New map pack team
This is a discussion on New map pack team within the DoW Modding and Editing forums, part of the Dawn of War Series category; Sure i will, but i just notice something, i forgot ( in some texture ) about alpha layer, meaning that ...
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#71
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| Sure i will, but i just notice something, i forgot ( in some texture ) about alpha layer, meaning that there is a barely visible line around the Decals when putting in on top of other decals, the more brigth the more visible it is, But seriously, guy i'm doing texture for fun, BUT SUMMIT ME YOUR PIC if you want a specific texture send it to me, just use altavista.com and look for texture, PS and i'm DEAD SERIOUS : image are also Copyrighted you know don't, when looking for image add "texture" in your search box : "Ground Texture" fir the most of them you'll CLEARLY see that they are "free" and in 90 % it's ALSO cleary written that you CAN'T use them in "public project" Any Format : GIF TGA JPG BMP etc... Please use Msn for now on regarding texture everyonesabandit@hotmail.com
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#72
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| Here is 9 Jungle / forest / rock textures, all in dds formats, Before using them in final Version of your maps TEST THEM !! i don't really know many thing about Decals, but i'm still ( i think ) Getting good result, there is a lot more coming on, maybe tomorrow afternoon. Cya Edit: Crap ! uploading failed, well i'll post it tomorrow with Urban / City Decals
__________________ Last edited by elfurreto; March 16th, 2007 at 09:30 PM.. |
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#73
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| Oh well' better luck next time elfuretto see ya tommorow then. and hey kendall yes with scar coding it's possible but don't ask me the code that you ask for requires a mastering of the grid since the coding required for that needs the precise location of where those csm will pop out or they will be popping out everywhere |
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#74
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| Dont' worry wraithcat the decals are covered by the objects and the map itself is dark so only the anal retentive not to mention microscopicaly gifted eyes will notice and some decals do make sense when they bleed i.e moss and that flesh decal of your are good examples |
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#75
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| When doing decals, remember to have an alpha'd border. Otherwise you'll get a texture bleed. And seeing your beautifull texture go amiss because it's pulled into a square on the sides is not nice. |
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#76
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| Yeah tator got your map and suprise suprise it's playable in wa and dow 1.51 well except for the pinkies its Very good(gameplay wise) I only see the stair that tall one near cliff vanilla dowtrees and gravel sidewalk but can you just convert it to mebbe 6p or 4p?? it's pretty crowded and those turrets are a pain in the butt I played it ff and got pawned under 3 minutes(3 of em vs. little me hey I thought this was ff??) the start location was uncomfortably near I played coop and the damn allies would beat me to the good stuff first. no matter what race I played. the turrets do give you some relief from rushing problem is you need tier two squads to get to the other side since those same turrets just slices thru tier 1 units unless greatly outnumbered. with the exception of overcrowding and them damn turrets feelt like classic kasyr lutien only with cliffs and turrets and two extra players |
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#77
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| well thank you actually im hoping that will go in the pack because i worked on that for about two months very tediously too. and as an update been pretty busy the last week but things are freeing up this week so ill work on it some more and have the layout completely done along with maybe 50% artisticly done
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#78
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| Me I'm picking around on the scar to get it finally working as it should |
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#79
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| well i'm just working out the bugs on my map, passable walls and such,but i guess u guys have a long way to go :l well i did start erly
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#80
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| Me I'm picking around on the scar to get it finally working as it should ![]() hmm by the way, would anyone care to test the rough version of my map? as i said, the scar still doesn't do exactly as expected, but almost . |
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