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New map pack team

This is a discussion on New map pack team within the DoW Modding and Editing forums, part of the Dawn of War Series category; Hey W.C Ya got yousendit coz now I got time just send to wasturr@yahoo.com oh and ruley pls. test out ...

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  #81  
Old March 18th, 2007
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Default Re: New map pack team

Hey W.C Ya got yousendit coz now I got time just send to wasturr@yahoo.com oh and ruley pls. test out my maps(compatibility in dc and minimap Issues ya dont have to play it thru and thru) I included an updated version of the minimap for the 2p urban map and loading screen by the way and if you think the buldingss are a bit dodgey check out the new urban map bulding with stairs(yep no tampering of the passable tiles gents and those ramps are at an even plane so no matrix moves!!!) all future uban maps I make will be based on this system so expect this kind of thing from my maps a lot just start a thread if your Itchin for a mappack and I'm there btw anyone want to test out their maps can send it to me just don't expect me to give it an artistic critique if it's dowdc based.
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Last edited by Lord Rumpuss V; April 1st, 2007 at 12:34 AM..
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  #82  
Old March 18th, 2007
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Default Re: New map pack team

Can't help it, but the inpass map has to go way more broader there.

Only one square =-o
You'll be waiting 3 years for a gm squad to get up there.
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  #83  
Old March 18th, 2007
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Default Re: New map pack team

wow im so fair behind...
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  #84  
Old March 18th, 2007
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Default Re: New map pack team

soz dude but hes rite, ty and make it bigger?
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  #85  
Old March 18th, 2007
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Default Re: New map pack team

Here is a first batch, ( If the Upload worked )
For unknow reason everytime i uploaded stuff here it was download-able,
but the Zip end up broke or something like that,

And since i'll update too often, i don't want to send it to dowfile,
in the end, i'll also include it in the pack as Final version of the Texture pack.
Attached Files
File Type: zip DXP2.zip (1.23 MB, 12 views)
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  #86  
Old March 18th, 2007
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Default Re: New map pack team

Sorry for 2x post but :

D/load my ZIP file extract it, and rename the "Dxp2" to "Dxp2.zip"

can't tell why, but it came out that way, just add the .zip extention and you'll be fine
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  #87  
Old March 18th, 2007
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Default Re: New map pack team

Thanx elfurretto just downloaded the decals testing them out pretty soon!!
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  #88  
Old March 18th, 2007
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Default Re: New map pack team

What the bulding or the stairs?? I assure you the impass map is phat down right and the top of the building is meant for specialized squads ie sm scouts eldar rangers(not fully reinforced) tac squads with rocket laungers or heavy bolters also not fully reinforced the one square is actually just right so that no vechs can run thru it since the a.i has the uncanny ability to "force" its vechs thru two free squares I learned this via my first urban map the a.i just chased my squad with a pred right on top of the building so I have become more stricter when it comes to these things.and the bottom part is just right they wont run though walls and such.
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Last edited by Lord Rumpuss V; March 18th, 2007 at 06:32 PM.. Reason: wrong spellings
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  #89  
Old March 18th, 2007
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Default Re: New map pack team

wasturr do me a favor dude, tell me if the file work fine,
since i'm the one to have upload it, i don't really know,
i'll wait for you're reply,

PS : leave the Decals where they are !! it's important for stacking,

Decal in the "ALL" will always be UNDER other decals,
Decal in the "Z_ALL" will always be ON other decals,
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  #90  
Old March 18th, 2007
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Default Re: New map pack team

Yup they do work fine, Already tried the brick decals on my urban map(the one I posted above no alpha bleed (is that the term??) that I noticed though I wished you made two directions on those long brick decals since theyre pretty ideal for sidewalks and pathways uhh you wouldn't happen to have urban snow decals there would you?? coz that would really make a lot of mappers happy (especially me!!!) oh btw contrary to what you think wraithcat squads can go up there in only 10 to 15 seconds if unmolested but then again who would camp i.g gm on top of that build and not to worry some buldings will have two squares to keep you at ease but I will still implement 1 square for the entrances to avoid vechs going inside builds.
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