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Chaospling April 9th, 2008 01:37 PM

[DC] The game crashes
 
After I've installed DoW, WA and DC in Windows Vista the games crashes often no matter if it's the campaign or skirmish mode. What kind of information do I have to post? When it crashes it's the whole computer crashing and it makes a strange "nnnnn" sound.

Thanks for any help.

Junk angel April 9th, 2008 01:50 PM

Re: [DC] The game crashes
 
Your hardware configuration would be nice.
Also did it crash before vista..?

Chaospling April 9th, 2008 02:22 PM

Re: [DC] The game crashes
 
I have an AMD 4000+ processor, Realtek motherboard, Radeon X800 XT. And no it didn't crash a single time when installed on XP as far as I can remember.

Scotzmen April 9th, 2008 03:39 PM

Re: [DC] The game crashes
 
As many people have siad before windows vista isnt the best computer operating system. but i really dont see any problem. If you go to you dc directory can you find a readme called 'warnings' and copy the contents here please. if there isnt one then i havent a clue what to tell you. other then switch back to xp and wait till windows vista ACTUALLY becomes full operational.

Member 193091 April 9th, 2008 04:59 PM

Re: [DC] The game crashes
 
i have windows vista and DoW WA and DC and it never crashed on me even though i got vista when it came out

Chaospling April 10th, 2008 12:58 AM

Re: [DC] The game crashes
 
I think I'm going to stay with Vista though I can't play Supreme Commander 100% correct either.

Here's what in the warning file:

00:14:19.45 DARKCRUSADE started at 2008-04-10 00:14
00:14:19.45 OS NT 6.0, 2046MB Physical Memory
00:14:19.45 RUN-OPTIONS
00:14:19.45 WORKING-DIR D:\spil\THQ\Dawn of War - Dark Crusade
00:14:19.45 USER Christian
00:14:19.45
00:14:22.08 MATHBOX -- Version=5, Cpu=AMD Athlon 64:f=15,m=7, Mode=SSE
00:14:22.08 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data'
00:14:22.08 GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'.
00:14:22.08 GAME -- Warhammer, 1.2, Build 96815
00:14:22.08 GAME -- Available memory: 2045MB RAM, 4274MB Pagefile
00:14:22.08 State::State - set socket send buffer to 131072
00:14:22.08 State::State - set socket receive buffer to 131072
00:14:22.08 HostState - 192.168.1.100:6112 / 192.168.1.100:6112
00:14:22.08 Session : Now Host
00:14:22.08 Session : We are now a Host
00:14:22.08 PeerState - 192.168.1.100:6112 / 192.168.1.100:6112
00:14:22.08 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
00:14:22.08 GSTransport::Connect - GT2AddressError
00:14:22.08 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
00:14:22.08 SPDx9 -- Driver Name = atiumdag.dll Device = \\.\DISPLAY1 Desc = RADEON X800 XT Platinum Edition
00:14:22.08 SPDx9 -- Driver Vendor = 0x1002 Device = 0x554A SubSys = 0x00421043 Rev = 0x0000
00:14:22.08 SPDx9 -- Driver Version Product = 0x0007 Version = 0x000E SubVersion = 0x000A Build = 0x0214 (532)
00:14:22.08 SPDx9 -- Driver GUID = {D7B71EE2-160A-11CF-E771-4820A1C2CA35}
00:14:22.08 SPOOGE -- 1004.00MB available texture memory
00:14:22.08 SPOOGE -- 1004.00MB available texture memory
00:14:22.08 GAME -- Beginning FE
00:14:22.15 MOVIE -- Opening movie 'movies:dxp_relic_intro.lua'
00:14:23.94 MOVIE -- Closing movie 'movies:dxp_relic_intro.lua'
00:14:23.94 MOVIE -- Opening movie 'movies:nvidia_logo.lua'
00:14:24.42 MOVIE -- Closing movie 'movies:nvidia_logo.lua'
00:14:24.42 MOVIE -- Opening movie 'movies:dow_intro.lua'
00:14:24.82 MOVIE -- Closing movie 'movies:dow_intro.lua'
00:14:24.82 FE -- Loading front end.
00:14:24.82 FE -- Cursor hidden.
00:14:26.64 MOD -- Initializing Mod dxp2, 1.0
00:14:26.64 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
00:14:26.64 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'.
00:14:26.64 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
00:14:26.64 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
00:14:26.64 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
00:14:26.64 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
00:14:26.64 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'.
00:14:26.64 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
00:14:26.64 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
00:14:26.64 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
00:14:28.49 GAME -- Using player profile Chaospling
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\AUTORESOLVE.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\AUTORESOLVE.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\FontDecor.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\ToolTip.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\CAMPAIGNNUGGET.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\CAMPAIGNNUGGET.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\COMMANDERSCREEN.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\COMMANDERSCREEN.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\METAMAP.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\METAMAP.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\FontHead.gfx
00:14:33.66 RENDER ANIM -- Dummy: Unable to open file!
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\MESSAGEBOX.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\MESSAGEBOX.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\RACESELECTION.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\RACESELECTION.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\REINFORCESCREEN.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\REINFORCESCREEN.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\LOADSAVE.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\LOADSAVE.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\HISTORY.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\HISTORY.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\REWARDSLOSSESSCREEN.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\REWARDSLOSSESSCREEN.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\WARGEAR.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\WARGEAR.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\SELECTDIFFICULTYSCREEN.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\SELECTDIFFICULTYSCREEN.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\METAMAP_MAINMENU.gfx
00:14:33.66 GFx -- loading file DATA:ART\UI\SWF\METAMAP_MAINMENU.gfx
00:14:40.09 APP -- Game Load
00:14:40.09 GAME -- Ending FE
00:14:40.09 GAME -- Shutdown play
00:14:40.09 GAME -- Beginning FE
00:14:40.21 APP -- Game Start
00:14:40.21 GAME -- Ending FE
00:14:40.21 GAME -- Shutdown play
00:14:40.21 GAME -- Beginning single player mission 'savegame4' (5 Computers)
00:14:40.21 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
00:14:40.21 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
00:14:40.21 GAME -- Initializing sync checking...
00:14:40.25 GAME -- Initializing FX Manager...
00:14:40.25 GAME -- Initializing Rendering Systems...
00:14:40.26 GAME -- Initializing NISLets...
00:14:40.30 GAME -- Initializing World Blueprints...
00:14:40.30 GAME -- Initializing Scene Graph...
00:14:40.31 GAME -- Initializing MOD systems...
00:14:43.43 GAME -- Initializing Session...
00:14:43.43 GAME -- Initializing Players...
00:14:43.46 GAME -- Initializing SCAR (Pre-Sim) systems...
00:14:43.55 GAME -- Initializing Team Colour Systems...
00:14:44.85 GAME -- Preloading all models...
00:14:45.45 GAME -- Applying Team Colours...
00:14:45.81 GAME -- Initializing UI...
00:14:45.81 GAME -- Initializing LUA...
00:14:45.82 GAME -- Initializing SCAR (Post SIM)...
00:14:53.04 GAME -- Precaching Events...
00:14:53.04 GAME -- Initializing Sim-Vis Handlers...
00:14:53.40 GAME -- Initializing AI...
00:14:53.40 GAME -- Initializing SCAR...
00:14:54.63 GAME -- Preparing Sim-Vis...
00:14:54.63 GAME -- Initializing Meta Map (Post Load)...
00:14:54.63 SIM -- Setting SyncErrorChecking level to Low
00:14:54.63 GAME -- Local player (Chaospling, 0) finished loading (b1fd9816) (14 seconds)
00:14:57.09 GAME -- Starting mission...
00:16:36.69 GAME -- SimulationController::Pause 0
00:16:37.90 GAME -- SimulationController::Pause 1
00:16:48.44 GAME -- SimulationController::Pause 1
00:21:28.46 GAME -- SimulationController::Pause 0
00:21:31.01 GAME -- SimulationController::Pause 1
00:21:38.65 GAME -- SimulationController::Pause 1
00:24:55.05 GAME -- SimulationController::Pause 0
00:24:57.87 GAME -- SimulationController::Pause 1
00:25:06.54 GAME -- SimulationController::Pause 1
00:27:10.28 GAME -- SimulationController::Pause 0
00:27:12.51 GAME -- SimulationController::Pause 1
00:27:19.23 GAME -- SimulationController::Pause 1
00:37:36.16 GAME -- SimulationController::Pause 0
00:37:39.00 GAME -- SimulationController::Pause 1
00:37:45.93 GAME -- SimulationController::Pause 1
00:38:30.09 MOD -- Game Over at frame 17407
00:38:32.20 APP -- Game Stop
00:38:32.20 GAME -- Ending mission (Game over)
00:38:32.20 GAME -- Resetting SIM...
00:38:32.20 GAME -- Beginning FE
00:38:34.62 RENDER ANIM -- Dummy: Unable to open file!
00:38:35.52 SwfWidgetAdaptor: Unknown ScaleForm event 'OnScreenEnterEnd'.
00:38:43.45 GFx -- loading file DATA:ART\UI\SWF\TUTORIAL_BOX.gfx
00:38:43.45 GFx -- loading file DATA:ART\UI\SWF\TUTORIAL_BOX.gfx
00:41:33.25 APP -- Game Start
00:41:33.25 GAME -- Ending FE
00:41:33.25 GAME -- Shutdown play
00:41:33.25 GAME -- Beginning skirmish mission '4P_JANUS_SAVANNAH' (1 Computers)
00:41:33.25 GAME -- Recording game
00:41:33.25 GAME -- Initializing sync checking...
00:41:33.31 GAME -- Initializing FX Manager...
00:41:33.31 GAME -- Initializing Rendering Systems...
00:41:33.31 GAME -- Initializing NISLets...
00:41:33.35 GAME -- Initializing World Blueprints...
00:41:33.35 GAME -- Initializing Scene Graph...
00:41:33.36 GAME -- Initializing MOD systems...
00:41:34.68 GAME -- Initializing Session...
00:41:34.68 GAME -- Initializing Players...
00:41:34.68 GAME -- Initializing SCAR (Pre-Sim) systems...
00:41:35.58 MOD -- Loading Win Condition(DATA:Scar/WinConditions/DESTROYHQ.SCAR)
00:41:35.59 GAME -- Initializing Team Colour Systems...
00:41:36.98 GAME -- Preloading all models...
00:41:37.29 GAME -- Applying Team Colours...
00:41:37.65 GAME -- Initializing UI...
00:41:37.65 GAME -- Initializing LUA...
00:41:37.66 GAME -- Initializing SCAR (Post SIM)...
00:41:44.21 GAME -- Precaching Events...
00:41:44.22 GAME -- Initializing Sim-Vis Handlers...
00:41:44.32 GAME -- Initializing music...
00:41:44.43 GAME -- Initializing AI...
00:41:44.43 GAME -- Initializing SCAR...
00:41:44.50 GAME -- Preparing Sim-Vis...
00:41:44.50 GAME -- Initializing Meta Map (Post Load)...
00:41:44.52 SIM -- Setting SyncErrorChecking level to Low
00:41:44.52 GAME -- Local player (Word Bearers Legion, 0) finished loading (50a3df75) (11 seconds)
00:41:46.74 GAME -- Starting mission...
00:41:48.33 GAME -- SimulationController::Pause 0
00:41:49.63 GAME -- SimulationController::Pause 1
00:42:02.77 GAME -- SimulationController::Pause 1
00:53:23.59 DynamicDecals -- Hit maximum number of decal indices or vertices
00:56:07.65 GAME -- SimulationController::Pause 0
00:56:16.42 GAME -- SimulationController::Pause 1
01:00:48.35 GAME -- SimulationController::Pause 0
01:00:54.23 GAME -- SimulationController::Pause 1
01:06:39.67 MOD -- Player Computer 1 has been killed (1)(frame 11711)
01:06:39.67 MOD -- Game Over at frame 11711
01:06:42.26 APP -- Game Stop
01:06:42.26 GAME -- Ending mission (Game over)
01:06:42.26 GAME -- Resetting SIM...
01:06:42.26 GAME -- Beginning FE
01:06:44.68 RENDER ANIM -- Dummy: Unable to open file!
01:06:45.51 SwfWidgetAdaptor: Unknown ScaleForm event 'OnScreenEnterEnd'.
01:10:59.16 APP -- Game Start
01:10:59.17 GAME -- Ending FE
01:10:59.17 GAME -- Shutdown play
01:10:59.17 GAME -- Beginning single player mission 'STRONGHOLD_NECRON' (7 Computers)
01:10:59.17 GAME -- Initializing sync checking...
01:10:59.21 GAME -- Initializing FX Manager...
01:10:59.21 GAME -- Initializing Rendering Systems...
01:10:59.22 GAME -- Initializing NISLets...
01:10:59.25 GAME -- Initializing World Blueprints...
01:10:59.26 GAME -- Initializing Scene Graph...
01:10:59.27 GAME -- Initializing MOD systems...
01:11:00.95 GAME -- Initializing Session...
01:11:00.95 GAME -- Initializing Players...
01:11:01.01 GAME -- Initializing SCAR (Pre-Sim) systems...
01:11:01.03 GAME -- Initializing Team Colour Systems...
01:11:03.93 GAME -- Preloading all models...
01:11:04.18 GAME -- Applying Team Colours...
01:11:04.55 GAME -- Initializing UI...
01:11:04.55 GAME -- Initializing LUA...
01:11:04.56 GAME -- Initializing SCAR (Post SIM)...
01:11:12.54 GAME -- Precaching Events...
01:11:12.55 GAME -- Initializing Sim-Vis Handlers...
01:11:13.02 GAME -- Initializing AI...
01:11:13.02 GAME -- Initializing SCAR...
01:11:13.16 GAME -- Preparing Sim-Vis...
01:11:13.16 GAME -- Initializing Meta Map (Post Load)...
01:11:13.16 SIM -- Setting SyncErrorChecking level to Low
01:11:13.16 GAME -- Local player (Chaospling, 0) finished loading (e1e6342a) (14 seconds)
01:11:30.07 GAME -- Starting mission...
01:14:39.44 GAME -- SimulationController::Pause 0
01:14:43.38 GAME -- SimulationController::Pause 1
01:15:49.45 GAME -- SimulationController::Pause 0
01:15:51.72 GAME -- SimulationController::Pause 1
01:15:57.05 GAME -- SimulationController::Pause 0
01:16:29.63 GAME -- SimulationController::Pause 1
01:16:39.80 GAME -- SimulationController::Pause 1
01:17:38.82 GAME -- SimulationController::Pause 0
01:17:42.37 GAME -- SimulationController::Pause 1
01:17:42.37 GAME -- Ending mission (?)
01:17:42.37 GAME -- Resetting SIM...
01:17:42.37 MOD -- Shutting down Mod 'dxp2'...
01:17:43.51 SPOOGE -- 989.00MB available texture memory
01:17:43.51 SPOOGE -- 989.00MB available texture memory
01:17:43.66
Application closed without errors

Again thanks for your time.

Junk angel April 10th, 2008 03:39 PM

Re: [DC] The game crashes
 
Hmm well this looks fine.
It might be though SS not react well to a new environment. I'd wait for the patch to come out first.
If the problem persists, then try some way to solve it.


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