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#141
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| @ kendall What's the address for this thread anyways?? and you need to rename the file dxp2.zip for it to reappear in zip form. |
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#142
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| just like you said, first extract the Zip, than you need to rename the file dxp2.zip for it to reappear in zip form.
__________________ |
|
#143
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| Don't forget to turn on "Display known extensions" |
|
#144
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| hmmm but wat are they...ill just find out
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#145
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| Can someone comfirm me that the file work fine ( once rename ) Plz,
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|
#146
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| it does work
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|
#147
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| All praise to Incarnate!! The scar is no functional!!. |
|
#148
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| wait wraith you got the scar to work...do tell....and what is the mappack gona be called
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|
#149
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| ||||
| Code: import("ScarUtil.scar")
import("WXPScarUtil.scar")
function webwayinit()
Rule_AddInterval(Rule_websails, 1)
end
Scar_AddInit(webwayinit)
t_Player = {}
function Rule_websails()
local count = World_GetPlayerCount();
for i = 0, count -1 do
local j = (i+1);
t_Player[j] = World_GetPlayerAt(i);
end
for j = 1, count do
if Player_IsAlive(t_Player[j]) == true then
for NCno = 1, EGroup_Count("eg_WebEnt") do
if Player_AreSquadsNearMarker( t_Player[j], "mkr_gatein"..NCno ) == true then
local group = Player_GetAllSquadsNearMarker(t_Player[j], "sg_wbsl"..NCno, "mkr_gatein"..NCno );
World_FXEventSquad( "data:Art/Events/eldar_unit_fx/warp_fx", "sg_wbsl"..NCno)
SGroup_DeSpawn("sg_wbsl"..NCno)
SGroup_ReSpawnMarker("sg_wbsl"..NCno, "mkr_gateout"..NCno)
World_FXEventSquad( "data:Art/Events/eldar_unit_fx/warp_fx", "sg_wbsl"..NCno)
end
end
end
end
end
It's last issue is that it tends to take units from a larger area than what the proximity area is. Hopefully Incarnate will be able to help me with this. |
|
#150
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| ||||
| few days to go! but we need a name. name... name... name... name... name... name... name... i duno!!!! help guys?
__________________ ![]() |
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