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Re: Full Race Mod Idea yeah but still people make free mods and are charged hudreds of dollars |
Re: Full Race Mod Idea i dnt know anything about doing mods but i could give u a race to mod if u like... |
Re: Full Race Mod Idea so you want him to spen 100 dllars to mod a race you made up so you |
Re: Full Race Mod Idea Google: A lot of modders who use things like 3DSMax already have access to it through work or whatever. Those who don't have access to it (like me) tend not to do modelling, which is why you get mod teams where different people specialise in different things. |
Re: Full Race Mod Idea I think my main jist was can you delete the pipelinbe.ini if you plan to re-install the mod tools and start over or is that a 'DO NOT TOUCH' item? |
Re: Full Race Mod Idea filefront moderators please stop the posts moving about, mine have been changing all day |
Re: Full Race Mod Idea Sick Sick 6: The pipeline.ini can probably be deleted if you're reinstalling the mod tools (if it doesn't delete it anyway). As soon as you re-install them it should recreate the file again, but it would mean that any mods you've got set up would need reconfiguring. |
Re: Full Race Mod Idea Quote:
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Re: EoE necron Models i didnt know that eoe released its models i knew someo- Hahaaaaa! Gotcha! Thanks for the update Splurge. Good to know that shite is over with. And yeah I just installed the mod tools again. Since I renamed the files it just installed all the 'My-Mod' files in addition to the ones I renamed. And the pipline.ini replaced itself so I took Pugman's advice on copy-and-pasting the project:my_mod section. I even got a copy of 3DSmax7. Now alls I need to do is figure out what the fork to do with all this stuff. |
Re: Full Race Mod Idea Eoe didn't release their models. Havoc did. Search for them on relic developers network, they will be there. |
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