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DoW Modding and Editing
More info about a Mod? Wanna Edit or Make a Mod? Looking for Modders/Editors? Right here!

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Old October 22nd, 2006   #11
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Default Re: Changing attributes and stats in DC

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Originally Posted by redfacti0n View Post
I don't know....

I mean I find myself constantly on the defensive with Tau. Then again it is a new race for me so I need to learn them. They just need a little tweaking like perhaps a bigger squad cap for fire warriors. I play against them I slaughter them like nothing and really don't provide a challenge.
Yeah that is one of the problems I am having.

Another issue is that in TT you could play as either an exclusively tau force or an exclusively kroot force and you were able to put up a decent fight either way. In DC you HAVE to integrate the 2 in order to be even moderatedly effective. And that makes for a less enjoyable game (in my opinion).

Of course I would be willing to share any mods I make. But I have to learn how to make those mods first
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Old November 3rd, 2006   #12
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Default Re: Changing attributes and stats in DC

Well, I haven't modded in a while so there is stuff I have forgot of-course, but basically you have to create the right folder and file (by cut and pasting) and then you can use the attribute editor to open up the mod file you created and start editing. Once you get to that, the stat part is fairly easy depending on what you want to edit.

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Old November 12th, 2006   #13
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Default Idiot Guide needed

I been playing around with the map editor and got the hang of that and made some maps using a guide I found on the forum but I world like to use the attribute editor but I havent got a clue how to. Does any body know of a guide out there if so let me know please
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Old November 14th, 2006   #14
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How do you use the Atribute Editor? I need to know, I really want to make it so the scout marines have a guard sergeant and a squad of 9... And make their bolters a bit better... And make the guard sergeant start out with a bolt pistol... Help? Whenever I try to use the mod tool, it says Run-time error'429': ActiveX component can't create object. What's wrong?

Last edited by Flash525; November 15th, 2006 at 03:48 AM.
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Old December 9th, 2006   #15
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Default Attribute Editor

I was wondering if there was anyone that could walk me through setting up my mod? Also I'm looking for someone who can teach me how to get my Death Korps models ingame and closer to release. If you know how to do either of these please contact me.


Last edited by ssolrac; December 9th, 2006 at 02:11 AM.
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Old January 26th, 2007   #16
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Default problem with arttibeditor... plz help

hi!
i have crated a mod, i can open it in dawn of war and i want to change the arttib in the mod but the mod dosent found in the arttib ed... why?
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Old January 26th, 2007   #17
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Default Re: problem with arttibeditor... plz help

what? can you please rephrase that? im not sure what you mean, is it that the mod isn't in the AE but that its in the game?





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Old January 26th, 2007   #18
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Default Re: problem with arttibeditor... plz help

yeah... i can start the mod in the game but when i want to open it in arttib ed so it is not in the list...
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Old January 26th, 2007   #19
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Default Re: problem with arttibeditor... plz help

have you renamed the folders and such?





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Old February 3rd, 2007   #20
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Default Re: Attribute Editor

man i have totally no idea how to make a unit or change the attributes of units plz help me
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