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-   -   Full Race Mod Idea (http://forums.filefront.com/dow-modding-editing/258685-full-race-mod-idea.html)

Dedshaw June 8th, 2006 03:25 PM

Full Race Mod Idea
 
ok i got a really cool race idea, but i dont know what tools im going to need. do i need the mod tools from the latest patch? what i want are professinal tools, something like the thousand sons mod team is using or all of those team mods, like dark eldar, tau, tyrinids, (extinct) eclipse of existence mod ect. so i dont know if they use the latest tools from the 1.4 patch, or something better. now i have downloaded the mod tools again and again, i do not get it and erase it. i get bored so download it again to try to figure it out. i have no clue. so whoever posts on this thread that i should use the tools from patch 1.4, please send me a link to a user guide or a full step by step users guide or "mod tools 1.4 for dummies" ect, and also please tell me what im supposed to use. there are like 6 or 7 things, like object editor or antribute editor ect. and i dont know what program i need to use for my race. if the professionals use something else, please post a link to the download and also please send me a user's manual for it. in case you all are wondering, this race is going to be made up, not something that the warhammer universe made up. if i can do this ill post a news article about the race's almost completion and what it will include ect.
also i got a few questions, if i can do this, and i start makin the mod,
1.)what happens when the next patch comes out, do i start from scratch or can i save it some how into another patching folder or what do i do?
2.)also, upon completion, what do i do? i have a program called WinZip, do i use that or something else to prepare it so other people can download it from the site.
thank you in advance,
david

Pugman June 9th, 2006 12:08 AM

Re: Full Race Mod Idea
 
okay first of creepy someone else with my name, second im new to this scene myself but get yourself hold of the DoW RDN tool for 1.41 (make sure your patched to 1.41) go here http://hosted.filefront.com/davisbe and pick yourself up the 63mb RDN tools for 1.41 follow the readme that comes with it. now in that it'll say stuff about feilds and what not re-naming stuff and that jazz to setup your mod roughly heres hows it sounds in english (roughly)

1. install the tools to your DoW folder

2. make a copy of the My_Mod folder and rename it

3. go into mod tools and make a copy of the following then rename it
Modtools>datageneric>My_mod
and
Datasrc>My_mod

4. make a copy of the My-Mod.module and rename it.
(heres the part that got me)
5. open the *themodyourmaking*.module file in note pad and change the fields discribed in the Mod setup readme thing.

6. in the pipelinbe.ini down the bottom there will be a section with a whole bunch of My_Mod fields copy all that and paste it further down, then change all the my_mod names with the name of your mod.

to change values and what not use attribute editor, fiel>open>*yourmod* then wait for it to load and hop to it. :) hope that helps (and makes sense) if you need anytihng else just post here again or contact me privatly or whatever.

The_splurge June 9th, 2006 02:43 AM

Re: Full Race Mod Idea
 
If you want proffessional softwae, then you are going to have to pay proffesional prices. The mod tools do not include 3d modelling software, you will have to pay for that. 3dsmax is several thousand dolllars, and is the only 3dsoftware that the game supports. However, if you use cheaper software, such as maya plc learning (which is free), you can make the models in there and then convert them to 3dsmax format.

Pugman June 9th, 2006 03:23 AM

Re: Full Race Mod Idea
 
splurge does what i wrote make sense

The_splurge June 9th, 2006 03:38 AM

Re: Full Race Mod Idea
 
It makes perfect sense, well done. Much clearer than how I tried to explain it to you a while ago :D

Pugman June 9th, 2006 04:11 AM

Re: Full Race Mod Idea
 
your way of explaining it was fine, everyone just neglected to metion that such things can (and need to be) opened in notepad to edit

space_marine June 9th, 2006 10:57 AM

Re: Full Race Mod Idea
 
how could you convert the maya files to 3ds max?

The_splurge June 9th, 2006 12:35 PM

Re: Full Race Mod Idea
 
You need a copy of 3dsmax. It comes with a converter, which changes the .maya files to .3dsmax. It can convert from other formats to.

GoogleMoogleMaximus June 10th, 2006 05:25 AM

Re: Full Race Mod Idea
 
so youd still need several thousand dollars

IBBoard June 10th, 2006 05:50 AM

Re: Full Race Mod Idea
 
Or you'd need to be a student, who can get it for several hundred instead (I think). Don't quote me on the price, but I'm fairly sure that students get quite a substantial discount.

GoogleMoogleMaximus June 10th, 2006 06:48 AM

Re: Full Race Mod Idea
 
yeah but still people make free mods and are charged hudreds of dollars

[FS]Fulgrim June 10th, 2006 07:14 AM

Re: Full Race Mod Idea
 
i dnt know anything about doing mods but i could give u a race to mod if u like...

GoogleMoogleMaximus June 10th, 2006 07:32 AM

Re: Full Race Mod Idea
 
so you want him to spen 100 dllars to mod a race you made up
so you

IBBoard June 10th, 2006 08:54 AM

Re: Full Race Mod Idea
 
Google: A lot of modders who use things like 3DSMax already have access to it through work or whatever. Those who don't have access to it (like me) tend not to do modelling, which is why you get mod teams where different people specialise in different things.

Sick, Sick 6 June 10th, 2006 09:42 AM

Re: Full Race Mod Idea
 
I think my main jist was can you delete the pipelinbe.ini if you plan to re-install the mod tools and start over or is that a 'DO NOT TOUCH' item?

GoogleMoogleMaximus June 10th, 2006 02:01 PM

Re: Full Race Mod Idea
 
filefront moderators please stop the posts moving about, mine have been changing all day

IBBoard June 11th, 2006 01:54 AM

Re: Full Race Mod Idea
 
Sick Sick 6: The pipeline.ini can probably be deleted if you're reinstalling the mod tools (if it doesn't delete it anyway). As soon as you re-install them it should recreate the file again, but it would mean that any mods you've got set up would need reconfiguring.

The_splurge June 11th, 2006 03:52 AM

Re: Full Race Mod Idea
 
Quote:

Originally Posted by GoogleMoogleMaximus
filefront moderators please stop the posts moving about, mine have been changing all day

I have said this many times before, but I shall repeat it if you missed it. We are not doing it. There is a database error throughout the whole of Filefront forums. Posts are being switched randomly with other forums. The switching should have stopped by now, but off topic posts can't be deleted by me and cloud our ash, as they are from other forums, and we do not have the power to delete other forum's posts. I shall delete all those complaining about the mixup however.

Sick, Sick 6 June 11th, 2006 08:09 AM

Re: EoE necron Models
 
i didnt know that eoe released its models i knew someo-

Hahaaaaa! Gotcha! Thanks for the update Splurge. Good to know that shite is over with. And yeah I just installed the mod tools again. Since I renamed the files it just installed all the 'My-Mod' files in addition to the ones I renamed. And the pipline.ini replaced itself so I took Pugman's advice on copy-and-pasting the project:my_mod section. I even got a copy of 3DSmax7. Now alls I need to do is figure out what the fork to do with all this stuff.

The_splurge June 11th, 2006 09:19 AM

Re: Full Race Mod Idea
 
Eoe didn't release their models. Havoc did. Search for them on relic developers network, they will be there.

Sick, Sick 6 June 11th, 2006 10:18 AM

Re: Full Race Mod Idea
 
No, no. It was a joke. About the whole thread-swapping thing? Nvrmnd. Thanx though.

AppleHead June 17th, 2006 01:12 PM

Re: Full Race Mod Idea
 
Hey, I'd like to know. How do you use 3ds max to make new units for the game. I'm Kinda of a nOoB, so would you mind writing it like step-by-step.

Thanks.

The_splurge June 18th, 2006 10:23 AM

Re: Full Race Mod Idea
 
Here are some great tutorials for 3dsmax:

http://www.pixel2life.com/tutorials/3D_Studio_Max/All/

Sick, Sick 6 June 18th, 2006 11:09 AM

Re: Full Race Mod Idea
 
Holy fuck! Can it really take DAYS or WEEKS to render an image! What's the average time on say like a space marine model?

WH40K June 18th, 2006 11:13 AM

Re: Full Race Mod Idea
 
Why the hell do they charge $3000 for 3DSmax anyway, its only for making models or is there something else it does, animations etc.?

GoogleMoogleMaximus June 18th, 2006 02:03 PM

Re: Full Race Mod Idea
 
they make so much money out of it and nothing else is as good so were all stuck with the huge price tag. but for students its cheap cos some do modelling courses

Andon June 22nd, 2006 06:04 PM

Re: Full Race Mod Idea
 
3ds Max creates models, animates them, skins them, (IIRC) can make a (Abeit not the best quality) movie with them (No sound, though).

Though 3 grand is still a LOT of money

GoogleMoogleMaximus June 23rd, 2006 11:29 AM

Re: Full Race Mod Idea
 
WOOOOP i just found out my cousin had it two yr=ears ago and she can give it to me

YAAAY

The_splurge June 25th, 2006 05:55 AM

Re: Full Race Mod Idea
 
Warez= Illegal, so don't do it. Using someone else's copy of the software is completely illegal.

IBBoard June 27th, 2006 01:25 AM

Re: Full Race Mod Idea
 
Probably only if they're still using it. Most licenses are "this is licensed for one machine only", so as long as it's only on one machine then it isn't in breech of that part of the license. Not sure whether most of them have non-transferable bits, though, but that'd be real lets-try-and-sell-unnecessary-copies marketting.

GoogleMoogleMaximus June 28th, 2006 10:22 AM

Re: Full Race Mod Idea
 
yep, thats true, ill try when i next see her and if some bits are non-transferrable ill go and sulk in a cupboiard for a few days

Andon June 29th, 2006 10:41 AM

Re: Full Race Mod Idea
 
you could always use it on her machine and put it on a disk or a CD or even upload it to the internet somewhere...


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