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DoW Modding and Editing
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Old February 3rd, 2007   #21
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Is it possible to make for example a IG Command Squad that has a say a limit on a particular leader unit. So it becomes greyed out after you build X number of that leader unit. As i see it now only possible to set such limits on 1 unit type per squad, that being the base squad unit.

i need to know what and where to add the tables, values, whatever it is. Im looking at something like:

data/attrib/sbps/races/(race)/(unit)/

squad_leader_ext/
- leader_1/
- - type
- leader_2/
- - type
- leader_3/
- - type
squad_loadout_ext/
- async_ability
- cause_transformation
- trooper_base/
- - type
- unit_max
- unit_min

Last edited by Flash525; February 4th, 2007 at 08:47 AM. Reason: Merged
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Old February 3rd, 2007   #22
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Default

im not that gd i jus no its possible, try messing around you will prbably get there in the end. try the max leader thingy

I Should Put Something Clever And Witty Here-But I Didn't


Last edited by Flash525; February 4th, 2007 at 08:47 AM. Reason: Merged
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Old February 3rd, 2007   #23
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Default Re: Attribute Editor

gmgiro you dont have lua files from "your" mod you have only RGD so 1)download rgd editor 2)convert rgd to lua and place it to your modtools


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Old February 4th, 2007   #24
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Default Re: Attribute Editor

hey i have a problem with the Attrib Editor. when i go to select a mod, it says system not responding and freezes like normal, but when i leave it, it crashes on its on after about 20 mins. plz help as i wanna do some stuff with it and get into modding as well as mapping, which DOES work ok.

Ke'Nu'Jurkadir Sha Mando'ade, Di'kut.


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Old February 9th, 2007   #25
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Default Re: Attribute Editor

like the first guy, i save my changes, but they don't turn up and what do they mean by 'perforce'?
and how do you change unit limits, e.g. how many leman russ tanks you can build
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Old February 10th, 2007   #26
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Default Re: Attribute Editor

for the leman russ, go to sbps\races\gaurd\then where ever the leman russ is then go to the requirement_ext then on the list find one saying squad_cap and change the value from 1 to 2 then you get two if you wish to remove the cap either set it to 1000000 or just remove the requirement by clicking th drop down that says squad_cap and click no_requirement or none or something along those lines i cant remeber what it is.

About saving and it not working you need to click save then click save binary, also if you changed the names of all the folders from My_mod you need to go to the pipeline.ini and go down to where you see My_mod and change the names to what you want.

Quote:
Originally Posted by KhornateKyle View Post
hey i have a problem with the Attrib Editor. when i go to select a mod, it says system not responding and freezes like normal, but when i leave it, it crashes on its on after about 20 mins. plz help as i wanna do some stuff with it and get into modding as well as mapping, which DOES work ok.
If it doesn't work i sugeest either reinstall or swap to corsix's mod studio which is more or less the same except faster and has less drop downs so you have to manually type the names of certain things in.





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Old February 14th, 2007   #27
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Arrow Atribute editer pleas help!!!

pleas help me with attribute editer i try useing it and i get on and i have no idea what to do i whant to increase space marines squas cap and attack(ranged) pleas help

thx in advance!!!!
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Old February 14th, 2007   #28
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Default Re: Atribute editer pleas help!!!

Well, first I find it helpful to have Corsix' Mod Studio (Download from: http://www.corsix.org/cdms/). This is a clearer way to mod.

Then, check out the tutorials here for help:
http://www.relic.com/rdn/wiki/RDNWikiHome



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Old April 11th, 2007   #29
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Default Re: Attribute Editor

omg wheres the download for the attribute editor
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Old May 11th, 2007   #30
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Default Bloodthirster Edit

Good day.

I recently downloaded the Beta_041b DOW modding thing from Corsix. I'm trying to make it so that I can build more than one Bloodthirster but cant get it working.

I have gone to Attrib/ebps and Attrib/sbps to change the max_squad_cap value in the Requirements list and saved it. When I start playing the game the limit on how many you can build is still 1.

Please help me with this as I'm not familiar with using these tools.

Cheers.
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