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-   -   Troop upgrades and weapons (http://forums.filefront.com/dawn-war-dark-crusade-general-discussion/330870-troop-upgrades-weapons.html)

Exoskeleton September 13th, 2007 12:14 PM

Since IG are weak as hell I once lost almost all troops when some guy dropped that chaos thing on me....whats it called I forgot...that shit the Sorcerer has...his basic spell....and Ig died like flies.

BMANN1019 September 13th, 2007 12:18 PM

What, doombolt? Yes, ig are very weak, which is exactly why i have priests with the squads on the front line. I also shove commissars with the groups that have the launchers. With the Summary Execution ability, they start lobbing out grenades like hell, which keeps enemy troops pinned to the ground, while the front squad can deal out the majority of the damage. And if the front line starts getting attacked, i just use fanaticism to keep them alive.

Exoskeleton September 14th, 2007 12:10 AM

Nice tactic ,Im not retarded.Who does not priests and commisars is ....well............insane ? Just dont forget that this tactic can be fucked up by any enemy artilery weapon.Basilisks do good,whirlwind especially,defilers so so.....and Fire Prisms pwn them.:lol::lol:I laughed my ass out.

BMANN1019 September 14th, 2007 12:46 PM

Oh, i know, but it's not like i wouldn't have my own tanks to deal with them. Oh, and here's an interesting question. For the HW team, what do you guys usually pick, las cannon or the auto gun?

And too screw the artillery, or any vehicle, just use Curse of the Machine Spirit, and they won't last long enough to do any serious damage.

Junk angel September 14th, 2007 01:48 PM

*cough*

Quote:

And too screw the artillery, or any vehicle, just use Curse of the Machine Spirit, and they won't last long enough to do any serious damage.
before 1.2
actually a priest + harlequin could have killed a monolith together.
But not anymore, since the new curse only stops the units.

Exoskeleton September 14th, 2007 01:54 PM

I pick las cannon for my HWTs.Everybody thinks they are good vs vehicles only but they do fair(ok) damage to inf too.Fast rate of fire is good.

Dude in a box September 15th, 2007 10:28 AM

One of the best combinations to have on a marine squad is 2 flamers and 3 plasma, they have similar range and it works wonders against most infantry units, morale or not

-DIAB

Junk angel September 16th, 2007 01:28 PM

Quote:

I pick las cannon for my HWTs.Everybody thinks they are good vs vehicles only but they do fair(ok) damage to inf too.Fast rate of fire is good.
Carefull, before 1.2, they did more dmg to infantry...

chapter-master-ultrius September 17th, 2007 08:39 AM

Quote:

grenade launchers, earth shaker cannon(on the bas),inferno cannon(on the hell hound) and the mighty bane for ig.
What ? Are you blind or retarded ? Grenade launchers do jack to everything except builders maybe.:mad:

STFU YOU NOOB !

commander_reaper September 17th, 2007 08:44 AM

well i am a retard but at least i am somthing unlike you and would u like me to email a vid to u that depicts how good grenda launchers are they have a knock back effect that actually helps but i soppose u dont play ig anoth to know how good they are
i had 6 squads of ig 5 grenade luanchers each in every sqaud it took out a whole wave of sm if u dnt belive me just ak other ig players about grenade launchers and how good they are


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