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[DC] The game crashes After I've installed DoW, WA and DC in Windows Vista the games crashes often no matter if it's the campaign or skirmish mode. What kind of information do I have to post? When it crashes it's the whole computer crashing and it makes a strange "nnnnn" sound. Thanks for any help. |
Re: [DC] The game crashes Your hardware configuration would be nice. Also did it crash before vista..? |
Re: [DC] The game crashes I have an AMD 4000+ processor, Realtek motherboard, Radeon X800 XT. And no it didn't crash a single time when installed on XP as far as I can remember. |
Re: [DC] The game crashes As many people have siad before windows vista isnt the best computer operating system. but i really dont see any problem. If you go to you dc directory can you find a readme called 'warnings' and copy the contents here please. if there isnt one then i havent a clue what to tell you. other then switch back to xp and wait till windows vista ACTUALLY becomes full operational. |
Re: [DC] The game crashes i have windows vista and DoW WA and DC and it never crashed on me even though i got vista when it came out |
Re: [DC] The game crashes I think I'm going to stay with Vista though I can't play Supreme Commander 100% correct either. Here's what in the warning file: 00:14:19.45 DARKCRUSADE started at 2008-04-10 00:14 00:14:19.45 OS NT 6.0, 2046MB Physical Memory 00:14:19.45 RUN-OPTIONS 00:14:19.45 WORKING-DIR D:\spil\THQ\Dawn of War - Dark Crusade 00:14:19.45 USER Christian 00:14:19.45 00:14:22.08 MATHBOX -- Version=5, Cpu=AMD Athlon 64:f=15,m=7, Mode=SSE 00:14:22.08 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data' 00:14:22.08 GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'. 00:14:22.08 GAME -- Warhammer, 1.2, Build 96815 00:14:22.08 GAME -- Available memory: 2045MB RAM, 4274MB Pagefile 00:14:22.08 State::State - set socket send buffer to 131072 00:14:22.08 State::State - set socket receive buffer to 131072 00:14:22.08 HostState - 192.168.1.100:6112 / 192.168.1.100:6112 00:14:22.08 Session : Now Host 00:14:22.08 Session : We are now a Host 00:14:22.08 PeerState - 192.168.1.100:6112 / 192.168.1.100:6112 00:14:22.08 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112 00:14:22.08 GSTransport::Connect - GT2AddressError 00:14:22.08 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32] 00:14:22.08 SPDx9 -- Driver Name = atiumdag.dll Device = \\.\DISPLAY1 Desc = RADEON X800 XT Platinum Edition 00:14:22.08 SPDx9 -- Driver Vendor = 0x1002 Device = 0x554A SubSys = 0x00421043 Rev = 0x0000 00:14:22.08 SPDx9 -- Driver Version Product = 0x0007 Version = 0x000E SubVersion = 0x000A Build = 0x0214 (532) 00:14:22.08 SPDx9 -- Driver GUID = {D7B71EE2-160A-11CF-E771-4820A1C2CA35} 00:14:22.08 SPOOGE -- 1004.00MB available texture memory 00:14:22.08 SPOOGE -- 1004.00MB available texture memory 00:14:22.08 GAME -- Beginning FE 00:14:22.15 MOVIE -- Opening movie 'movies:dxp_relic_intro.lua' 00:14:23.94 MOVIE -- Closing movie 'movies:dxp_relic_intro.lua' 00:14:23.94 MOVIE -- Opening movie 'movies:nvidia_logo.lua' 00:14:24.42 MOVIE -- Closing movie 'movies:nvidia_logo.lua' 00:14:24.42 MOVIE -- Opening movie 'movies:dow_intro.lua' 00:14:24.82 MOVIE -- Closing movie 'movies:dow_intro.lua' 00:14:24.82 FE -- Loading front end. 00:14:24.82 FE -- Cursor hidden. 00:14:26.64 MOD -- Initializing Mod dxp2, 1.0 00:14:26.64 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga' 00:14:26.64 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'. 00:14:26.64 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'. 00:14:26.64 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'. 00:14:26.64 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'. 00:14:26.64 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'. 00:14:26.64 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'. 00:14:26.64 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'. 00:14:26.64 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'. 00:14:26.64 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'. 00:14:28.49 GAME -- Using player profile Chaospling 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\AUTORESOLVE.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\AUTORESOLVE.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\FontDecor.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\ToolTip.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\CAMPAIGNNUGGET.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\CAMPAIGNNUGGET.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\COMMANDERSCREEN.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\COMMANDERSCREEN.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\METAMAP.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\METAMAP.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\FontHead.gfx 00:14:33.66 RENDER ANIM -- Dummy: Unable to open file! 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\MESSAGEBOX.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\MESSAGEBOX.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\RACESELECTION.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\RACESELECTION.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\REINFORCESCREEN.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\REINFORCESCREEN.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\LOADSAVE.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\LOADSAVE.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\HISTORY.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\HISTORY.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\REWARDSLOSSESSCREEN.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\REWARDSLOSSESSCREEN.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\WARGEAR.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\WARGEAR.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\SELECTDIFFICULTYSCREEN.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\SELECTDIFFICULTYSCREEN.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\METAMAP_MAINMENU.gfx 00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\METAMAP_MAINMENU.gfx 00:14:40.09 APP -- Game Load 00:14:40.09 GAME -- Ending FE 00:14:40.09 GAME -- Shutdown play 00:14:40.09 GAME -- Beginning FE 00:14:40.21 APP -- Game Start 00:14:40.21 GAME -- Ending FE 00:14:40.21 GAME -- Shutdown play 00:14:40.21 GAME -- Beginning single player mission 'savegame4' (5 Computers) 00:14:40.21 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx 00:14:40.21 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx 00:14:40.21 GAME -- Initializing sync checking... 00:14:40.25 GAME -- Initializing FX Manager... 00:14:40.25 GAME -- Initializing Rendering Systems... 00:14:40.26 GAME -- Initializing NISLets... 00:14:40.30 GAME -- Initializing World Blueprints... 00:14:40.30 GAME -- Initializing Scene Graph... 00:14:40.31 GAME -- Initializing MOD systems... 00:14:43.43 GAME -- Initializing Session... 00:14:43.43 GAME -- Initializing Players... 00:14:43.46 GAME -- Initializing SCAR (Pre-Sim) systems... 00:14:43.55 GAME -- Initializing Team Colour Systems... 00:14:44.85 GAME -- Preloading all models... 00:14:45.45 GAME -- Applying Team Colours... 00:14:45.81 GAME -- Initializing UI... 00:14:45.81 GAME -- Initializing LUA... 00:14:45.82 GAME -- Initializing SCAR (Post SIM)... 00:14:53.04 GAME -- Precaching Events... 00:14:53.04 GAME -- Initializing Sim-Vis Handlers... 00:14:53.40 GAME -- Initializing AI... 00:14:53.40 GAME -- Initializing SCAR... 00:14:54.63 GAME -- Preparing Sim-Vis... 00:14:54.63 GAME -- Initializing Meta Map (Post Load)... 00:14:54.63 SIM -- Setting SyncErrorChecking level to Low 00:14:54.63 GAME -- Local player (Chaospling, 0) finished loading (b1fd9816) (14 seconds) 00:14:57.09 GAME -- Starting mission... 00:16:36.69 GAME -- SimulationController::Pause 0 00:16:37.90 GAME -- SimulationController::Pause 1 00:16:48.44 GAME -- SimulationController::Pause 1 00:21:28.46 GAME -- SimulationController::Pause 0 00:21:31.01 GAME -- SimulationController::Pause 1 00:21:38.65 GAME -- SimulationController::Pause 1 00:24:55.05 GAME -- SimulationController::Pause 0 00:24:57.87 GAME -- SimulationController::Pause 1 00:25:06.54 GAME -- SimulationController::Pause 1 00:27:10.28 GAME -- SimulationController::Pause 0 00:27:12.51 GAME -- SimulationController::Pause 1 00:27:19.23 GAME -- SimulationController::Pause 1 00:37:36.16 GAME -- SimulationController::Pause 0 00:37:39.00 GAME -- SimulationController::Pause 1 00:37:45.93 GAME -- SimulationController::Pause 1 00:38:30.09 MOD -- Game Over at frame 17407 00:38:32.20 APP -- Game Stop 00:38:32.20 GAME -- Ending mission (Game over) 00:38:32.20 GAME -- Resetting SIM... 00:38:32.20 GAME -- Beginning FE 00:38:34.62 RENDER ANIM -- Dummy: Unable to open file! 00:38:35.52 SwfWidgetAdaptor: Unknown ScaleForm event 'OnScreenEnterEnd'. 00:38:43.45 GFx -- loading file DATA:ART\UI\SWF\TUTORIAL_BOX.gfx 00:38:43.45 GFx -- loading file DATA:ART\UI\SWF\TUTORIAL_BOX.gfx 00:41:33.25 APP -- Game Start 00:41:33.25 GAME -- Ending FE 00:41:33.25 GAME -- Shutdown play 00:41:33.25 GAME -- Beginning skirmish mission '4P_JANUS_SAVANNAH' (1 Computers) 00:41:33.25 GAME -- Recording game 00:41:33.25 GAME -- Initializing sync checking... 00:41:33.31 GAME -- Initializing FX Manager... 00:41:33.31 GAME -- Initializing Rendering Systems... 00:41:33.31 GAME -- Initializing NISLets... 00:41:33.35 GAME -- Initializing World Blueprints... 00:41:33.35 GAME -- Initializing Scene Graph... 00:41:33.36 GAME -- Initializing MOD systems... 00:41:34.68 GAME -- Initializing Session... 00:41:34.68 GAME -- Initializing Players... 00:41:34.68 GAME -- Initializing SCAR (Pre-Sim) systems... 00:41:35.58 MOD -- Loading Win Condition(DATA:Scar/WinConditions/DESTROYHQ.SCAR) 00:41:35.59 GAME -- Initializing Team Colour Systems... 00:41:36.98 GAME -- Preloading all models... 00:41:37.29 GAME -- Applying Team Colours... 00:41:37.65 GAME -- Initializing UI... 00:41:37.65 GAME -- Initializing LUA... 00:41:37.66 GAME -- Initializing SCAR (Post SIM)... 00:41:44.21 GAME -- Precaching Events... 00:41:44.22 GAME -- Initializing Sim-Vis Handlers... 00:41:44.32 GAME -- Initializing music... 00:41:44.43 GAME -- Initializing AI... 00:41:44.43 GAME -- Initializing SCAR... 00:41:44.50 GAME -- Preparing Sim-Vis... 00:41:44.50 GAME -- Initializing Meta Map (Post Load)... 00:41:44.52 SIM -- Setting SyncErrorChecking level to Low 00:41:44.52 GAME -- Local player (Word Bearers Legion, 0) finished loading (50a3df75) (11 seconds) 00:41:46.74 GAME -- Starting mission... 00:41:48.33 GAME -- SimulationController::Pause 0 00:41:49.63 GAME -- SimulationController::Pause 1 00:42:02.77 GAME -- SimulationController::Pause 1 00:53:23.59 DynamicDecals -- Hit maximum number of decal indices or vertices 00:56:07.65 GAME -- SimulationController::Pause 0 00:56:16.42 GAME -- SimulationController::Pause 1 01:00:48.35 GAME -- SimulationController::Pause 0 01:00:54.23 GAME -- SimulationController::Pause 1 01:06:39.67 MOD -- Player Computer 1 has been killed (1)(frame 11711) 01:06:39.67 MOD -- Game Over at frame 11711 01:06:42.26 APP -- Game Stop 01:06:42.26 GAME -- Ending mission (Game over) 01:06:42.26 GAME -- Resetting SIM... 01:06:42.26 GAME -- Beginning FE 01:06:44.68 RENDER ANIM -- Dummy: Unable to open file! 01:06:45.51 SwfWidgetAdaptor: Unknown ScaleForm event 'OnScreenEnterEnd'. 01:10:59.16 APP -- Game Start 01:10:59.17 GAME -- Ending FE 01:10:59.17 GAME -- Shutdown play 01:10:59.17 GAME -- Beginning single player mission 'STRONGHOLD_NECRON' (7 Computers) 01:10:59.17 GAME -- Initializing sync checking... 01:10:59.21 GAME -- Initializing FX Manager... 01:10:59.21 GAME -- Initializing Rendering Systems... 01:10:59.22 GAME -- Initializing NISLets... 01:10:59.25 GAME -- Initializing World Blueprints... 01:10:59.26 GAME -- Initializing Scene Graph... 01:10:59.27 GAME -- Initializing MOD systems... 01:11:00.95 GAME -- Initializing Session... 01:11:00.95 GAME -- Initializing Players... 01:11:01.01 GAME -- Initializing SCAR (Pre-Sim) systems... 01:11:01.03 GAME -- Initializing Team Colour Systems... 01:11:03.93 GAME -- Preloading all models... 01:11:04.18 GAME -- Applying Team Colours... 01:11:04.55 GAME -- Initializing UI... 01:11:04.55 GAME -- Initializing LUA... 01:11:04.56 GAME -- Initializing SCAR (Post SIM)... 01:11:12.54 GAME -- Precaching Events... 01:11:12.55 GAME -- Initializing Sim-Vis Handlers... 01:11:13.02 GAME -- Initializing AI... 01:11:13.02 GAME -- Initializing SCAR... 01:11:13.16 GAME -- Preparing Sim-Vis... 01:11:13.16 GAME -- Initializing Meta Map (Post Load)... 01:11:13.16 SIM -- Setting SyncErrorChecking level to Low 01:11:13.16 GAME -- Local player (Chaospling, 0) finished loading (e1e6342a) (14 seconds) 01:11:30.07 GAME -- Starting mission... 01:14:39.44 GAME -- SimulationController::Pause 0 01:14:43.38 GAME -- SimulationController::Pause 1 01:15:49.45 GAME -- SimulationController::Pause 0 01:15:51.72 GAME -- SimulationController::Pause 1 01:15:57.05 GAME -- SimulationController::Pause 0 01:16:29.63 GAME -- SimulationController::Pause 1 01:16:39.80 GAME -- SimulationController::Pause 1 01:17:38.82 GAME -- SimulationController::Pause 0 01:17:42.37 GAME -- SimulationController::Pause 1 01:17:42.37 GAME -- Ending mission (?) 01:17:42.37 GAME -- Resetting SIM... 01:17:42.37 MOD -- Shutting down Mod 'dxp2'... 01:17:43.51 SPOOGE -- 989.00MB available texture memory 01:17:43.51 SPOOGE -- 989.00MB available texture memory 01:17:43.66 Application closed without errors Again thanks for your time. |
Re: [DC] The game crashes Hmm well this looks fine. It might be though SS not react well to a new environment. I'd wait for the patch to come out first. If the problem persists, then try some way to solve it. |
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