Google: A lot of modders who use things like 3DSMax already have access to it through work or whatever. Those who don't have access to it (like me) tend not to do modelling, which is why you get mod teams where different people specialise in different things.
Skins@HiveWorldTerra - home of badges, banner, skins, tools and tutorials and the UberPainter, Halved and Quartered Marine mods! FF Forums - the one place I AdBlock avatars and sigs! 12 signatures so far...
Check my posts for links - linked text won't show in all skins. Google tells you stuff.
Sick Sick 6: The pipeline.ini can probably be deleted if you're reinstalling the mod tools (if it doesn't delete it anyway). As soon as you re-install them it should recreate the file again, but it would mean that any mods you've got set up would need reconfiguring.
Skins@HiveWorldTerra - home of badges, banner, skins, tools and tutorials and the UberPainter, Halved and Quartered Marine mods! FF Forums - the one place I AdBlock avatars and sigs! 12 signatures so far...
Check my posts for links - linked text won't show in all skins. Google tells you stuff.
filefront moderators please stop the posts moving about, mine have been changing all day
I have said this many times before, but I shall repeat it if you missed it. We are not doing it. There is a database error throughout the whole of Filefront forums. Posts are being switched randomly with other forums. The switching should have stopped by now, but off topic posts can't be deleted by me and cloud our ash, as they are from other forums, and we do not have the power to delete other forum's posts. I shall delete all those complaining about the mixup however.
i didnt know that eoe released its models i knew someo-
Hahaaaaa! Gotcha! Thanks for the update Splurge. Good to know that shite is over with. And yeah I just installed the mod tools again. Since I renamed the files it just installed all the 'My-Mod' files in addition to the ones I renamed. And the pipline.ini replaced itself so I took Pugman's advice on copy-and-pasting the project:my_mod section. I even got a copy of 3DSmax7. Now alls I need to do is figure out what the fork to do with all this stuff.
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