Don't change it in the NV panel, it stressses the game too much and crysis uses a different aa and af. So just leave it " application controlled" and put everything in the game on.
I knew it !!!! Then again, this setup of mine need to be stressed to impress me. Thanx nevertheless - af i'll leave as it is, i.e. in NVControlPanel & aa in it too, "app controled" coz actually aa+HDR draining the sources the most. And as u & other benchie sites say, the game uses it's own aa algorithms, now that i recall.
BTW : the Forceware Release 180.48 suppose to fix this issue, or those it ? Also SLI/NV Physics is enabled, so SLI AA should do good, don't u think ? Or is this whole SLI stuff is gimmick ?
First and last are Warhead cutscenes. Everything else is in-game. As you can see, they definatly optimized the explosions. Also, the level is where you are guarding a train as it oes through the Korean countryside. How this is unlinear gameplay is if you fall off, you can hijack another vehicle, then ride alongside the train. :>
Very nice pictures. Small tip, if you resize them to a smaller size (like 1000x800 for example), your pic will look better and it will look like a full aa has been used.
What's up, Sovie ? Just finished Bioshock. Guess it was over sooner than i thought. (sorru for OT) Starting from tomorrow (actually today) i'll get back to posting Crysis pics further down the line. Which angle should i take to make them screenies to look perfect ? See you posting too, buddy.
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