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-   -   Attribute Editor (http://forums.filefront.com/dow-modding-editing/280745-attribute-editor.html)

grego782 October 22nd, 2006 10:51 AM

Re: Changing attributes and stats in DC
 
Quote:

Originally Posted by redfacti0n (Post 3305137)
I don't know....

I mean I find myself constantly on the defensive with Tau. Then again it is a new race for me so I need to learn them. They just need a little tweaking like perhaps a bigger squad cap for fire warriors. I play against them I slaughter them like nothing and really don't provide a challenge.

Yeah that is one of the problems I am having.

Another issue is that in TT you could play as either an exclusively tau force or an exclusively kroot force and you were able to put up a decent fight either way. In DC you HAVE to integrate the 2 in order to be even moderatedly effective. And that makes for a less enjoyable game (in my opinion).

Of course I would be willing to share any mods I make. But I have to learn how to make those mods first :D

hellocookie November 3rd, 2006 06:12 AM

Re: Changing attributes and stats in DC
 
Well, I haven't modded in a while so there is stuff I have forgot of-course, but basically you have to create the right folder and file (by cut and pasting) and then you can use the attribute editor to open up the mod file you created and start editing. Once you get to that, the stat part is fairly easy depending on what you want to edit.

Natyb November 12th, 2006 02:44 PM

Idiot Guide needed
 
I been playing around with the map editor and got the hang of that and made some maps using a guide I found on the forum but I world like to use the attribute editor but I havent got a clue how to. Does any body know of a guide out there if so let me know please :confused:

Bloocobalt November 14th, 2006 06:41 PM

How do you use the Atribute Editor? I need to know, I really want to make it so the scout marines have a guard sergeant and a squad of 9... And make their bolters a bit better... And make the guard sergeant start out with a bolt pistol... Help? Whenever I try to use the mod tool, it says Run-time error'429': ActiveX component can't create object. What's wrong?

ssolrac December 9th, 2006 02:06 AM

Attribute Editor
 
I was wondering if there was anyone that could walk me through setting up my mod? Also I'm looking for someone who can teach me how to get my Death Korps models ingame and closer to release. If you know how to do either of these please contact me.

gmgiro January 26th, 2007 01:53 AM

problem with arttibeditor... plz help
 
hi!
i have crated a mod, i can open it in dawn of war and i want to change the arttib in the mod but the mod dosent found in the arttib ed... why?

-=[Ranek]=- January 26th, 2007 08:16 AM

Re: problem with arttibeditor... plz help
 
what? can you please rephrase that? im not sure what you mean, is it that the mod isn't in the AE but that its in the game?

gmgiro January 26th, 2007 10:35 AM

Re: problem with arttibeditor... plz help
 
yeah... i can start the mod in the game but when i want to open it in arttib ed so it is not in the list...

-=[Ranek]=- January 26th, 2007 11:32 AM

Re: problem with arttibeditor... plz help
 
have you renamed the folders and such?

Space_Marine_44233 February 3rd, 2007 11:03 AM

Re: Attribute Editor
 
man i have totally no idea how to make a unit or change the attributes of units plz help me


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