Need Voice Script Writers for various projects!
This is a discussion on Need Voice Script Writers for various projects! within the DoW Modding and Editing forums, part of the Dawn of War Series category; To the DoW Community... I need competent script writers to design unit lines voice actors will speak for in-game use. ...
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#1
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| To the DoW Community... I need competent script writers to design unit lines voice actors will speak for in-game use. You MUST know the War40k faction in-question and be committed to building accurate voice script lines for specific unit types. I have a group of voice actors waiting on lines you will be putting together. The following War40k factions need voice lines made for each unit: Space Marines Black Templars Dark Angels Legion of the Damned Space Wolves: 13th Company UltraMarines * We have voice scripts done for Blood Angels. Chaos Emperors Children World Eaters *We have voice scripts done for Death Guard, Iron Warriors, and Thousand Sons. Imperial Guard Death Korps of Krieg *There are other Guard Regiments to do like Mordians, Vahallans, Vostroyans, etc but for now Krieg need you! Eldar Craftworld - 5 branches Tau Farsight Enclaves - 5 branches Orks Armageddon - 6 branches Please come forth immediately if you know any or more of the above War40k factions VERY WELL and are able to write out 30-40 voice lines per unit. Thanks community!!
__________________ Dawn of Skirmish v3.20 Advanced AI is Here! Main DoW Advanced Skirmish AI Project Last edited by Thudo; September 29th, 2009 at 08:13 PM.. |
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#2
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| Hey Thudo, sounds very interesting indeed! Are the phrases going to be for specific units, if so, could a list of the units be obtainable?
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#3
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| Yes the voice scripts will be written specifically for the kind of unit. ie. For Black Templars we need voice scripts written for: Castellen Marshall Emperors Champion This would require someone who "intimately knows" Black Templars. Same goes for other factions.
__________________ Dawn of Skirmish v3.20 Advanced AI is Here! Main DoW Advanced Skirmish AI Project |
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#4
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| Well a quickrun trough some possibilities I can think of of the head Quote:
Quote:
Chaos Quote:
Imperial Guard Quote:
Offtopic Curious Thudo - are there any plans for the AI mod for dowII? Last edited by Junk angel; September 30th, 2009 at 12:17 PM.. |
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#5
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| Interested in doing it full time? Depends of course on your passion + knowledge of each faction requiring voice scripts?
__________________ Dawn of Skirmish v3.20 Advanced AI is Here! Main DoW Advanced Skirmish AI Project |
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#6
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| Not half as good as Angels but here's some to try out Ultramines We follow the Codex Black Templars For Dorn and him on earth Retreat is not an option For his Grace and Glory Dark Angels We hunt the fallen Our Secrets are ours alone Legion of the Damned We strike then fade Broken Back to the warp Emperors Children For the Dark Prince Our toys break so easily This feeling should never end ‘crazy laugh’ So many sensations, give me more!! Broken This is not pleasurable The pain, it fades Need more, combat drugs World Eaters Broken Why are we running?!?! But Khorne demands Blood!!!! Those skulls will have to wait. Orks - Armageddon Broken It's ol' evil eye, Leggit
__________________ Last edited by SteviEboY; October 1st, 2009 at 03:30 AM.. |
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#7
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| Quote:
![]() I'd love to chime in, but not much beyond that. |
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#8
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| I need a few people to contribute actually.. you can add your lines in when you wish or choose to pick certain units. Btw, thanks guys for those entries. Thats the idea.. Edit: Everyone.. I give you some units and you can try to put lines to them using a template? Any interest in this? Rather than pushing out the entire list I can give some here and there.
__________________ Dawn of Skirmish v3.20 Advanced AI is Here! Main DoW Advanced Skirmish AI Project Last edited by Tricorder; October 2nd, 2009 at 02:54 PM.. Reason: Merged double post. |
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#9
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| Yeah that might work for the best. At least people would know what units to fit the lines ![]() Also what the lines? 4x Selection 2x Attack 1x Broken 1x Disembark from vehicle. Not sure on the correct numbers. |
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#10
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| The master voice template goes as such: Builder ======= Unit_Complete1: Unit_Complete2: Unit_Complete3: Unit_Complete4: Unit_Complete5: Unit_Complete6: Unit_Complete7: What1: What2: What3: What4: What5: What6: What7: Move1: Move2: Move3: Move4: Move5: Attack1: Attack2: Attack3: Attack4: Attack5: Ability1: Ability2: Ability3: Ability4: Ability5: Build1: Build2: Build3: Build4: Build5: Build6: Build7: Lay_Mines1: Lay_Mines2: Lay_Mines3: LoadTransport: UnloadTransport: MoraleBreak1: MoraleBreak2: MoraleRestored1: MoraleRestored2: Repair1: Repair2: Repair3: Damage1: Damage2: Damage3: Death1: Death2: Death3: Death4: Building ======== What: Hero/Commander ============== Unit_Complete1: Unit_Complete2: Unit_Complete3: Unit_Complete4: Unit_Complete5: Unit_Complete6: Unit_Complete7: What1: What2: What3: What4: What5: What6: What7: Move1: Move2: Move3: Move4: Move5: Attack1: Attack2: Attack3: Attack4: Attack5: Battlecry1: Battlecry2: Battlecry3: Ability1: Ability2: Ability3: Ability4: Ability5: Join: Detach: LoadTransport: UnloadTransport: MoraleBreak1: MoraleBreak2: MoraleRestored1: MoraleRestored2: Damage1: Damage2: Damage3: Death1: Death2: Death3: Death4: Squad ===== Unit_Complete1: Unit_Complete2: Unit_Complete3: Unit_Complete4: Unit_Complete5: Unit_Complete6: Unit_Complete7: What1: What2: What3: What4: What5: What6: What7: Move1: Move2: Move3: Move4: Move5: Attack1: Attack2: Attack3: Attack4: Attack5: Under Fire1: Under Fire2: MoraleBreak1: MoraleBreak2: MoraleRestored1: MoraleRestored2: Capture1: Capture2: Capped1: Capped2: Battlecry1: Battlecry2: Battlecry3: Jump/Teleport: Deepstrike: LoadTransport: UnloadTransport: Ability1: Ability2: Ability3: Ability4: Ability5: Damage1: Damage2: Damage3: Death1: Death2: Death3: Death4: Squad Sargent (as required use the Squad List above) Vehicle ======= Unit_Complete1: Unit_Complete2: Unit_Complete3: Unit_Complete4: Unit_Complete5: Unit_Complete6: Unit_Complete7: What1: What2: What3: What4: What5: What6: What7: Move1: Move2: Move3: Move4: Move5: Attack1: Attack2: Attack3: Attack4: Attack5: Ability1: Ability2: Ability3: Ability4: Ability5: Death1: Death2: Death3: Death4: Spotting (2 of each - spoken by Tier1 main infantry. ie. Space Marine squad): ~~~~~~~~ Vanilla Factions ================ Chaos Dark Eldar Eldar Imperial Guard Necrons Orks Sisters of Battle Space Marines Tau User Factions ============= Space Marine Chapters --------------------- Black Templars Blood Angels Dark Angels Legion of the Damned Space Wolves/13th Company UltraMarines White Scars Chaos Marks ----------- Death Guard/Nurgle Emperors Children/Slaanesh Iron Warriors Thousand Sounds/Tzeentch World Eaters/Khorne Imperial Guard -------------- Death Korps of Kreig Elysians Mordians Praetorian Steel Legions Tallarns Vahallans Vostroyans Eldar ----- Harlequins Inquisition ---------- Inquisition Daemonhunt WitchHunters Other ----- Tyranids So, for example.. a standard Tier1 Space Marine squad would have to have voice script lines written for these: Unit_Complete1: Unit_Complete2: Unit_Complete3: Unit_Complete4: Unit_Complete5: Unit_Complete6: Unit_Complete7: What1: What2: What3: What4: What5: What6: What7: Move1: Move2: Move3: Move4: Move5: Attack1: Attack2: Attack3: Attack4: Attack5: Under Fire1: Under Fire2: MoraleBreak1: MoraleBreak2: MoraleRestored1: MoraleRestored2: Capture1: Capture2: Capped1: Capped2: Battlecry1: Battlecry2: Battlecry3: Jump/Teleport: Deepstrike: LoadTransport: UnloadTransport: Ability1: Ability2: Ability3: Ability4: Ability5: Damage1: Damage2: Damage3: Death1: Death2: Death3: Death4: And because the Space Marine squad has a Sargent he also needs independent voice lines: Unit_Complete1: Unit_Complete2: Unit_Complete3: Unit_Complete4: Unit_Complete5: Unit_Complete6: Unit_Complete7: What1: What2: What3: What4: What5: What6: What7: Move1: Move2: Move3: Move4: Move5: Attack1: Attack2: Attack3: Attack4: Attack5: Under Fire1: Under Fire2: MoraleBreak1: MoraleBreak2: MoraleRestored1: MoraleRestored2: Capture1: Capture2: Capped1: Capped2: Battlecry1: Battlecry2: Battlecry3: Jump/Teleport: Deepstrike: LoadTransport: UnloadTransport: Ability1: Ability2: Ability3: Ability4: Ability5: Damage1: Damage2: Damage3: Death1: Death2: Death3: Death4: ..because in DoW1 when a squad builds a Sargent the whole squad then takes over the voice of the Sargent.
__________________ Dawn of Skirmish v3.20 Advanced AI is Here! Main DoW Advanced Skirmish AI Project |
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