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Oscuro's Oblivion Overhaul Mod (OOO) Guide

This is a discussion on Oscuro's Oblivion Overhaul Mod (OOO) Guide within the The Elder Scrolls General Discussion forums, part of the The Elder Scrolls Series category; Originally Posted by Genericname5632 Try saying "player.moveto 000A564E" or "player.moveto 00035703". If it doesn't work, then I don't know what ...

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  #21  
Old March 4th, 2009
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Default Re: Oscuro's Oblivion Overhaul Mod (OOO) Guide

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Try saying "player.moveto 000A564E" or "player.moveto 00035703". If it doesn't work, then I don't know what to do, because all the console commands i was going to suggest mean you have to have a reference.
Well I managed to read another guide from somewhere else and it stated to go NW of Mora's Shrine and that's what I did and I found the encampment that way yet I am still looking for the other encampments where the Dragon Armor is located at though so any assistance on that topic would be appreciated as well. Thanks for the help regardless Genericname5632.
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  #22  
Old March 7th, 2009
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Sorry I thought nobody posted in this thread anymore. I didn't know I'd suddenly get this many posts in a couple days. I guess I'm too late to help though. I guess when I said to ".... click on Blackwood Company Hall in Leyawin and type 'unlock'." I forgot to say to click on the door, not the building. I remember that I was typing fast so I probably left some words out. If there's anything else you have trouble with, let me know. I'll start checking this thread more often now.
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  #23  
Old March 9th, 2009
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Sorry I thought nobody posted in this thread anymore. I didn't know I'd suddenly get this many posts in a couple days. I guess I'm too late to help though. I guess when I said to ".... click on Blackwood Company Hall in Leyawin and type 'unlock'." I forgot to say to click on the door, not the building. I remember that I was typing fast so I probably left some words out. If there's anything else you have trouble with, let me know. I'll start checking this thread more often now.
Alright, I appreciate it Assassin. I am having trouble completing the Slavers and Smugglers quest, I have freed the Prisoners from the Collapsed Mine and Nayon Camp or Seran camp (I forget which one was it) . And I don't know what to do next, if you can please help me out with this quest here, I would really appreciate it. Once again thanks Assassin.
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  #24  
Old March 11th, 2009
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Keep in mind that I did the quest last year or something like that so my description won't be incredibly accurate like it was when I made that huge post on the first page with those guides to all those quests. You can refer back to that post and find the guide to that quest if you like, but I'll explain it here:

Once you've freed them, they will take off on their own back to their home cave. You just have to escort them and keep them out of danger. Once they're in the cave, you either still have to escort them yourself to a certain spot in the cave, which does not have a quest marker, or you have to follow them. But what confuses me is when you said you freed slaves from both a cave and a camp. I don't know what happens next if you free two sets of slaves without escorting the first back to their home cave first, but based on what I know of they do when you free them, I'm guessing they're at the entrance to their home cave waiting for you to escort them to where that quest marker is. If not, they might be still in the cave you rescued them from, though that is unlikely. They also might be dead from an attack by some creature, like a Bog Ogre, Jaguar, possibly a group of Prowler Wolves, or maybe even Bandits or other Slavers. In which case you could just simply type "resurrect" after you click on the corpses of the slaves using the tilde (~) key to open the console. The even of them being killed is also highly unlikely. The slaves are fast and can outrun anything that tries to kill them. They won't stop and attack, but they probably will arrive at their home cave without dying. They only real danger to them is fall damage. They don't take very good paths so they fall a lot. This could weaken them and make it easier for creatures to kill them. They all can make it to their home cave by taking nothing but fall damage and maybe some enemy damage.

So anyway, the following caves house slaves: Blood Clot Cave, Gloom Way Cave, and Red Gill Cave. There's also Drowned Hopes Cave, but this is not a vital cave, as there is no slaves that you can free that live in this cave. Check the first three mentioned caves for the group of slaves that you rescued. I probably gave you more information then you needed, but can't be to careful now can we? Let me know if you still need help. Again I'm sorry if this didn't help as much as I wanted it to. I did the quest a long time ago and I don't remember exactly how it went. I'll start Oblivion up and take a look at it myself and see if there's anything else I can find to help. Good luck!
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  #25  
Old March 11th, 2009
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Default Re: Oscuro's Oblivion Overhaul Mod (OOO) Guide

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Alright, thanks for explaining it Kiergo, I really appreciate it, I now know what it means thanks to you, unfortunatly I didn't see Ri'zakar's body spawn in his room unfortunatly yet I wonder if there is any other way to get the Cuirass. Oh well, I can live with it but I still wonder if there is any other way to get the Cuirass somehow but regardless thanks for your assistance Kiergo, I really appreciated it. Also I don't really know where the Skyrim Bandits HQ is and I looked to where Assassin said to look which is above the "T" in the Map Area but I didn't find it anywhere. could someone possibly put an image up where it shows on the map where the HQ is positioned? I would appreciate it.
Aha, I have discovered how to get to Ri'zakar. Type prid 000a564e in the console. Then say enable, then type resurrect, and then say player.moveto 000a564e. It worked for me.
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  #26  
Old March 11th, 2009
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Default Re: Oscuro's Oblivion Overhaul Mod (OOO) Guide

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Originally Posted by Assassin634 View Post
Keep in mind that I did the quest last year or something like that so my description won't be incredibly accurate like it was when I made that huge post on the first page with those guides to all those quests. You can refer back to that post and find the guide to that quest if you like, but I'll explain it here:

Once you've freed them, they will take off on their own back to their home cave. You just have to escort them and keep them out of danger. Once they're in the cave, you either still have to escort them yourself to a certain spot in the cave, which does not have a quest marker, or you have to follow them. But what confuses me is when you said you freed slaves from both a cave and a camp. I don't know what happens next if you free two sets of slaves without escorting the first back to their home cave first, but based on what I know of they do when you free them, I'm guessing they're at the entrance to their home cave waiting for you to escort them to where that quest marker is. If not, they might be still in the cave you rescued them from, though that is unlikely. They also might be dead from an attack by some creature, like a Bog Ogre, Jaguar, possibly a group of Prowler Wolves, or maybe even Bandits or other Slavers. In which case you could just simply type "resurrect" after you click on the corpses of the slaves using the tilde (~) key to open the console. The even of them being killed is also highly unlikely. The slaves are fast and can outrun anything that tries to kill them. They won't stop and attack, but they probably will arrive at their home cave without dying. They only real danger to them is fall damage. They don't take very good paths so they fall a lot. This could weaken them and make it easier for creatures to kill them. They all can make it to their home cave by taking nothing but fall damage and maybe some enemy damage.

So anyway, the following caves house slaves: Blood Clot Cave, Gloom Way Cave, and Red Gill Cave. There's also Drowned Hopes Cave, but this is not a vital cave, as there is no slaves that you can free that live in this cave. Check the first three mentioned caves for the group of slaves that you rescued. I probably gave you more information then you needed, but can't be to careful now can we? Let me know if you still need help. Again I'm sorry if this didn't help as much as I wanted it to. I did the quest a long time ago and I don't remember exactly how it went. I'll start Oblivion up and take a look at it myself and see if there's anything else I can find to help. Good luck!
Well I already freed the prisoners that were in the Collapsed Mine and at the Seran or Nayon Camp (Once again I forget which of those camps held the Prisoner Pen ^^; ) and verified that the quest said that both groups were safge but I have yet to figure out where the last Prisoner Leader is as is the supposed last Prisoner Pen could be since my theory is the the three Slaver leaders are holding three groups of Argonian Slaves in three Pens, I have freed two groups now but I have yet to find the last Prisoner Pen and leader to deal with so if you can help out with finding the last Slaver Leader and Pen to free I would be most appreciative and don't worry about spoiling it since I don't mind spoilers of this quest at all.
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  #27  
Old March 12th, 2009
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Sorry for double-posting but when I tried to edit my last post the option to edit it expired I guess so I couldn't edit my last post. Anyways, I just wanted add my extra thanks for telling me how to get the rest of the Dragon Armor Set genericname5632, I followed your instructions and it worked! I of course had to fight Ri'zakar once again but I didn't mind it since it just made further progress for the armor and sword levels that my character is trying to level up and it wasn't as hard to beat him unlike it was for the first encounter with him, all in all I really appreciate you helping me out on how to get the last pieces of the Dragon Armor Set genericname5632 . I really appreciate it.
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  #28  
Old April 4th, 2009
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I don't remember exactly where all the slave pens were. I do know that they aren't in any forts or Ayleid Ruins. They're either in a cave, mine, or in the outside world. I'll start up Oblivion and look for them for you. I believe there is one in the outside world and two in separate caves. If I remember correctly the caves with the prisoners are somewhere in the northern part of Blackwood.

And so you got all of the Dragon armor now? You got the sword, clayemore, and bow right? The bow was kind of hard to find, I'm just making sure you found it. There's also the cape, so make sure you get that too if you don't already have it.
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  #29  
Old May 7th, 2009
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Default Re: Oscuro's Oblivion Overhaul Mod (OOO) Guide

OK, quick question... do any of the OOO quests have hammers comparable to some of the swords that were added such as Light of the Dawn?
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  #30  
Old May 7th, 2009
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I don't think so. But I could be wrong, like I said, it was while back when I got everything in OOO. If I understood you right, then I don't think there are any uber-blunt weapons you get as a reward like you do Light of Dawn. There are special blunt weapons you can find, but they're not quest related. In the Knights of the Thorn lodge just outside Cheydinhal's west gate, you will find a winged greatmace, which is a two-handed blunt weapon. I believe it's on the top floor. If I remember/find anything else, I'll tell you. And if you like that winged greatmace, I'll try and see if I can remember where any other of the winged weapons are, or any other similar blunt weapons.
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