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DoW Modding and Editing
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2550261
Attribute Tutorial needed because im stuck?
Phill88
January 5th, 2006 04:21 PM
I am working hard on a new mod which makes Wa more like the table top, things like increasing and decreasing the size of squads making attribute changes and giving some units new abilities, i have so far only increase and decreased the size of squads, configured health and morale stats, but i have come to stop with the weopon and armour stats.....

Does anyone of any really detailed attribute tutorials out there which may help, the sooner that better.

cheers
2550474
Re: Attribute Tutorial needed because im stuck?
SupremeDaisy
January 5th, 2006 06:00 PM
Stats as in armour AC, or like Weapon AP, follow-fire and whatnot from TT rules?

Or engine based stats in DOW?
2551399
Re: Attribute Tutorial needed because im stuck?
Phill88
January 6th, 2006 07:05 AM
Stats as in everything

Weopon ranges, damages, accuracy depending on the user, weopon ap vaules

Armour AC

Health

Morale

Points

And number of squad members
2551766
Re: Attribute Tutorial needed because im stuck?
SupremeDaisy
January 6th, 2006 10:15 AM
k lemme see what i can russle up
2551834
Re: Attribute Tutorial needed because im stuck?
eholmes
January 6th, 2006 11:11 AM
In the attribute editor, go down to weapon, double click, and select melee or shooting weapon, then what race. In each weapon you will have weapon damage max and min
armor piercing, armor piercing by armor type, reload time,
etc.
2560402
Re: Attribute Tutorial needed because im stuck?
Phill88
January 9th, 2006 03:23 PM
Ive done and found and edited the meele weaopons no problems, but i am so confused with the ranged weopons.

What makes up the final damage stats are contribution of accuracy, min and max damage and rate of fire but i what i cant figure out is the sum to make what i want the stats to be work like for e.g. i want the sm bolter to do
48 -72 damage

they have an accuracy of 8 while standing and 4 while moving

the AP value of the bolter is 6

and the rate of fire is 0.5 so can anyone figure out how to get those values?

and the min and max damages with have to be edited accordingly

assistance or an answer would be apprieciated cheers
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