepad2.
As long as you don't alter the map it self, just the script objects it shoud work fine.
You can also use $scriptoject.remove(); to remove stuff(script objects) on the map u don't wana have.... there...
And if you wana spawn something there, you shoud use a verctor system.
You can get teh vectors by writing them down while ur on the map, by using that script:


//##########################
//Test Script (never tested)
//##########################

//VARS
vector = possi

//DECLARE
void main();
void gimmePosition();

//MAIN thread
void main()
{
thread gimmePosition();
}

//Return my Possition
void gimmePosition()
{
while(1)
{
possi = $player.getorigin();
cprint=("Your Position: " + possi );
}
}
//Eof


WARNING:
Did never try that script but if teher is no typo or error it shoud work...

Maybe it's better to integrate that script in the mission script and get th e possition during the missions, just to make sure there are no unexpected surprices...

AdmiralHocking September 23rd, 2006 01:25 PM

Re: [EF2] Question...
 
This is very interesting Chriss, I wouldnt have even imagined that.

Chrissstrahl September 24th, 2006 12:04 AM

Re: [EF2] Question...
 
Well, i told you i'm a scripter not a mapper, i think in scripting mode, mappers think in mapping mode, everyone think in that way he/she is used to :D

Patrick_Mollohan September 24th, 2006 08:20 AM

Re: [EF2] Question...
 
Maybe someone with the Elite Force 1 expansion pack can make a mod out of the virtual Voyager.

AdmiralHocking September 24th, 2006 11:41 AM

Re: [EF2] Question...
 
Well considering that all of the EF1 sources have been released then it shouldnt be too hard. But the demand isnt high enough...plus EF1 is too old now. Hense why we work on EF2 and the topic of this thread is EF2. ;)

Patrick_Mollohan September 24th, 2006 01:20 PM

Re: [EF2] Question...
 
Yes, but I'm saying to use the Virtual Voyager feature and convert it into a mod FOR EF2. Just a suggestion.

AdmiralHocking September 24th, 2006 02:07 PM

Re: [EF2] Question...
 
That is illegal. It is against the law to take somthing from one game and put in another. (not counting community made properties)

Chrissstrahl September 24th, 2006 05:09 PM

Re: [EF2] Question...
 
I'm not sure if it is illegal, but that sux a ef1 map imported to ef2 looks realy ugly, there are a few maps from ef1 in ef2 imported by fans and this maps are very ugly and a lil unhandy in teh ef2 engine...

Pille September 26th, 2006 04:06 AM

Re: [EF2] Question...
 
It is illegal, the network administration and I have made our point pretty clear there in a previous topic.

Chrissstrahl October 23rd, 2006 07:34 PM

Re: [EF2] Question...
 
1 Attachment(s)
Here my Script tested and complete with a map....
As attachment...



//----------------------------------------------------------------------
//----------------------------------------------------------------------
//
// EF2 Map Script File
//
// Map: mp_shuttle
// Script By: Christian Strahl (Chrissstrahl)
// Geometry By: Christain Strahl (Chrissstrahl)
// Created on: ??/Oct/2006
// Version: 3.0 pre/alpa
//
// Feedback: chrissstrahl[€]yahoo.de
// Website: www.hazardmodding.chrissstrahl.de
// Organisation: HazardModding
//
// ABOUT THE SCRIPT
// ################################################## ###################
// Print Position To Consol - Script 02:09 24.10.2006 [CET]
// I did use a early version of my map mp_shuttle for demonstration.
// Your Position will be printed into the console each 5 secounds...
//----------------------------------------------------------------------
//----------------------------------------------------------------------


// Definie Start Vars
//----------------------------------------------------------------------
// Definie them at first so each included script can read them.
// Do not type the vars in Lowerchase, this makes you harder to find them.
//----------------------------------------------------------------------
float refresh = 5;
vector possi;
string possiX;
string possiY;
string possiZ;


//Declare the script functions
//----------------------------------------------------------------------
// So you can call each function from each position in the script
// If you do so, you can save you a lot time by simplier scripting
//----------------------------------------------------------------------
void main();
void gimmePosition();


// main()
//----------------------------------------------------------------------
// Here you can put stuff in wich shoud start on map loading
// If you wana have a thread keep running you shoud better
// Start a new Thread and not use this one!!!
//----------------------------------------------------------------------
void main()
{
thread gimmePosition();
}


// gimmePosition()
//----------------------------------------------------------------------
// Prints the players position to the Console
//----------------------------------------------------------------------
void gimmePosition()
{
while(1)
{
possi = $player.getorigin();
possiX = vectorgetx( $player.getorigin() );
possiY = vectorgety( $player.getorigin() );
possiZ = vectorgetz( $player.getorigin() );
print("Your Position\n");
print("-----------------------------------------------\n");
print("X:" + possiX);
print(", Y:" + possiY);
print(", Z:" + possiZ);
print("\n-----------------------------------------------\n");
wait(refresh);
}
}
//Eof (NOTE: This EMPTY line below is required at each script file, dono why!)

Zephyrkage22 October 25th, 2006 12:46 PM

Re: [EF2] Question...
 
I just want to add that this is VERY possible- we've successfully gotten to an attrexian colony map on an online multiplayer server one time. :D

Chrissstrahl October 25th, 2006 01:29 PM

Re: [EF2] Question...
 
Just to keep you guys here up to date, thats what i wrote in Zypers forum.


- You don't need accutly to mod the game it self, just the maps.
- You can change the missions scripts and maps for the SP maps to make them working in coops mode.
- You can delete all cinematics cuz cienematics are in the map script.
- You can spawn weapons and other stuff on the map, you can spawn almost everything without editing the map.
- You need to know how to programm in C++.
- You can even alter scripts on MAC pc's heres a good powerfull editor http://www.barebones.com/products/bbedit/ (its not freeware!).
- There are no Spawnpoints on SP maps for Multiplayer missions, you have to spawn them on the maps via script or what ever.
- I've made a script wich can automaticly detect if the game runs in sp or mp mode, this can help you out with a few problems later. You Can find it on www.hazardmodding.chrissstrahl.de sp_mp_detection"direct download".
- For windows you can find many editors, tow good of them are: Notepad2 and Notepad++.

Chrissstrahl November 8th, 2006 12:11 PM

Re: [EF2] Question...
 
Okay, heres a lil update:
- The EF2 maps for sp don't have mp-spawnpoints, with out those all players start at teh location 0.0.0 on the map, on some maps this location is out of the map in the void, and so you start falling off...
- I don't know how i've managed this spawnpoint issue before but i was not able to figure it out again.
- You can warp a players to any position, maybe this helps in future projects.
- You can add and remove all Entitys wich are accesable from script, also those with out targetname!
- You can use the most commands for multiplayer/RPG Maps.
- The EF2 engine and models are very moddable ;)


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